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cstrike
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
gearbox
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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2020-07-09 10:42:34 +02:00 |
hunger
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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2020-07-09 10:42:34 +02:00 |
poke646
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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2020-07-09 10:42:34 +02:00 |
rewolf
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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2020-07-09 10:42:34 +02:00 |
scihunt
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CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.
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2020-06-12 17:02:30 +02:00 |
tfc
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Fix new compiler warnings.
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2020-05-30 23:08:11 +02:00 |
valve
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
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2020-08-07 14:07:38 +02:00 |
client.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
defs.h
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Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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2020-07-09 10:42:34 +02:00 |
entry.c
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Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
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2020-07-25 01:58:12 +02:00 |
flashlight.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
flashlight.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
footsteps.c
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
gamerules.cpp
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
gamerules.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
include.src
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
logging.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
logging.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
nodes.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
nodes.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
plugins.c
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Added some init messages.
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2020-04-19 12:02:05 +02:00 |
sentences.c
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Fix new compiler warnings.
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2020-05-30 23:08:11 +02:00 |
sentences.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
server.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
skill.c
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Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already.
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2020-07-27 01:19:53 +02:00 |
skill.h
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Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory.
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2020-07-25 01:58:12 +02:00 |
spawn.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
spawn.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
traceattack.c
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TraceAttack: Added support for weapon-specific penetration values.
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2020-04-23 06:51:39 +02:00 |
vote.c
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Moved Player_Death into the Gamerule logic.
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2020-04-20 19:25:15 +02:00 |
vox.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
vox.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
weapons.c
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |
weapons.h
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |