nuclide/src/server
2020-08-07 14:07:38 +02:00
..
cstrike CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
gearbox Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode 2020-07-09 10:42:34 +02:00
hunger Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode 2020-07-09 10:42:34 +02:00
poke646 Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode 2020-07-09 10:42:34 +02:00
rewolf Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode 2020-07-09 10:42:34 +02:00
scihunt CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis. 2020-06-12 17:02:30 +02:00
tfc Fix new compiler warnings. 2020-05-30 23:08:11 +02:00
valve CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
client.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
defs.h Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode 2020-07-09 10:42:34 +02:00
entry.c Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory. 2020-07-25 01:58:12 +02:00
flashlight.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
flashlight.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
footsteps.c Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
gamerules.cpp Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
gamerules.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
include.src Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
nodes.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
nodes.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
plugins.c Added some init messages. 2020-04-19 12:02:05 +02:00
sentences.c Fix new compiler warnings. 2020-05-30 23:08:11 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
server.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
skill.c Some basic Attack functions for CBaseMonster. monster_barney in Half-Life will draw, holster his weapon against targets and shoot. Shows there's some use in our pathfinding already. 2020-07-27 01:19:53 +02:00
skill.h Server: Use the undocumented (but handy) readcmd instead of localcmd to parse skill files instantly. This will avoid the bug of delayed config loading. That's the theory. 2020-07-25 01:58:12 +02:00
spawn.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
traceattack.c TraceAttack: Added support for weapon-specific penetration values. 2020-04-23 06:51:39 +02:00
vote.c Moved Player_Death into the Gamerule logic. 2020-04-20 19:25:15 +02:00
vox.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
vox.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
weapons.c player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id. 2020-06-12 09:46:24 +02:00
weapons.h player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id. 2020-06-12 09:46:24 +02:00