CBaseMonster: Add MSF_MULTIPLAYER flag, so monsters can be made available in multiplayer on a per-class basis.

This commit is contained in:
Marco Cawthorne 2020-06-12 17:02:30 +02:00
parent 9cde95495d
commit 12c26958e1
2 changed files with 5 additions and 1 deletions

View file

@ -47,7 +47,8 @@ enumflags
MSF_RESERVED3,
MSF_WAITFORSCRIPT,
MSF_PREDISASTER,
MSF_FADECORPSE
MSF_FADECORPSE,
MSF_MULTIPLAYER
};
class CBaseMonster:CBaseEntity
@ -419,6 +420,7 @@ void
CBaseMonster::CBaseMonster(void)
{
/* FIXME: Put this somewhere else? */
if (!(spawnflags & MSF_MULTIPLAYER))
if (!(cvar("coop") == 1 || cvar("sv_playerslots") == 1)) {
remove(this);
return;

View file

@ -661,6 +661,8 @@ void monster_scientist::Respawn(void)
void monster_scientist::monster_scientist(void)
{
spawnflags |= MSF_MULTIPLAYER;
for (int i = 0; i < sci_sndpain.length; i++) {
precache_sound(sci_sndpain[i]);
}