Fix new compiler warnings.
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parent
fcb99ad427
commit
828a41eff8
9 changed files with 28 additions and 27 deletions
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@ -29,7 +29,7 @@ string Colors_RGB8_to_HEX(vector color)
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string out = "^x";
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for (int i = 0; i < 3; i++) {
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string a;
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string a = "";
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float b = rint(color[i] * 15);
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switch (b) {
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@ -87,7 +87,7 @@ string
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Sentences_GetSamples(string word)
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{
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int len;
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int gc;
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int gc = 0;
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/* you never know what NPCs might do */
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if (word == "") {
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@ -48,7 +48,7 @@ CSEv_TeamJoin_f(float f)
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}
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player pl = (player)self;
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entity spot;
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entity spot = world;
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pl.classname = "player";
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pl.health = self.max_health = 100;
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@ -43,7 +43,7 @@ int Weapons_AddItem(base_player pl, int w, int startammo)
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maxit = rules.MaxItemPerSlot(g_weapons[w].slot);
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if (maxit > 0) {
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int wantslot = g_weapons[w].slot;
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int c;
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int c = 0;
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for (int i = 0; i < g_weapons.length; i++) {
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if (pl.g_items & g_weapons[i].id && g_weapons[i].slot == wantslot) {
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c++;
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@ -51,10 +51,10 @@ w_displacer_precache(void)
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precache_sound("weapons/displacer_teleport.wav");
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precache_sound("weapons/displacer_teleport_player.wav");
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precache_model("models/w_displacer.mdl");
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precache_model("sprites/exit1.spr");
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#else
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precache_model("models/v_displacer.mdl");
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precache_model("models/p_displacer.mdl");
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precache_model("sprites/exit1.spr");
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#endif
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}
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@ -255,7 +255,6 @@ Sound_Precache(string shader)
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dprint("\n");
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search_end(sh);
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fclose(fh);
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return -1;
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}
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@ -269,6 +268,7 @@ Sound_Play(entity target, int chan, string shader)
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int flag;
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int sample;
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flag = 0;
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sample = (int)hash_get(g_hashsounds, shader);
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if (sample < 0) {
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@ -351,9 +351,10 @@ Sound_PlayAt(vector pos, string shader)
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int r;
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float radius;
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float pitch;
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int flags;
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int flag;
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int sample;
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flag = 0;
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sample = (int)hash_get(g_hashsounds, shader);
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if (sample < 0) {
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@ -369,13 +370,13 @@ Sound_PlayAt(vector pos, string shader)
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/* flags */
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if (g_sounds[sample].flags & SNDFL_NOREVERB) {
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flags |= SOUNDFLAG_NOREVERB;
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flag |= SOUNDFLAG_NOREVERB;
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}
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if (g_sounds[sample].flags & SNDFL_GLOBAL) {
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radius = 0;
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}
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if (g_sounds[sample].flags & SNDFL_LOOPING) {
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flags |= SOUNDFLAG_FORCELOOP;
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flag |= SOUNDFLAG_FORCELOOP;
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}
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if (g_sounds[sample].flags & SNDFL_NODUPS) {
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if (g_sounds[sample].playc >= g_sounds[sample].sample_count) {
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@ -385,7 +386,7 @@ Sound_PlayAt(vector pos, string shader)
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}
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#ifdef CLIENT
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if (g_sounds[sample].flags & SNDFL_OMNI) {
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flags |= SOUNDFLAG_NOSPACIALISE;
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flag |= SOUNDFLAG_NOSPACIALISE;
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}
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#endif
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@ -400,7 +401,7 @@ Sound_Update(entity target, int channel, int sample, float volume)
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int r;
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float radius;
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float pitch;
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int flags;
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int flag;
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if (sample < 0) {
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return;
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@ -413,16 +414,17 @@ Sound_Update(entity target, int channel, int sample, float volume)
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/* set pitch */
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pitch = random(g_sounds[sample].pitch_min, g_sounds[sample].pitch_max);
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radius = g_sounds[sample].dist_max;
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flag = 0;
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/* flags */
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if (g_sounds[sample].flags & SNDFL_NOREVERB) {
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flags |= SOUNDFLAG_NOREVERB;
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flag |= SOUNDFLAG_NOREVERB;
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}
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if (g_sounds[sample].flags & SNDFL_GLOBAL) {
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radius = ATTN_NONE;
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}
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if (g_sounds[sample].flags & SNDFL_LOOPING) {
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flags |= SOUNDFLAG_FORCELOOP;
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flag |= SOUNDFLAG_FORCELOOP;
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}
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if (g_sounds[sample].flags & SNDFL_NODUPS) {
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if (g_sounds[sample].playc >= g_sounds[sample].sample_count) {
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@ -431,7 +433,7 @@ Sound_Update(entity target, int channel, int sample, float volume)
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r = g_sounds[sample].playc++;
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}
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if (g_sounds[sample].flags & SNDFL_OMNI) {
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flags |= SOUNDFLAG_NOSPACIALISE;
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flag |= SOUNDFLAG_NOSPACIALISE;
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}
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soundupdate(
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@ -441,7 +443,7 @@ Sound_Update(entity target, int channel, int sample, float volume)
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g_sounds[sample].volume * volume,
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radius,
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pitch,
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flags,
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flag,
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g_sounds[sample].offset
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);
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}
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@ -452,7 +454,7 @@ Sound_Speak(entity target, string shader)
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int r;
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float radius;
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float pitch;
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int flags;
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int flag;
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int sample;
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sample = (int)hash_get(g_hashsounds, shader);
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@ -468,16 +470,17 @@ Sound_Speak(entity target, string shader)
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/* set pitch */
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pitch = random(g_sounds[sample].pitch_min, g_sounds[sample].pitch_max);
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radius = g_sounds[sample].dist_max;
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flag = 0;
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/* flags */
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if (g_sounds[sample].flags & SNDFL_NOREVERB) {
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flags |= SOUNDFLAG_NOREVERB;
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flag |= SOUNDFLAG_NOREVERB;
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}
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if (g_sounds[sample].flags & SNDFL_GLOBAL) {
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radius = ATTN_NONE;
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}
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if (g_sounds[sample].flags & SNDFL_LOOPING) {
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flags |= SOUNDFLAG_FORCELOOP;
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flag |= SOUNDFLAG_FORCELOOP;
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}
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if (g_sounds[sample].flags & SNDFL_NODUPS) {
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if (g_sounds[sample].playc >= g_sounds[sample].sample_count) {
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@ -486,11 +489,11 @@ Sound_Speak(entity target, string shader)
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r = g_sounds[sample].playc++;
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}
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if (g_sounds[sample].flags & SNDFL_FOLLOW) {
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flags |= SOUNDFLAG_FOLLOW;
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flag |= SOUNDFLAG_FOLLOW;
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}
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if (g_sounds[sample].flags & SNDFL_PRIVATE) {
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flags |= SOUNDFLAG_UNICAST;
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flag |= SOUNDFLAG_UNICAST;
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msg_entity = target;
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}
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@ -67,7 +67,7 @@ FX_BreakModel(int count, vector vMins, vector vMaxs, vector vVel, float fStyle)
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#else
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static void FX_BreakModel_Remove(void) { remove(self) ; }
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float fModelCount;
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float fModelCount = 0;
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vector vecPos;
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string sModel = "";
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@ -109,9 +109,7 @@ FX_BreakModel(int count, vector vMins, vector vMaxs, vector vVel, float fStyle)
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}
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vector vWorldPos;
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vWorldPos[0] = vMins[0] + (0.5 * (vMaxs[0] - vMins[0]));
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vWorldPos[1] = vMins[1] + (0.5 * (vMaxs[1] - vMins[1]));
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vWorldPos[2] = vMins[2] + (0.5 * (vMaxs[2] - vMins[2]));
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vWorldPos = vMins + (0.5 * (vMaxs - vMins));
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switch (fStyle) {
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case GSMATERIAL_GLASS:
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@ -131,9 +131,9 @@ void w_gauss_precache(void)
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precache_sound("weapons/electro4.wav");
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precache_sound("weapons/electro5.wav");
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precache_sound("weapons/electro6.wav");
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precache_sound("ambience/pulsemachine.wav");
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precache_sound("weapons/gauss2.wav");
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#else
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precache_sound("ambience/pulsemachine.wav");
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precache_model("models/v_gauss.mdl");
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precache_model("models/p_gauss.mdl");
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#endif
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@ -41,8 +41,8 @@ Font_Load (string strFile, font_s &fntNew)
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fntNew.flAlpha = 1.0f;
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fntNew.iFlags = 0;
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#else
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string strTemp;
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string strFontPath;
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string strTemp = "";
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string strFontPath = "";
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filestream fileFont = fopen(strFile, FILE_READ);
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fntNew.iID = 0;
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fntNew.iScale = 8;
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