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cstrike
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Counter-Strike: Cleaned up the weapon-table
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2020-04-28 06:09:57 +02:00 |
cstrike.old
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FX: Cleaned up inits and organized everything into the relevant game
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2020-04-23 03:13:29 +02:00 |
gearbox
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
hunger
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
poke646
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
rewolf
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
scihunt
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Made obituary code game-specific.
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2020-05-02 05:57:36 +02:00 |
tfc
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
valve
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Cleaned up some warnings.
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2020-05-02 05:28:21 +02:00 |
damage.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
defs.h
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Lots of commits bundled into one:
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2020-04-20 06:45:14 +02:00 |
entities.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
events.h
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Went over weapon-drop logic to handle ammo, undroppable weapons.
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2020-04-26 13:17:19 +02:00 |
flags.h
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CGameRules: Allow different MaxItemPerSlot limits per slot type.
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2020-04-24 05:37:54 +02:00 |
fteextensions.qc
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Updated fteextensions.qc
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2020-04-22 05:58:11 +02:00 |
hitmesh.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
materials.h
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Lots of commits bundled into one:
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2020-04-20 06:45:14 +02:00 |
math.h
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Moved gamerule definitions at a higher scope, this will make it easier
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2020-04-15 01:18:19 +02:00 |
pmove.c
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PMove: Added phy_wateraccelerate. Some mods have such a low phy_accelerate
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2020-04-22 18:37:28 +02:00 |
sound.c
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FX: Moved all the particle descriptions into the appropriate places.
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2020-04-23 14:26:43 +02:00 |