nuclide/src/shared
2020-05-02 05:57:36 +02:00
..
cstrike Counter-Strike: Cleaned up the weapon-table 2020-04-28 06:09:57 +02:00
cstrike.old FX: Cleaned up inits and organized everything into the relevant game 2020-04-23 03:13:29 +02:00
gearbox Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
hunger Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
poke646 Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
rewolf Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
scihunt Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
tfc Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
valve Cleaned up some warnings. 2020-05-02 05:28:21 +02:00
damage.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
defs.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
entities.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
events.h Went over weapon-drop logic to handle ammo, undroppable weapons. 2020-04-26 13:17:19 +02:00
flags.h CGameRules: Allow different MaxItemPerSlot limits per slot type. 2020-04-24 05:37:54 +02:00
fteextensions.qc Updated fteextensions.qc 2020-04-22 05:58:11 +02:00
hitmesh.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
math.h Moved gamerule definitions at a higher scope, this will make it easier 2020-04-15 01:18:19 +02:00
pmove.c PMove: Added phy_wateraccelerate. Some mods have such a low phy_accelerate 2020-04-22 18:37:28 +02:00
sound.c FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00