Counter-Strike: Cleaned up the weapon-table
This commit is contained in:
parent
12328e2d08
commit
70ddc6a150
24 changed files with 462 additions and 462 deletions
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@ -298,26 +298,26 @@ w_awp_hudpic(int selected, vector pos, float a)
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weapon_t w_awp =
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{
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"awp",
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ITEM_AWP,
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0,
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12,
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TRUE,
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w_awp_draw,
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__NULL__,
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w_awp_primary,
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w_awp_secondary,
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w_awp_reload,
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w_awp_release,
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w_awp_hud,
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w_awp_precache,
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w_awp_pickup,
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w_awp_updateammo,
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w_awp_wmodel,
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w_awp_pmodel,
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w_awp_deathmsg,
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w_awp_aimanim,
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w_awp_hudpic
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.name = "awp",
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.id = ITEM_AWP,
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.slot = 0,
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.slot_pos = 12,
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.allow_drop = TRUE,
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.draw = w_awp_draw,
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.holster = __NULL__,
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.primary = w_awp_primary,
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.secondary = w_awp_secondary,
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.reload = w_awp_reload,
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.release = w_awp_release,
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.crosshair = w_awp_hud,
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.precache = w_awp_precache,
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.pickup = w_awp_pickup,
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.updateammo = w_awp_updateammo,
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.wmodel = w_awp_wmodel,
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.pmodel = w_awp_pmodel,
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.deathmsg = w_awp_deathmsg,
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.aimanim = w_awp_aimanim,
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.hudpic = w_awp_hudpic
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};
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#ifdef SERVER
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@ -306,26 +306,26 @@ w_c4bomb_hudpic(int selected, vector pos, float a)
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weapon_t w_c4bomb =
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{
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"c4",
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ITEM_C4BOMB,
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4,
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0,
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TRUE,
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w_c4bomb_draw,
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__NULL__,
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w_c4bomb_primary,
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__NULL__,
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__NULL__,
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w_c4bomb_release,
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w_c4bomb_hud,
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w_c4bomb_precache,
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__NULL__,
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w_c4bomb_updateammo,
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w_c4bomb_wmodel,
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w_c4bomb_pmodel,
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w_c4bomb_deathmsg,
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w_c4bomb_aimanim,
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w_c4bomb_hudpic
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.name = "c4",
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.id = ITEM_C4BOMB,
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.slot = 4,
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.slot_pos = 0,
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.allow_drop = TRUE,
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.draw = w_c4bomb_draw,
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.holster = __NULL__,
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.primary = w_c4bomb_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_c4bomb_release,
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.crosshair = w_c4bomb_hud,
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.precache = w_c4bomb_precache,
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.pickup = __NULL__,
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.updateammo = w_c4bomb_updateammo,
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.wmodel = w_c4bomb_wmodel,
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.pmodel = w_c4bomb_pmodel,
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.deathmsg = w_c4bomb_deathmsg,
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.aimanim = w_c4bomb_aimanim,
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.hudpic = w_c4bomb_hudpic
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};
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#ifdef SERVER
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@ -252,26 +252,26 @@ w_deagle_hudpic(int selected, vector pos, float a)
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weapon_t w_deagle =
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{
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"deagle",
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ITEM_DEAGLE,
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1,
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2,
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TRUE,
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w_deagle_draw,
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__NULL__,
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w_deagle_primary,
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__NULL__,
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w_deagle_reload,
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w_cstrike_weaponrelease,
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w_deagle_hud,
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w_deagle_precache,
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w_deagle_pickup,
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w_deagle_updateammo,
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w_deagle_wmodel,
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w_deagle_pmodel,
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w_deagle_deathmsg,
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w_deagle_aimanim,
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w_deagle_hudpic
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.name = "deagle",
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.id = ITEM_DEAGLE,
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.slot = 1,
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.slot_pos = 2,
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.allow_drop = TRUE,
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.draw = w_deagle_draw,
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.holster = __NULL__,
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.primary = w_deagle_primary,
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.secondary = __NULL__,
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.reload = w_deagle_reload,
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.release = w_cstrike_weaponrelease,
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.crosshair = w_deagle_hud,
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.precache = w_deagle_precache,
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.pickup = w_deagle_pickup,
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.updateammo = w_deagle_updateammo,
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.wmodel = w_deagle_wmodel,
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.pmodel = w_deagle_pmodel,
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.deathmsg = w_deagle_deathmsg,
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.aimanim = w_deagle_aimanim,
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.hudpic = w_deagle_hudpic
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};
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#ifdef SERVER
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@ -303,26 +303,26 @@ w_elites_hudpic(int selected, vector pos, float a)
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weapon_t w_elites =
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{
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"elites",
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ITEM_ELITES,
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1,
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4,
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TRUE,
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w_elites_draw,
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__NULL__,
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w_elites_primary,
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__NULL__,
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w_elites_reload,
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w_cstrike_weaponrelease,
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w_elites_hud,
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w_elites_precache,
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w_elites_pickup,
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w_elites_updateammo,
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w_elites_wmodel,
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w_elites_pmodel,
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w_elites_deathmsg,
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w_elites_aimanim,
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w_elites_hudpic
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.name = "elites",
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.id = ITEM_ELITES,
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.slot = 1,
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.slot_pos = 4,
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.allow_drop = TRUE,
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.draw = w_elites_draw,
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.holster = __NULL__,
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.primary = w_elites_primary,
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.secondary = __NULL__,
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.reload = w_elites_reload,
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.release = w_cstrike_weaponrelease,
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.crosshair = w_elites_hud,
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.precache = w_elites_precache,
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.pickup = w_elites_pickup,
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.updateammo = w_elites_updateammo,
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.wmodel = w_elites_wmodel,
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.pmodel = w_elites_pmodel,
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.deathmsg = w_elites_deathmsg,
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.aimanim = w_elites_aimanim,
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.hudpic = w_elites_hudpic
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};
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#ifdef SERVER
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@ -205,7 +205,7 @@ w_fiveseven_reload(void)
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float
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w_fiveseven_aimanim(void)
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{
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return w_deagle_aimanim();
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return w_fiveseven_aimanim();
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}
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void
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@ -252,26 +252,26 @@ w_fiveseven_hudpic(int selected, vector pos, float a)
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weapon_t w_fiveseven =
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{
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"fiveseven",
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ITEM_FIVESEVEN,
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1,
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5,
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TRUE,
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w_fiveseven_draw,
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__NULL__,
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w_fiveseven_primary,
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__NULL__,
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w_fiveseven_reload,
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w_cstrike_weaponrelease,
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w_fiveseven_hud,
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w_fiveseven_precache,
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w_fiveseven_pickup,
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w_fiveseven_updateammo,
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w_fiveseven_wmodel,
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w_fiveseven_pmodel,
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w_fiveseven_deathmsg,
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w_fiveseven_aimanim,
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w_fiveseven_hudpic
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.name = "fiveseven",
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.id = ITEM_FIVESEVEN,
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.slot = 1,
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.slot_pos = 5,
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.allow_drop = TRUE,
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.draw = w_fiveseven_draw,
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.holster = __NULL__,
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.primary = w_fiveseven_primary,
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.secondary = __NULL__,
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.reload = w_fiveseven_reload,
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.release = w_cstrike_weaponrelease,
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.crosshair = w_fiveseven_hud,
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.precache = w_fiveseven_precache,
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.pickup = w_fiveseven_pickup,
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.updateammo = w_fiveseven_updateammo,
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.wmodel = w_fiveseven_wmodel,
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.pmodel = w_fiveseven_pmodel,
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.deathmsg = w_fiveseven_deathmsg,
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.aimanim = w_fiveseven_aimanim,
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.hudpic = w_fiveseven_hudpic
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};
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#ifdef SERVER
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@ -263,26 +263,26 @@ w_flashbang_hudpic(int selected, vector pos, float a)
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weapon_t w_flashbang =
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{
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"flashbang",
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ITEM_FLASHBANG,
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3,
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1,
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FALSE,
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w_flashbang_draw,
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__NULL__,
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w_flashbang_primary,
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w_flashbang_release,
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w_flashbang_release,
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w_flashbang_release,
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w_flashbang_hud,
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w_flashbang_precache,
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w_flashbang_pickup,
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w_flashbang_updateammo,
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w_flashbang_wmodel,
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w_flashbang_pmodel,
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w_flashbang_deathmsg,
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w_flashbang_aimanim,
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w_flashbang_hudpic
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.name = "flashbang",
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.id = ITEM_FLASHBANG,
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.slot = 3,
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.slot_pos = 1,
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.allow_drop = FALSE,
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.draw = w_flashbang_draw,
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.holster = __NULL__,
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.primary = w_flashbang_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_flashbang_release,
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.crosshair = w_flashbang_hud,
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.precache = w_flashbang_precache,
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.pickup = w_flashbang_pickup,
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.updateammo = w_flashbang_updateammo,
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.wmodel = w_flashbang_wmodel,
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.pmodel = w_flashbang_pmodel,
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.deathmsg = w_flashbang_deathmsg,
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.aimanim = w_flashbang_aimanim,
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.hudpic = w_flashbang_hudpic
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};
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#ifdef SERVER
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@ -263,26 +263,26 @@ w_g3sg1_hudpic(int selected, vector pos, float a)
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weapon_t w_g3sg1 =
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{
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"g3sg1",
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ITEM_G3SG1,
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0,
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13,
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TRUE,
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w_g3sg1_draw,
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__NULL__,
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w_g3sg1_primary,
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w_g3sg1_secondary,
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w_g3sg1_reload,
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w_cstrike_weaponrelease,
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w_g3sg1_hud,
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w_g3sg1_precache,
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w_g3sg1_pickup,
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w_g3sg1_updateammo,
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w_g3sg1_wmodel,
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w_g3sg1_pmodel,
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w_g3sg1_deathmsg,
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w_g3sg1_aimanim,
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w_g3sg1_hudpic
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.name = "g3sg1",
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.id = ITEM_G3SG1,
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.slot = 0,
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.slot_pos = 13,
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.allow_drop = TRUE,
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.draw = w_g3sg1_draw,
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.holster = __NULL__,
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.primary = w_g3sg1_primary,
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.secondary = w_g3sg1_secondary,
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.reload = w_g3sg1_reload,
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.release = w_cstrike_weaponrelease,
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.crosshair = w_g3sg1_hud,
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.precache = w_g3sg1_precache,
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.pickup = w_g3sg1_pickup,
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.updateammo = w_g3sg1_updateammo,
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.wmodel = w_g3sg1_wmodel,
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.pmodel = w_g3sg1_pmodel,
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.deathmsg = w_g3sg1_deathmsg,
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.aimanim = w_g3sg1_aimanim,
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.hudpic = w_g3sg1_hudpic
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};
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#ifdef SERVER
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@ -311,26 +311,26 @@ w_glock18_hudpic(int selected, vector pos, float a)
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weapon_t w_glock18 =
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{
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"glock18",
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ITEM_GLOCK18,
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1,
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1,
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TRUE,
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w_glock18_draw,
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__NULL__,
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w_glock18_primary,
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w_glock18_secondary,
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w_glock18_reload,
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w_cstrike_weaponrelease,
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w_glock18_hud,
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w_glock18_precache,
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w_glock18_pickup,
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w_glock18_updateammo,
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w_glock18_wmodel,
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w_glock18_pmodel,
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w_glock18_deathmsg,
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w_glock18_aimanim,
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w_glock18_hudpic
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.name = "glock18",
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.id = ITEM_GLOCK18,
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.slot = 1,
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.slot_pos = 1,
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.allow_drop = TRUE,
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.draw = w_glock18_draw,
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.holster = __NULL__,
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.primary = w_glock18_primary,
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.secondary = w_glock18_secondary,
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.reload = w_glock18_reload,
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.release = w_cstrike_weaponrelease,
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.crosshair = w_glock18_hud,
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.precache = w_glock18_precache,
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.pickup = w_glock18_pickup,
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.updateammo = w_glock18_updateammo,
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.wmodel = w_glock18_wmodel,
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.pmodel = w_glock18_pmodel,
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.deathmsg = w_glock18_deathmsg,
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.aimanim = w_glock18_aimanim,
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.hudpic = w_glock18_hudpic
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};
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#ifdef SERVER
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@ -265,26 +265,26 @@ w_hegrenade_hudpic(int selected, vector pos, float a)
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weapon_t w_hegrenade =
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{
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"hegrenade",
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ITEM_HEGRENADE,
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3,
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0,
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FALSE,
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w_hegrenade_draw,
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__NULL__,
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w_hegrenade_primary,
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w_hegrenade_release,
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w_hegrenade_release,
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w_hegrenade_release,
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w_hegrenade_hud,
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w_hegrenade_precache,
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w_hegrenade_pickup,
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w_hegrenade_updateammo,
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w_hegrenade_wmodel,
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w_hegrenade_pmodel,
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w_hegrenade_deathmsg,
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w_hegrenade_aimanim,
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w_hegrenade_hudpic
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.name = "hegrenade",
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.id = ITEM_HEGRENADE,
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.slot = 3,
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.slot_pos = 0,
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.allow_drop = FALSE,
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.draw = w_hegrenade_draw,
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.holster = __NULL__,
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.primary = w_hegrenade_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_hegrenade_release,
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.crosshair = w_hegrenade_hud,
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.precache = w_hegrenade_precache,
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.pickup = w_hegrenade_pickup,
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.updateammo = w_hegrenade_updateammo,
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.wmodel = w_hegrenade_wmodel,
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.pmodel = w_hegrenade_pmodel,
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.deathmsg = w_hegrenade_deathmsg,
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.aimanim = w_hegrenade_aimanim,
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.hudpic = w_hegrenade_hudpic
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};
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#ifdef SERVER
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@ -212,26 +212,26 @@ w_knife_hudpic(int selected, vector pos, float a)
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weapon_t w_knife =
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{
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"knife",
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ITEM_KNIFE,
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2,
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0,
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FALSE,
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w_knife_draw,
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__NULL__,
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w_knife_primary,
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w_knife_secondary,
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__NULL__,
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__NULL__,
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__NULL__,
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w_knife_precache,
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__NULL__,
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w_knife_updateammo,
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w_knife_wmodel,
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w_knife_pmodel,
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w_knife_deathmsg,
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w_knife_aimanim,
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w_knife_hudpic
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.name = "knife",
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.id = ITEM_KNIFE,
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.slot = 2,
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.slot_pos = 0,
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.allow_drop = FALSE,
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.draw = w_knife_draw,
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.holster = __NULL__,
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.primary = w_knife_primary,
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.secondary = w_knife_secondary,
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.reload = __NULL__,
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.release = __NULL__,
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.crosshair = __NULL__,
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.precache = w_knife_precache,
|
||||
.pickup = __NULL__,
|
||||
.updateammo = w_knife_updateammo,
|
||||
.wmodel = w_knife_wmodel,
|
||||
.pmodel = w_knife_pmodel,
|
||||
.deathmsg = w_knife_deathmsg,
|
||||
.aimanim = w_knife_aimanim,
|
||||
.hudpic = w_knife_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -287,26 +287,26 @@ w_m3_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_m3 =
|
||||
{
|
||||
"m3",
|
||||
ITEM_M3,
|
||||
0,
|
||||
0,
|
||||
TRUE,
|
||||
w_m3_draw,
|
||||
__NULL__,
|
||||
w_m3_primary,
|
||||
__NULL__,
|
||||
w_m3_reload,
|
||||
w_m3_release,
|
||||
w_m3_hud,
|
||||
w_m3_precache,
|
||||
w_m3_pickup,
|
||||
w_m3_updateammo,
|
||||
w_m3_wmodel,
|
||||
w_m3_pmodel,
|
||||
w_m3_deathmsg,
|
||||
w_m3_aimanim,
|
||||
w_m3_hudpic
|
||||
.name = "m3",
|
||||
.id = ITEM_M3,
|
||||
.slot = 0,
|
||||
.slot_pos = 0,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_m3_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_m3_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_m3_reload,
|
||||
.release = w_m3_release,
|
||||
.crosshair = w_m3_hud,
|
||||
.precache = w_m3_precache,
|
||||
.pickup = w_m3_pickup,
|
||||
.updateammo = w_m3_updateammo,
|
||||
.wmodel = w_m3_wmodel,
|
||||
.pmodel = w_m3_pmodel,
|
||||
.deathmsg = w_m3_deathmsg,
|
||||
.aimanim = w_m3_aimanim,
|
||||
.hudpic = w_m3_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -246,26 +246,26 @@ w_mac10_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_mac10 =
|
||||
{
|
||||
"mac10",
|
||||
ITEM_MAC10,
|
||||
0,
|
||||
5,
|
||||
TRUE,
|
||||
w_mac10_draw,
|
||||
__NULL__,
|
||||
w_mac10_primary,
|
||||
__NULL__,
|
||||
w_mac10_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_mac10_hud,
|
||||
w_mac10_precache,
|
||||
w_mac10_pickup,
|
||||
w_mac10_updateammo,
|
||||
w_mac10_wmodel,
|
||||
w_mac10_pmodel,
|
||||
w_mac10_deathmsg,
|
||||
w_mac10_aimanim,
|
||||
w_mac10_hudpic
|
||||
.name = "mac10",
|
||||
.id = ITEM_MAC10,
|
||||
.slot = 0,
|
||||
.slot_pos = 5,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_mac10_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_mac10_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_mac10_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_mac10_hud,
|
||||
.precache = w_mac10_precache,
|
||||
.pickup = w_mac10_pickup,
|
||||
.updateammo = w_mac10_updateammo,
|
||||
.wmodel = w_mac10_wmodel,
|
||||
.pmodel = w_mac10_pmodel,
|
||||
.deathmsg = w_mac10_deathmsg,
|
||||
.aimanim = w_mac10_aimanim,
|
||||
.hudpic = w_mac10_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -251,26 +251,26 @@ w_mp5_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_mp5 =
|
||||
{
|
||||
"mp5navy",
|
||||
ITEM_MP5,
|
||||
0,
|
||||
2,
|
||||
TRUE,
|
||||
w_mp5_draw,
|
||||
__NULL__,
|
||||
w_mp5_primary,
|
||||
__NULL__,
|
||||
w_mp5_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_mp5_hud,
|
||||
w_mp5_precache,
|
||||
w_mp5_pickup,
|
||||
w_mp5_updateammo,
|
||||
w_mp5_wmodel,
|
||||
w_mp5_pmodel,
|
||||
w_mp5_deathmsg,
|
||||
w_mp5_aimanim,
|
||||
w_mp5_hudpic
|
||||
.name = "mp5navy",
|
||||
.id = ITEM_MP5,
|
||||
.slot = 0,
|
||||
.slot_pos = 2,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_mp5_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_mp5_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_mp5_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_mp5_hud,
|
||||
.precache = w_mp5_precache,
|
||||
.pickup = w_mp5_pickup,
|
||||
.updateammo = w_mp5_updateammo,
|
||||
.wmodel = w_mp5_wmodel,
|
||||
.pmodel = w_mp5_pmodel,
|
||||
.deathmsg = w_mp5_deathmsg,
|
||||
.aimanim = w_mp5_aimanim,
|
||||
.hudpic = w_mp5_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -259,26 +259,26 @@ w_p228_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_p228 =
|
||||
{
|
||||
"p228",
|
||||
ITEM_P228,
|
||||
1,
|
||||
3,
|
||||
TRUE,
|
||||
w_p228_draw,
|
||||
__NULL__,
|
||||
w_p228_primary,
|
||||
__NULL__,
|
||||
w_p228_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_p228_hud,
|
||||
w_p228_precache,
|
||||
w_p228_pickup,
|
||||
w_p228_updateammo,
|
||||
w_p228_wmodel,
|
||||
w_p228_pmodel,
|
||||
w_p228_deathmsg,
|
||||
w_p228_aimanim,
|
||||
w_p228_hudpic
|
||||
.name = "p228",
|
||||
.id = ITEM_P228,
|
||||
.slot = 1,
|
||||
.slot_pos = 3,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_p228_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_p228_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_p228_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_p228_hud,
|
||||
.precache = w_p228_precache,
|
||||
.pickup = w_p228_pickup,
|
||||
.updateammo = w_p228_updateammo,
|
||||
.wmodel = w_p228_wmodel,
|
||||
.pmodel = w_p228_pmodel,
|
||||
.deathmsg = w_p228_deathmsg,
|
||||
.aimanim = w_p228_aimanim,
|
||||
.hudpic = w_p228_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -247,26 +247,26 @@ w_p90_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_p90 =
|
||||
{
|
||||
"p90",
|
||||
ITEM_P90,
|
||||
0,
|
||||
3,
|
||||
TRUE,
|
||||
w_p90_draw,
|
||||
__NULL__,
|
||||
w_p90_primary,
|
||||
__NULL__,
|
||||
w_p90_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_p90_hud,
|
||||
w_p90_precache,
|
||||
w_p90_pickup,
|
||||
w_p90_updateammo,
|
||||
w_p90_wmodel,
|
||||
w_p90_pmodel,
|
||||
w_p90_deathmsg,
|
||||
w_p90_aimanim,
|
||||
w_p90_hudpic
|
||||
.name = "p90",
|
||||
.id = ITEM_P90,
|
||||
.slot = 0,
|
||||
.slot_pos = 3,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_p90_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_p90_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_p90_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_p90_hud,
|
||||
.precache = w_p90_precache,
|
||||
.pickup = w_p90_pickup,
|
||||
.updateammo = w_p90_updateammo,
|
||||
.wmodel = w_p90_wmodel,
|
||||
.pmodel = w_p90_pmodel,
|
||||
.deathmsg = w_p90_deathmsg,
|
||||
.aimanim = w_p90_aimanim,
|
||||
.hudpic = w_p90_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -243,26 +243,26 @@ w_para_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_para =
|
||||
{
|
||||
"m249",
|
||||
ITEM_PARA,
|
||||
0,
|
||||
15,
|
||||
TRUE,
|
||||
w_para_draw,
|
||||
__NULL__,
|
||||
w_para_primary,
|
||||
__NULL__,
|
||||
w_para_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_para_hud,
|
||||
w_para_precache,
|
||||
w_para_pickup,
|
||||
w_para_updateammo,
|
||||
w_para_wmodel,
|
||||
w_para_pmodel,
|
||||
w_para_deathmsg,
|
||||
w_para_aimanim,
|
||||
w_para_hudpic
|
||||
.name = "m249",
|
||||
.id = ITEM_PARA,
|
||||
.slot = 0,
|
||||
.slot_pos = 15,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_para_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_para_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_para_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_para_hud,
|
||||
.precache = w_para_precache,
|
||||
.pickup = w_para_pickup,
|
||||
.updateammo = w_para_updateammo,
|
||||
.wmodel = w_para_wmodel,
|
||||
.pmodel = w_para_pmodel,
|
||||
.deathmsg = w_para_deathmsg,
|
||||
.aimanim = w_para_aimanim,
|
||||
.hudpic = w_para_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -295,26 +295,26 @@ w_scout_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_scout =
|
||||
{
|
||||
"scout",
|
||||
ITEM_SCOUT,
|
||||
0,
|
||||
11,
|
||||
TRUE,
|
||||
w_scout_draw,
|
||||
__NULL__,
|
||||
w_scout_primary,
|
||||
w_scout_secondary,
|
||||
w_scout_reload,
|
||||
w_scout_release,
|
||||
w_scout_hud,
|
||||
w_scout_precache,
|
||||
w_scout_pickup,
|
||||
w_scout_updateammo,
|
||||
w_scout_wmodel,
|
||||
w_scout_pmodel,
|
||||
w_scout_deathmsg,
|
||||
w_scout_aimanim,
|
||||
w_scout_hudpic
|
||||
.name = "scout",
|
||||
.id = ITEM_SCOUT,
|
||||
.slot = 0,
|
||||
.slot_pos = 11,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_scout_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_scout_primary,
|
||||
.secondary = w_scout_secondary,
|
||||
.reload = w_scout_reload,
|
||||
.release = w_scout_release,
|
||||
.crosshair = w_scout_hud,
|
||||
.precache = w_scout_precache,
|
||||
.pickup = w_scout_pickup,
|
||||
.updateammo = w_scout_updateammo,
|
||||
.wmodel = w_scout_wmodel,
|
||||
.pmodel = w_scout_pmodel,
|
||||
.deathmsg = w_scout_deathmsg,
|
||||
.aimanim = w_scout_aimanim,
|
||||
.hudpic = w_scout_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -264,26 +264,26 @@ w_sg550_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_sg550 =
|
||||
{
|
||||
"sg550",
|
||||
ITEM_SG550,
|
||||
0,
|
||||
14,
|
||||
TRUE,
|
||||
w_sg550_draw,
|
||||
__NULL__,
|
||||
w_sg550_primary,
|
||||
w_sg550_secondary,
|
||||
w_sg550_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_sg550_hud,
|
||||
w_sg550_precache,
|
||||
w_sg550_pickup,
|
||||
w_sg550_updateammo,
|
||||
w_sg550_wmodel,
|
||||
w_sg550_pmodel,
|
||||
w_sg550_deathmsg,
|
||||
w_sg550_aimanim,
|
||||
w_sg550_hudpic
|
||||
.name = "sg550",
|
||||
.id = ITEM_SG550,
|
||||
.slot = 0,
|
||||
.slot_pos = 14,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_sg550_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_sg550_primary,
|
||||
.secondary = w_sg550_secondary,
|
||||
.reload = w_sg550_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_sg550_hud,
|
||||
.precache = w_sg550_precache,
|
||||
.pickup = w_sg550_pickup,
|
||||
.updateammo = w_sg550_updateammo,
|
||||
.wmodel = w_sg550_wmodel,
|
||||
.pmodel = w_sg550_pmodel,
|
||||
.deathmsg = w_sg550_deathmsg,
|
||||
.aimanim = w_sg550_aimanim,
|
||||
.hudpic = w_sg550_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -272,26 +272,26 @@ w_sg552_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_sg552 =
|
||||
{
|
||||
"sg552",
|
||||
ITEM_SG552,
|
||||
0,
|
||||
8,
|
||||
TRUE,
|
||||
w_sg552_draw,
|
||||
__NULL__,
|
||||
w_sg552_primary,
|
||||
w_sg552_secondary,
|
||||
w_sg552_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_sg552_hud,
|
||||
w_sg552_precache,
|
||||
w_sg552_pickup,
|
||||
w_sg552_updateammo,
|
||||
w_sg552_wmodel,
|
||||
w_sg552_pmodel,
|
||||
w_sg552_deathmsg,
|
||||
w_sg552_aimanim,
|
||||
w_sg552_hudpic
|
||||
.name = "sg552",
|
||||
.id = ITEM_SG552,
|
||||
.slot = 0,
|
||||
.slot_pos = 8,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_sg552_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_sg552_primary,
|
||||
.secondary = w_sg552_secondary,
|
||||
.reload = w_sg552_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_sg552_hud,
|
||||
.precache = w_sg552_precache,
|
||||
.pickup = w_sg552_pickup,
|
||||
.updateammo = w_sg552_updateammo,
|
||||
.wmodel = w_sg552_wmodel,
|
||||
.pmodel = w_sg552_pmodel,
|
||||
.deathmsg = w_sg552_deathmsg,
|
||||
.aimanim = w_sg552_aimanim,
|
||||
.hudpic = w_sg552_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -261,26 +261,26 @@ w_smokegrenade_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_smokegrenade =
|
||||
{
|
||||
"smokegrenade",
|
||||
ITEM_SMOKEGRENADE,
|
||||
3,
|
||||
2,
|
||||
FALSE,
|
||||
w_smokegrenade_draw,
|
||||
__NULL__,
|
||||
w_smokegrenade_primary,
|
||||
w_smokegrenade_release,
|
||||
w_smokegrenade_release,
|
||||
w_smokegrenade_release,
|
||||
w_smokegrenade_hud,
|
||||
w_smokegrenade_precache,
|
||||
w_smokegrenade_pickup,
|
||||
w_smokegrenade_updateammo,
|
||||
w_smokegrenade_wmodel,
|
||||
w_smokegrenade_pmodel,
|
||||
w_smokegrenade_deathmsg,
|
||||
w_smokegrenade_aimanim,
|
||||
w_smokegrenade_hudpic
|
||||
.name = "smokegrenade",
|
||||
.id = ITEM_SMOKEGRENADE,
|
||||
.slot = 3,
|
||||
.slot_pos = 2,
|
||||
.allow_drop = FALSE,
|
||||
.draw = w_smokegrenade_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_smokegrenade_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = __NULL__,
|
||||
.release = w_smokegrenade_release,
|
||||
.crosshair = w_smokegrenade_hud,
|
||||
.precache = w_smokegrenade_precache,
|
||||
.pickup = w_smokegrenade_pickup,
|
||||
.updateammo = w_smokegrenade_updateammo,
|
||||
.wmodel = w_smokegrenade_wmodel,
|
||||
.pmodel = w_smokegrenade_pmodel,
|
||||
.deathmsg = w_smokegrenade_deathmsg,
|
||||
.aimanim = w_smokegrenade_aimanim,
|
||||
.hudpic = w_smokegrenade_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -247,26 +247,26 @@ w_tmp_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_tmp =
|
||||
{
|
||||
"tmp",
|
||||
ITEM_TMP,
|
||||
0,
|
||||
6,
|
||||
TRUE,
|
||||
w_tmp_draw,
|
||||
__NULL__,
|
||||
w_tmp_primary,
|
||||
__NULL__,
|
||||
w_tmp_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_tmp_hud,
|
||||
w_tmp_precache,
|
||||
w_tmp_pickup,
|
||||
w_tmp_updateammo,
|
||||
w_tmp_wmodel,
|
||||
w_tmp_pmodel,
|
||||
w_tmp_deathmsg,
|
||||
w_tmp_aimanim,
|
||||
w_tmp_hudpic
|
||||
.name = "tmp",
|
||||
.id = ITEM_TMP,
|
||||
.slot = 0,
|
||||
.slot_pos = 6,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_tmp_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_tmp_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_tmp_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_tmp_hud,
|
||||
.precache = w_tmp_precache,
|
||||
.pickup = w_tmp_pickup,
|
||||
.updateammo = w_tmp_updateammo,
|
||||
.wmodel = w_tmp_wmodel,
|
||||
.pmodel = w_tmp_pmodel,
|
||||
.deathmsg = w_tmp_deathmsg,
|
||||
.aimanim = w_tmp_aimanim,
|
||||
.hudpic = w_tmp_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -247,26 +247,26 @@ w_ump45_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_ump45 =
|
||||
{
|
||||
"ump45",
|
||||
ITEM_UMP45,
|
||||
0,
|
||||
4,
|
||||
TRUE,
|
||||
w_ump45_draw,
|
||||
__NULL__,
|
||||
w_ump45_primary,
|
||||
__NULL__,
|
||||
w_ump45_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_ump45_hud,
|
||||
w_ump45_precache,
|
||||
w_ump45_pickup,
|
||||
w_ump45_updateammo,
|
||||
w_ump45_wmodel,
|
||||
w_ump45_pmodel,
|
||||
w_ump45_deathmsg,
|
||||
w_ump45_aimanim,
|
||||
w_ump45_hudpic
|
||||
.name = "ump45",
|
||||
.id = ITEM_UMP45,
|
||||
.slot = 0,
|
||||
.slot_pos = 4,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_ump45_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_ump45_primary,
|
||||
.secondary = __NULL__,
|
||||
.reload = w_ump45_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_ump45_hud,
|
||||
.precache = w_ump45_precache,
|
||||
.pickup = w_ump45_pickup,
|
||||
.updateammo = w_ump45_updateammo,
|
||||
.wmodel = w_ump45_wmodel,
|
||||
.pmodel = w_ump45_pmodel,
|
||||
.deathmsg = w_ump45_deathmsg,
|
||||
.aimanim = w_ump45_aimanim,
|
||||
.hudpic = w_ump45_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -332,26 +332,26 @@ w_usp45_hudpic(int selected, vector pos, float a)
|
|||
|
||||
weapon_t w_usp45 =
|
||||
{
|
||||
"usp",
|
||||
ITEM_USP45,
|
||||
1,
|
||||
0,
|
||||
TRUE,
|
||||
w_usp45_draw,
|
||||
__NULL__,
|
||||
w_usp45_primary,
|
||||
w_usp45_secondary,
|
||||
w_usp45_reload,
|
||||
w_cstrike_weaponrelease,
|
||||
w_usp45_hud,
|
||||
w_usp45_precache,
|
||||
w_usp45_pickup,
|
||||
w_usp45_updateammo,
|
||||
w_usp45_wmodel,
|
||||
w_usp45_pmodel,
|
||||
w_usp45_deathmsg,
|
||||
w_usp45_aimanim,
|
||||
w_usp45_hudpic
|
||||
.name = "usp",
|
||||
.id = ITEM_USP45,
|
||||
.slot = 1,
|
||||
.slot_pos = 0,
|
||||
.allow_drop = TRUE,
|
||||
.draw = w_usp45_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = w_usp45_primary,
|
||||
.secondary = w_usp45_secondary,
|
||||
.reload = w_usp45_reload,
|
||||
.release = w_cstrike_weaponrelease,
|
||||
.crosshair = w_usp45_hud,
|
||||
.precache = w_usp45_precache,
|
||||
.pickup = w_usp45_pickup,
|
||||
.updateammo = w_usp45_updateammo,
|
||||
.wmodel = w_usp45_wmodel,
|
||||
.pmodel = w_usp45_pmodel,
|
||||
.deathmsg = w_usp45_deathmsg,
|
||||
.aimanim = w_usp45_aimanim,
|
||||
.hudpic = w_usp45_hudpic
|
||||
};
|
||||
|
||||
#ifdef SERVER
|
||||
|
|
|
@ -285,7 +285,7 @@ weapon_t w_satchel =
|
|||
.release = w_satchel_release,
|
||||
.crosshair = w_satchel_hud,
|
||||
.precache = w_satchel_precache,
|
||||
.pickup = __NULL__,
|
||||
.pickup = w_satchel_pickup,
|
||||
.updateammo = w_satchel_updateammo,
|
||||
.wmodel = w_satchel_wmodel,
|
||||
.pmodel = w_satchel_pmodel,
|
||||
|
|
Loading…
Reference in a new issue