Cleaned up some warnings.
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parent
b7c2c61a88
commit
bfa3412277
4 changed files with 8 additions and 7 deletions
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@ -45,6 +45,7 @@ static float g_obituary_time;
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void
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Obituary_Init(void)
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{
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int c;
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int i;
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filestream fh;
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string line;
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@ -61,7 +62,7 @@ Obituary_Init(void)
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/* count valid entries */
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while ((line = fgets(fh))) {
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if (substring(line, 0, 2) == "d_") {
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int c = tokenize(line);
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c = tokenize(line);
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if (c == 7 && argv(1) == "640") {
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g_obtype_count++;
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}
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@ -75,7 +76,7 @@ Obituary_Init(void)
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/* read them in */
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while ((line = fgets(fh))) {
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if (substring(line, 0, 2) == "d_") {
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int c = tokenize(line);
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c = tokenize(line);
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/* we only care about the high-res (640) variants. the 320
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* HUD is useless to us. Just use the builtin scaler */
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@ -39,7 +39,7 @@ void item_pickup::touch(void)
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}
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}
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void item_pickup::setitem(int i)
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void item_pickup::SetItem(int i)
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{
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id = i;
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m_oldModel = Weapons_GetWorldmodel(id);
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@ -66,7 +66,7 @@ void item_pickup::Respawn(void)
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think = __NULL__;
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nextthink = -1;
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if (!m_iWasDropped || cvar("sv_playerslots") > 1) {
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if (!m_iWasDropped && cvar("sv_playerslots") > 1) {
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Sound_Play(this, CHAN_ITEM, "item.respawn");
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m_iClip = -1;
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}
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@ -24,7 +24,7 @@ class item_pickup:CBaseTrigger
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void(void) item_pickup;
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virtual void(void) touch;
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virtual void(int i) setitem;
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virtual void(int i) SetItem;
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virtual void(void) Respawn;
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virtual void(int) SetFloating;
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};
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@ -382,7 +382,7 @@ void Weapons_InitItem(int w)
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{
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item_pickup it = (item_pickup)self;
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spawnfunc_item_pickup();
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it.setitem(w);
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it.SetItem(w);
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}
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void Weapons_UpdateAmmo(player pl, int a1, int a2, int a3)
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@ -433,7 +433,7 @@ void Weapon_DropCurrentWeapon(player pl)
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return;
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item_pickup drop = spawn(item_pickup, m_iWasDropped: TRUE, m_iClip: pl.a_ammo1);
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drop.setitem(pl.activeweapon);
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drop.SetItem(pl.activeweapon);
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setorigin(drop, pl.origin);
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drop.solid = SOLID_NOT;
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drop.think = DropWeapon_Enable;
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