Made obituary code game-specific.
This commit is contained in:
parent
bfa3412277
commit
c1e4070b61
28 changed files with 123 additions and 69 deletions
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@ -15,6 +15,7 @@
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*/
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#include "hud.h"
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#include "../valve/obituary.h"
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var int autocvar_cl_autoweaponswitch = TRUE;
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@ -18,6 +18,9 @@ void
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Game_Parse_Event(float fHeader)
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{
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switch (fHeader) {
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_SPARK:
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vector vSparkPos, vSparkAngle;
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vSparkPos[0] = readcoord();
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@ -619,6 +619,7 @@ HUD_Draw(void)
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/* little point in not drawing these, even if you don't have a suit */
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Weapons_DrawCrosshair();
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HUD_DrawWeaponSelect();
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Obituary_Draw();
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Textmenu_Draw();
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@ -105,6 +105,8 @@ Client_Init(float apilevel, string enginename, float engineversion)
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registercommand("getout");
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registercommand("negative");
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registercommand("enemydown");
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Obituary_Init();
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}
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void
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@ -116,6 +118,8 @@ Client_InitDone(void)
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -38,7 +38,7 @@
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../player.c
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../../shared/cstrike/pmove.c
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../../shared/pmove.c
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predict.c
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../cstrike/predict.c
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../predict.c
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../../shared/valve/fx_blood.c
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../../shared/valve/fx_breakmodel.c
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@ -83,7 +83,7 @@ predict.c
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../../shared/cstrike/weapons.c
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../../shared/valve/weapon_common.c
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../cstrike/player.c
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entities.c
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../cstrike/entities.c
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../entities.c
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../fx_gunsmoke.c
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../cstrike/cmds.c
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@ -92,7 +92,6 @@ entities.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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@ -101,9 +100,10 @@ entities.c
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../cstrike/textmenu.c
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../cstrike/init.c
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crosshair.c
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hud.c
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hud_weaponselect.c
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../cstrike/crosshair.c
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../valve/obituary.c
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../cstrike/hud.c
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../cstrike/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../entry.c
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@ -81,7 +81,6 @@ CSQC_Init(float apilevel, string enginename, float engineversion)
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Titles_Init();
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Sentences_Init();
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Decals_Init();
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Obituary_Init();
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}
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/* Rendering Caches */
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@ -112,7 +111,6 @@ CSQC_RendererRestarted(string rstr)
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Decal_Reload();
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Game_RendererRestarted(rstr);
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FX_Init();
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Obituary_Precache();
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}
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void
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@ -315,7 +313,6 @@ CSQC_UpdateView(float w, float h, float focus)
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HUD_Draw();
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}
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Obituary_Draw();
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Voice_DrawHUD();
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Chat_Draw();
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Print_Draw();
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@ -476,9 +473,6 @@ CSQC_Parse_Event(void)
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case EV_MUSICLOOP:
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Music_ParseLoop();
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break;
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_SPEAK:
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string msg;
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float pit;
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@ -68,27 +68,23 @@ Event_ProcessModel(float fTimeStamp, int iCode, string sData)
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones;
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FX_Gunsmoke(gettaginfo(pSeat->m_eMuzzleflash, pSeat->m_eMuzzleflash.skin));
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Event_EjectShell();
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} else if(iCode == 5011) {
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 1;
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FX_Gunsmoke(gettaginfo(pSeat->m_eMuzzleflash, pSeat->m_eMuzzleflash.skin));
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5021) {
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 2;
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FX_Gunsmoke(gettaginfo(pSeat->m_eMuzzleflash, pSeat->m_eMuzzleflash.skin));
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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} else if (iCode == 5031) {
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pSeat->m_eMuzzleflash.alpha = 1.0f;
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pSeat->m_eMuzzleflash.scale = 0.25;
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pSeat->m_eMuzzleflash.skin = pSeat->m_iVMBones + 3;
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FX_Gunsmoke(gettaginfo(pSeat->m_eMuzzleflash, pSeat->m_eMuzzleflash.skin));
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//setmodel(pSeat->m_eMuzzleflash, sprintf("sprites/muzzleflash%s.spr", substring(sData, 1, 1)));
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Event_EjectShell();
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}
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -43,7 +43,7 @@
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../../shared/valve/fx_spark.c
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../../shared/valve/fx_impact.c
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../npc.c
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init.c
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../gearbox/init.c
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../../shared/gearbox/items.h
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../../shared/valve/weapon_common.h
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../../shared/gearbox/weapons.h
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../valve/player.c
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../valve/entities.c
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../entities.c
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../fx_gunsmoke.c
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../valve/cmds.c
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../valve/game_event.c
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../events.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../vgui.cpp
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../valve/obituary.c
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../valve/hud.c
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hud_weaponselect.c
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../gearbox/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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../entry.c
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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../valve/player.c
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../valve/entities.c
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../entities.c
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../fx_gunsmoke.c
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../valve/cmds.c
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../valve/game_event.c
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../events.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../vgui.cpp
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../valve/obituary.c
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../valve/hud.c
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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../valve/player.c
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entities.c
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../entities.c
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../fx_gunsmoke.c
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../valve/cmds.c
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../valve/game_event.c
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../events.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../vgui.cpp
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../valve/hud.h
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../valve/obituary.c
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../valve/hud.c
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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@ -273,7 +273,8 @@ void
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HUD_Draw(void)
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{
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g_hud_color = autocvar_con_color * (1 / 255);
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Obituary_Draw();
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Damage_Draw();
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HUD_DrawHealth();
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Weapons_DrawCrosshair();
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -26,7 +26,7 @@
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../../gs-entbase/client.src
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../../gs-entbase/shared.src
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decore.cpp
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../rewolf/decore.cpp
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../sky.c
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../music.c
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../../shared/valve/fx_spark.c
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../../shared/valve/fx_impact.c
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../npc.c
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init.c
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../rewolf/init.c
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../../shared/rewolf/items.h
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../../shared/valve/weapon_common.h
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../../shared/valve/weapon_common.c
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../valve/player.c
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entities.c
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../rewolf/entities.c
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../entities.c
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../fx_gunsmoke.c
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../valve/cmds.c
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../valve/game_event.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../vgui.cpp
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hud.c
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hud_weaponselect.c
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../valve/obituary.c
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../rewolf/hud.c
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../rewolf/hud_weaponselect.c
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../valve/scoreboard.c
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../valve/input.c
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@ -24,6 +24,7 @@ Comparable to worldspawn in SSQC in that it's mostly used for precaches
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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@ -34,6 +35,8 @@ Client_InitDone(void)
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -75,7 +75,6 @@ init.c
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../valve/player.c
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../valve/entities.c
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../entities.c
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../fx_gunsmoke.c
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../valve/cmds.c
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../valve/game_event.c
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@ -83,11 +82,11 @@ init.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../vgui.cpp
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../valve/obituary.c
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../valve/hud.c
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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@ -24,6 +24,7 @@ Comparable to worldspawn in SSQC in that it's mostly used for precaches
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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@ -35,6 +36,8 @@ Client_InitDone(void)
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -88,10 +88,10 @@ entities.c
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../valve/view.c
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../view.c
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../damage.c
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../obituary.c
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../chat.c
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../textmenu.c
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../valve/obituary.c
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../valve/hud.c
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../valve/hud_weaponselect.c
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../valve/scoreboard.c
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@ -14,6 +14,8 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "obituary.h"
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var int autocvar_cl_autoweaponswitch = TRUE;
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vector g_hud_color;
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@ -18,6 +18,9 @@ void
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Game_Parse_Event(float fHeader)
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{
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switch (fHeader) {
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_SPARK:
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vector vSparkPos, vSparkAngle;
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vSparkPos[0] = readcoord();
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@ -402,6 +402,7 @@ HUD_Draw(void)
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/* little point in not drawing these, even if you don't have a suit */
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Weapons_DrawCrosshair();
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HUD_DrawWeaponSelect();
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Obituary_Draw();
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if (!(pl.g_items & ITEM_SUIT)) {
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return;
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@ -24,6 +24,7 @@ Comparable to worldspawn in SSQC in that it's mostly used for precaches
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void
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Client_Init(float apilevel, string enginename, float engineversion)
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{
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Obituary_Init();
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}
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void
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@ -34,6 +35,8 @@ Client_InitDone(void)
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void
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Game_RendererRestarted(string rstr)
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{
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Obituary_Precache();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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@ -14,34 +14,6 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define OBITUARY_LINES 4
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#define OBITUARY_TIME 5
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/* imagery */
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typedef struct {
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string name; /* name of the weapon/type, e.g. d_crowbar */
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string sprite; /* name of the spritesheet it's from */
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float size[2]; /* on-screen size in pixels */
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float src_pos[2]; /* normalized position in the sprite sheet */
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float src_size[2]; /* normalized size in the sprite sheet */
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string src_sprite; /* precaching reasons */
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} obituaryimg_t;
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obituaryimg_t *g_obtypes;
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int g_obtype_count;
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/* actual obituary storage */
|
||||
typedef struct
|
||||
{
|
||||
string attacker;
|
||||
string victim;
|
||||
int icon;
|
||||
} obituary_t;
|
||||
|
||||
static obituary_t g_obituary[OBITUARY_LINES];
|
||||
static int g_obituary_count;
|
||||
static float g_obituary_time;
|
||||
|
||||
void
|
||||
Obituary_Init(void)
|
||||
{
|
||||
|
@ -51,6 +23,11 @@ Obituary_Init(void)
|
|||
string line;
|
||||
vector tmp;
|
||||
|
||||
if (g_obtype_count > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
print("Init Obituaries\n");
|
||||
g_obtype_count = 0;
|
||||
i = 0;
|
||||
|
||||
|
@ -83,6 +60,7 @@ Obituary_Init(void)
|
|||
if (c == 7 && argv(1) == "640") {
|
||||
g_obtypes[i].name = substring(argv(0), 2, -1);
|
||||
g_obtypes[i].src_sprite = sprintf("sprites/%s.spr", argv(2));
|
||||
precache_model(g_obtypes[i].src_sprite);
|
||||
g_obtypes[i].sprite = sprintf("sprites/%s.spr_0.tga", argv(2));
|
||||
g_obtypes[i].size[0] = stof(argv(5));
|
||||
g_obtypes[i].size[1] = stof(argv(6));
|
||||
|
@ -99,8 +77,11 @@ Obituary_Init(void)
|
|||
fclose(fh);
|
||||
}
|
||||
|
||||
void Obituary_Precache(void)
|
||||
void
|
||||
Obituary_Precache(void)
|
||||
{
|
||||
print("Precache Obituaries\n");
|
||||
|
||||
for (int i = 0; i < g_obtype_count; i++)
|
||||
precache_model(g_obtypes[i].src_sprite);
|
||||
}
|
||||
|
@ -231,5 +212,4 @@ Obituary_Parse(void)
|
|||
}
|
||||
|
||||
Obituary_Add(attacker, victim, weapon, flags);
|
||||
//print("Obituary received\n");
|
||||
}
|
48
src/client/valve/obituary.h
Normal file
48
src/client/valve/obituary.h
Normal file
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#define OBITUARY_LINES 4
|
||||
#define OBITUARY_TIME 5
|
||||
|
||||
/* imagery */
|
||||
typedef struct {
|
||||
string name; /* name of the weapon/type, e.g. d_crowbar */
|
||||
string sprite; /* name of the spritesheet it's from */
|
||||
float size[2]; /* on-screen size in pixels */
|
||||
float src_pos[2]; /* normalized position in the sprite sheet */
|
||||
float src_size[2]; /* normalized size in the sprite sheet */
|
||||
string src_sprite; /* precaching reasons */
|
||||
} obituaryimg_t;
|
||||
|
||||
obituaryimg_t *g_obtypes;
|
||||
int g_obtype_count;
|
||||
|
||||
/* actual obituary storage */
|
||||
typedef struct
|
||||
{
|
||||
string attacker;
|
||||
string victim;
|
||||
int icon;
|
||||
} obituary_t;
|
||||
|
||||
obituary_t g_obituary[OBITUARY_LINES];
|
||||
int g_obituary_count;
|
||||
float g_obituary_time;
|
||||
|
||||
void Obituary_Init(void);
|
||||
void Obituary_Precache(void);
|
||||
void Obituary_Draw(void);
|
||||
void Obituary_Parse(void);
|
|
@ -73,18 +73,17 @@
|
|||
../valve/player.c
|
||||
../valve/entities.c
|
||||
../entities.c
|
||||
../fx_gunsmoke.c
|
||||
../valve/cmds.c
|
||||
../valve/game_event.c
|
||||
../events.c
|
||||
../valve/view.c
|
||||
../view.c
|
||||
../damage.c
|
||||
../obituary.c
|
||||
../chat.c
|
||||
../textmenu.c
|
||||
../vgui.cpp
|
||||
|
||||
../valve/obituary.c
|
||||
../valve/hud.c
|
||||
../valve/hud_weaponselect.c
|
||||
../valve/scoreboard.c
|
||||
|
|
|
@ -230,7 +230,7 @@ void w_cannon_hudpic(int s, vector pos, float a)
|
|||
|
||||
weapon_t w_cannon =
|
||||
{
|
||||
.name = "cannon",
|
||||
.name = "handcannon",
|
||||
.id = ITEM_CANNON,
|
||||
.slot = 2,
|
||||
.slot_pos = 3,
|
||||
|
|
Loading…
Reference in a new issue