Added orbituaries Added monetary rewards for objectives Fixed weapons not switching/drawing after buying new ones Added $16.000 salary cap Fixed func_breakables always starting with 100HP Fixed something about the doors Fixed the Buymenu Exit button trying to buy ammunition Fixed spawning behaviour between switching teams and modes Fixed VIPs being able to switch teams midsession Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "VGUI.h"
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// Menus with their window titles and draw functions
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vguiwindow_t vguiMenus[11] = {
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{ "Message Of The Day", VGUI_MessageOfTheDay },
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{ "Team Selection", VGUI_TeamSelect_Main },
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{ "Terrorist Selection", VGUI_TeamSelect_T },
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{ "Counter-Terrorist Selection", VGUI_TeamSelect_CT },
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{ "Buy Menu", VGUI_BuyMenu_Main },
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{ "Handguns", VGUI_BuyMenu_Handguns },
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{ "Shotgun", VGUI_BuyMenu_Shotguns },
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{ "Sub-Machine-Guns", VGUI_BuyMenu_SMGs },
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{ "Rifles", VGUI_BuyMenu_Rifles },
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{ "Machineguns", VGUI_BuyMenu_Machineguns },
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{ "Equipment", VGUI_BuyMenu_Equipment }
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};
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/*
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=================
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CSQC_VGUI_Draw
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This is the entry point for OpenCS own VGUI implementation
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Run every frame
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=================
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*/
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void CSQC_VGUI_Draw( void ) {
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if ( fVGUI_Display == VGUI_NONE ) {
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setcursormode( FALSE );
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return;
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}
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setcursormode( TRUE );
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// Align the window to the center
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vVGUIWindowPos_x = ( vVideoResolution_x / 2 ) - 320;
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vVGUIWindowPos_y = ( vVideoResolution_y / 2 ) - 240;
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VGUI_Window( vguiMenus[ fVGUI_Display - 1 ].sTitle, vVGUIWindowPos, '640 480 0' );
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// Display the contents of whatever we have selected
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vguiMenus[ fVGUI_Display - 1 ].vDraw( vVGUIWindowPos );
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}
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/*
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=================
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CSQC_VGUI_Init
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Initialize all there is
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=================
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*/
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void CSQC_VGUI_Init( void ) {
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string sTemp;
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// First load the MESSAGE OF THE DAY
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// TODO: Move this to the server and put strings into infokeys
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filestream fmMOTD = fopen( "motd.txt", FILE_READ);
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for ( int i = 0; i < 25; i++ ) {
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sTemp = fgets( fmMOTD );
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if not ( sTemp ) {
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break;
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}
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sMOTDString[ i ] = sTemp;
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}
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fclose( fmMOTD );
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// Now load the MAP DESCRIPTION
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fmMOTD = fopen( sprintf( "maps/%s.txt", mapname ), FILE_READ);
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for ( int i = 0; i < 35; i++ ) {
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sTemp = fgets( fmMOTD );
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if not ( sTemp ) {
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break;
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}
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sMapString[ i ] = sTemp;
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}
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fclose( fmMOTD );
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// We start on the MOTD, always
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fVGUI_Display = VGUI_MOTD;
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}
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