Nuclide SDK - an idTech based game development framework
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Marco Hladik b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
opencs Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Source Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
default.fmf Added the scoreboard 2016-12-10 00:03:13 +01:00
LICENSE Initial commit 2016-12-01 18:48:36 +01:00
README.md Updated README.md 2016-12-05 01:24:55 +01:00

OpenCS

Open-Source implementation of CS running on FTE QuakeWorld

Goals

The goal of this project is to provide an open-source implementation of Counter-Strike 1.5. Counter-Strike, being one of the most popular multiplayer games to exist, surprisingly hasn't had a free-software implementation done until now.

Some of the cool things you can do with this:

  • Play/Host CS and CS Servers on virtually every platform. ( Main selling point )
  • Customize the game to whatever extent you like.
  • Create entirely new weapons!
  • Create completely new and refreshing gamemodes!
  • Have a guarantee to be able to play it 20 years into the future!
  • Use it as a base for your own games/mods! (As long as you own the rights to the assets)

Status

All the weapons are implemented, but only hostage rescue maps are supported at the moment. No equipment is implemented, no map radar/overview and no player animations. Basically, hostage rescue is playable as long as you don't care about grenades/kevlar.

Compiling/Installing

  1. Download the latest version of FTE QuakeWorld.
  2. Download csv15full.exe and to get the cstrike folder.
  3. Move both the cstrike folder and FTE QuakeWorld into a folder
  4. Compile the Client and Server modules using FTEQCC and put them into the cstrike folder
  5. Run FTE QuakeWorld

Special Thanks

Spike - Creator of FTE QuakeWorld and FTEQCC ( http://fte.triptohell.info/ )

TWHL - Mapping Community with CS/HL entity information ( http://twhl.info )

This repository uses no content from Half-Life nor the original CS, for credits as to who created the ORIGINAL Counter-Strike, please visit http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html