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animations.c
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Added taunts, visible on Quake 2 player models. Same wave X commands apply.
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2019-08-08 01:41:26 -07:00 |
animations.h
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Improved Q2 player model support, interpolation, etc.
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2019-08-07 10:58:56 -07:00 |
crosshair.h
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
items.h
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Added impulse 100, also known as the flashlight
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2019-03-01 23:24:46 +01:00 |
player.cpp
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Networked ammo variables now predicted
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2019-08-19 02:04:35 -07:00 |
w_crossbow.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_crowbar.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_egon.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_gauss.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_glock.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_handgrenade.c
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Handgrenade will now care about ammo counts.
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2019-08-18 14:11:11 -07:00 |
w_hornetgun.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_mp5.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_python.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_rpg.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
w_satchel.c
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Ammo logic implemented for WEAPON_SATCHEL
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2019-08-18 23:41:20 -07:00 |
w_shotgun.c
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Added WEAPON_SHOTGUN shell loading and pumping sounds
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2019-08-19 02:43:45 -07:00 |
w_snark.c
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WEAPON_SNARK do 10 damage consistently. Figures.
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2019-08-19 01:38:12 -07:00 |
w_tripmine.c
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |
weapon_common.c
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Make sure .viewzoom is reset upon weapon switch
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2019-08-18 13:08:30 -07:00 |
weapons.c
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Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
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2019-03-14 20:13:02 +01:00 |
weapons.h
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FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai
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2019-08-17 19:35:31 -07:00 |