270 lines
5.2 KiB
C
270 lines
5.2 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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SNARK_IDLE,
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SNARK_FIDGET1,
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SNARK_FIDGET2,
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SNARK_HOLSTER,
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SNARK_DRAW,
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SNARK_THROW
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};
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void w_snark_pickup(void)
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{
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#ifdef SSQC
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player pl = (player)self;
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pl.ammo_snark = bound(0, pl.ammo_snark + 5, 10);
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#endif
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}
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void w_snark_draw(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(SNARK_DRAW);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_snark, __NULL__);
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#endif
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}
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void w_snark_holster(void)
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{
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}
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#ifdef SSQC
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void w_snark_deploy(void)
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{
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static void snark_ai(void)
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{
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input_movevalues = [250,0,0];
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input_buttons = 0;
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input_impulse = 0;
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input_angles = self.angles;
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input_timelength = frametime;
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if (self.health <= 0) {
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return;
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}
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if (self.weapon <= 0.0 && self.aiment == __NULL__) {
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float shortest = 999999;
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for (entity ef = world; (ef = find(ef, classname, "player"));) {
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float len = vlen(ef.origin - self.origin);
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if (len < shortest && ef.health > 0) {
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self.owner = __NULL__;
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self.aiment = ef;
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shortest = len;
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setsize(self, [-16,-16,0],[16,16,32]);
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}
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}
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}
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if (self.aiment) {
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self.angles = input_angles = vectoangles(self.aiment.origin - self.origin);
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}
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if (self.aiment && self.weapon <= 0.0) {
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self.weapon = 0.5f + random();
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sound(self, CHAN_VOICE, sprintf("squeek/sqk_hunt%d.wav",floor(random(1,4))), 1.0, ATTN_NORM);
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input_buttons = 2;
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Damage_Apply(self, world, 1, self.origin, TRUE);
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makevectors(self.angles);
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traceline(self.origin, self.origin + (v_forward * 128), 0, self);
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if (trace_ent.classname == "player") {
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float pit = 100 + random(0,10);
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sound(self, CHAN_BODY, "squeek/sqk_deploy1.wav", 1.0, ATTN_NORM, pit);
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Damage_Apply(trace_ent, self, 10, trace_endpos, FALSE);
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}
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if (self.aiment.health <= 0) {
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self.aiment = __NULL__;
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}
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}
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self.weapon -= frametime;
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runstandardplayerphysics(self);
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}
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static void snark_die(int i) {
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sound(self, CHAN_VOICE, "squeek/sqk_die1.wav", 1.0, ATTN_NORM);
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sound(self, CHAN_BODY, "squeek/sqk_blast1.wav", 1.0, ATTN_NORM);
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self.customphysics = __NULL__;
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remove(self);
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}
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static void snark_pain(int i) { }
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entity snark = spawn();
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snark.owner = self;
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setmodel(snark, "models/w_squeak.mdl");
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makevectors(self.v_angle);
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setorigin(snark, self.origin + v_forward * 32);
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snark.solid = SOLID_BBOX;
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snark.movetype = MOVETYPE_WALK;
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snark.frame = 3; /* running like crazy. */
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snark.customphysics = snark_ai;
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snark.angles = self.angles;
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snark.health = 30;
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snark.vPain = snark_pain;
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snark.takedamage = DAMAGE_YES;
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snark.aiment = __NULL__;
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snark.vDeath = snark_die;
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snark.weapon = 3.0f;
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}
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#endif
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void w_snark_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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#ifdef CSQC
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if (pl.a_ammo2 <= 0) {
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return;
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}
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#else
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if (pl.ammo_snark <= 0) {
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return;
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}
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#endif
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/* Audio-Visual Bit */
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#ifdef CSQC
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Weapons_ViewAnimation(SNARK_THROW);
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pl.a_ammo2--;
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#else
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w_snark_deploy();
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pl.ammo_snark--;
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Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_snark, __NULL__);
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if (pl.a_ammo2 <= 0) {
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Weapons_RemoveItem(pl, WEAPON_SNARK);
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}
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#endif
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pl.w_idle_next = 1.0f;
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pl.w_attack_next = 0.25f;
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}
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void w_snark_secondary(void)
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{
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}
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void w_snark_reload(void)
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{
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}
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void w_snark_release(void)
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{
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int r;
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player pl = (player)self;
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if (pl.w_idle_next > 0.0) {
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return;
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}
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r = floor(random(0,3));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(SNARK_IDLE);
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pl.w_idle_next = 1.875f;
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break;
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case 1:
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Weapons_ViewAnimation(SNARK_FIDGET1);
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pl.w_idle_next = 4.375f;
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break;
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default:
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Weapons_ViewAnimation(SNARK_FIDGET2);
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pl.w_idle_next = 5.0f;
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break;
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}
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}
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void w_snark_precache(void)
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{
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precache_model("models/w_squeak.mdl");
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precache_model("models/p_squeak.mdl");
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precache_model("models/v_squeak.mdl");
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precache_sound("squeek/sqk_deploy1.wav");
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precache_sound("squeek/sqk_die1.wav");
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precache_sound("squeek/sqk_blast1.wav");
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precache_sound("squeek/sqk_hunt1.wav");
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precache_sound("squeek/sqk_hunt2.wav");
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precache_sound("squeek/sqk_hunt3.wav");
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}
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string w_snark_vmodel(void)
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{
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return "models/v_squeak.mdl";
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}
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string w_snark_wmodel(void)
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{
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return "models/w_sqknest.mdl";
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}
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string w_snark_pmodel(void)
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{
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return "models/p_squeak.mdl";
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}
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string w_snark_deathmsg(void)
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{
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return "";
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}
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float w_snark_aimanim(void)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMSQUEAK : ANIM_AIMSQUEAK;
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}
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void w_snark_hud(void)
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{
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#ifdef CSQC
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HUD_DrawAmmo2();
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#endif
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}
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void w_snark_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_snark =
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{
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ITEM_SNARK,
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4,
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3,
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w_snark_draw,
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w_snark_holster,
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w_snark_primary,
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w_snark_secondary,
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w_snark_reload,
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w_snark_release,
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w_snark_hud,
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w_snark_precache,
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w_snark_pickup,
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w_snark_vmodel,
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w_snark_wmodel,
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w_snark_pmodel,
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w_snark_deathmsg,
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w_snark_aimanim,
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w_snark_hudpic
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};
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#ifdef SSQC
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void weapon_snark(void) {
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Weapons_InitItem(WEAPON_SNARK);
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}
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#endif
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