nuclide/src/client
Marco Hladik 6c3814a2b1 Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
2021-01-03 12:52:51 +01:00
..
base Added a stripped down base game tree, which should pose as a decent 2020-12-22 01:56:44 +01:00
cstrike Client: Move some skyroom setup routines into their own function, add 2020-12-13 03:50:35 +01:00
gearbox Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
hunger Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
poke646 Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
rewolf BotLib/Nodes: Add support for variable link radius. If you need to fill 2021-01-02 11:17:14 +01:00
scihunt Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
tfc Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
valve BotLib: My last commit before weekend hits. More pathfinding work, added 2020-12-26 07:27:34 +01:00
chat.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
damage.c Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
defs.h Client: Move text-menus into their own titles[] channel, so that they don't 2021-01-02 21:22:56 +01:00
entities.c Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c 2020-09-24 10:19:38 +02:00
entry.c Client: Move text-menus into their own titles[] channel, so that they don't 2021-01-02 21:22:56 +01:00
events.c Made obituary code game-specific. 2020-05-02 05:57:36 +02:00
fade.c Added the 'getpos' command that people in Source are familar with. 2020-04-23 04:56:23 +02:00
include.src BotLib: Bots ought to switch weapons now when they pick an item up! 2020-12-28 19:59:37 +01:00
music.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
npc.c light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light' 2020-10-22 02:23:05 +02:00
player.c Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
predict.c Documentation: Comment some of the prediction code more, as some may be 2020-11-08 04:45:52 +01:00
prints.c Physics: define stand-in values for non CSTRIKE and VALVE defined games 2020-05-08 07:44:40 +02:00
sentences.c Client: Fixed some warnings and some added some paranoid free() calls. 2020-10-16 02:26:45 +02:00
sky.c Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
sound.c func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
text.c Client: Move text-menus into their own titles[] channel, so that they don't 2021-01-02 21:22:56 +01:00
textmenu.c Client: Move text-menus into their own titles[] channel, so that they don't 2021-01-02 21:22:56 +01:00
textmenu.h Simplified the client progs.src file for each game massively. 2020-05-02 23:57:25 +02:00
titles.c BotLib: My last commit before weekend hits. More pathfinding work, added 2020-12-26 07:27:34 +01:00
vgui.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
view.c sky_camera: Fix not taking different camera position vectors into account, 2020-12-20 02:19:52 +01:00
voice.c Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
vox.c Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry 2020-10-17 13:17:34 +02:00
way.c Routing: Added ability to nudge existing waypoints along an axis as well as 2021-01-03 12:52:51 +01:00