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6c3814a2b1
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Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
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2021-01-03 12:52:51 +01:00 |
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6dc054f94b
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Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
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2021-01-02 21:52:35 +01:00 |
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523b1df3de
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Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
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2021-01-02 21:22:56 +01:00 |
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58be8e2170
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BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
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2021-01-02 11:17:14 +01:00 |
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829757d415
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Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
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2020-12-31 05:10:07 +01:00 |
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53ed1962eb
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BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
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2020-12-29 09:10:21 +01:00 |
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1dd2547fe2
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Client: Added improvements to the waypoint-editor, more options, features... etc.
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2020-12-29 07:17:41 +01:00 |
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
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5edcdb892c
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BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
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2020-12-26 07:27:34 +01:00 |
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86daed3eec
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Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
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2020-12-22 01:56:44 +01:00 |
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3d700a4fd7
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sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
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2020-12-20 02:19:52 +01:00 |
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0e46b76042
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Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
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2020-12-13 04:46:04 +01:00 |
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daaf6a1974
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Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
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2020-12-13 03:50:35 +01:00 |
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6583a42a87
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
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74192c2f78
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
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2020-12-12 06:24:48 +01:00 |
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fbc2aaeeec
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light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
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2020-12-09 16:47:43 +01:00 |
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c130ab2c38
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PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
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2020-12-08 12:00:10 +01:00 |
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23c5d14420
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Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
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2020-12-01 20:43:25 +01:00 |
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1d02dccbb5
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trigger_camera: Misc improvements, plus added test map.
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2020-11-28 22:52:56 +01:00 |
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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |
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b6f9242752
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info_particle_system: Initial implementation, along with example map test_particles.
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2020-11-27 03:05:21 +01:00 |
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2418480af4
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
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31c7354dda
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env_sun: Make pitch/angles compatible with Source's way of handling them.
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2020-11-24 02:24:30 +01:00 |
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ba6824a602
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Client: Added two developer commands, dev_measure and dev_sunpos.
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2020-11-17 11:21:13 +01:00 |
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1cbd41f66b
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Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
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2020-11-08 04:45:52 +01:00 |
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97d19c1b37
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Add shared/include.src, so we touch gamename/include.src less for global
changes.
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2020-10-30 12:21:00 +01:00 |
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4962f82f89
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Move entity-update/event definitions for game-specific cases out of root
src/shared.
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2020-10-24 13:11:02 +02:00 |
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00a8ee2a00
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env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
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2020-10-24 03:32:34 +02:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
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d0342b128c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
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2020-10-22 02:23:05 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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0bb06af381
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
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f4ade524fe
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
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57cc661c86
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Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
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2020-09-27 14:25:10 +02:00 |
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340db972be
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Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
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2020-09-24 10:19:38 +02:00 |
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5131f19c04
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Fix client-side sentences filehandler from not being closed, other shenanigans.
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2020-09-18 09:35:59 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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641f68c6be
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Counter-Strike: Fix obituaries not rendering when spectating
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2020-08-26 03:07:17 +02:00 |
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108da90299
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Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug?
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2020-08-17 05:48:14 +02:00 |
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d61afb0b63
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Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
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2020-08-17 05:38:39 +02:00 |
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0c1ba0978e
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Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords
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2020-08-14 23:18:47 +02:00 |
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d3b488b7bf
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CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
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2020-08-10 12:32:18 +02:00 |
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e7f0c358eb
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Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
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2020-08-08 02:36:18 +02:00 |
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e8bafa044d
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scripted_sequence: Added support for the IDLE key. This means the setup for most sequence look and behave correct now.
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2020-08-02 13:09:37 +02:00 |
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4427529e51
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Client: Put renderscene() into its own function to make profiling easier.
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2020-07-22 23:03:10 +02:00 |
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336c8adee1
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Sentences: More parsing fixes, as some dialogue broke.
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2020-07-10 12:13:20 +02:00 |
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081d541e9e
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Menu: IRC based Chat is now completely implemented using QuakeC. It already works quite well but will need a lot more testing!
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2020-06-30 17:14:06 +02:00 |
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bca72fafc8
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Sentences_ResetSample: Change return type.
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2020-06-27 14:20:58 +02:00 |
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