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damage.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
defs.h
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Clean up pseudorandom() a bit.
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2021-09-02 09:47:48 +02:00 |
entities.h
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GS-EntBase: Add client-side prediction for func_tankmortar.
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2021-09-08 20:17:13 +02:00 |
events.h
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
flags.h
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GS-Entbase: massive optimisation - any func_wall and illusionary without a
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2021-04-10 09:35:06 +02:00 |
fteextensions.qc
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Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
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2021-05-28 10:26:42 +02:00 |
hitmesh.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
include.src
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
materials.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
math.h
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Add shared/include.src, so we touch gamename/include.src less for global
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2020-10-30 12:21:00 +01:00 |
math.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
memory.h
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
platform.h
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Add shared/platform.h which will send hints as to what target platform
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2021-06-18 09:26:24 +02:00 |
player.h
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Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
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2021-09-01 22:11:30 +02:00 |
player.qc
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GS-EntBase: Add client-side prediction for func_tankmortar.
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2021-09-08 20:17:13 +02:00 |
player_pmove.qc
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
pmove.h
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Moved the PMove code into the base_player class, so mods can override
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2021-06-08 15:30:47 +02:00 |
pmove.qc
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Set default physics cvars up on init, as the engine has some set to "" and
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2021-08-14 09:13:27 +02:00 |
pmove_custom.qc
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Moved the PMove code into the base_player class, so mods can override
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2021-06-08 15:30:47 +02:00 |
sound.h
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Sound: Added 'distshader' keyword support... which will play a
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2021-09-02 10:10:27 +02:00 |
sound.qc
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Add precache_cubemap() to src/client/defs.h
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2021-09-02 21:11:54 +02:00 |
spectator.h
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GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs...
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2021-09-01 21:30:10 +02:00 |
spectator.qc
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Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
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2021-09-01 22:11:30 +02:00 |
vehicles.h
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
vehicles.qc
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |