nuclide/src/shared
2021-09-08 20:17:13 +02:00
..
damage.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
defs.h Clean up pseudorandom() a bit. 2021-09-02 09:47:48 +02:00
entities.h GS-EntBase: Add client-side prediction for func_tankmortar. 2021-09-08 20:17:13 +02:00
events.h Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
flags.h GS-Entbase: massive optimisation - any func_wall and illusionary without a 2021-04-10 09:35:06 +02:00
fteextensions.qc Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
hitmesh.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
include.src Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
materials.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
math.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
math.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players. 2021-09-01 22:11:30 +02:00
player.qc GS-EntBase: Add client-side prediction for func_tankmortar. 2021-09-08 20:17:13 +02:00
player_pmove.qc Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
pmove.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
pmove.qc Set default physics cvars up on init, as the engine has some set to "" and 2021-08-14 09:13:27 +02:00
pmove_custom.qc Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
sound.h Sound: Added 'distshader' keyword support... which will play a 2021-09-02 10:10:27 +02:00
sound.qc Add precache_cubemap() to src/client/defs.h 2021-09-02 21:11:54 +02:00
spectator.h GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs... 2021-09-01 21:30:10 +02:00
spectator.qc Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players. 2021-09-01 22:11:30 +02:00
vehicles.h Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
vehicles.qc Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00