72 lines
2 KiB
C
72 lines
2 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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.float maxspeed;
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.float flags;
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var hashtable g_hashsounds;
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typedef enumflags
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{
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SNDFL_LOOPING, /* forceloop */
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SNDFL_NODUPS, /* don't random the samples */
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SNDFL_GLOBAL, /* no attenuation */
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SNDFL_NOREVERB, /* skip reverb */
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SNDFL_OMNI, /* volume on all channels is equal */
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SNDFL_PRIVATE, /* only play on target */
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SNDFL_STEP, /* volume is calculated from entity speed */
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SNDFL_FOLLOW
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} soundFlag_t;
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typedef struct
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{
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float dist_min;
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float dist_max;
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float offset;
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float pitch_min;
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float pitch_max;
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float shakes;
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float volume;
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soundFlag_t flags;
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int playc;
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int sample_count;
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string samples;
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string name;
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string distshader;
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} snd_t;
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typedef struct
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{
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string m_strSnd;
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float m_flLength;
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float m_flPitch;
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} sound_t;
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snd_t *g_sounds;
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int g_sounds_count;
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void Sound_Init(void);
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void Sound_Shutdown(void);
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void Sound_ParseField(int i, int a);
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int Sound_Parse(int i, string line, string shader);
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int Sound_Precache(string shader);
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void Sound_Play(entity target, int chan, string shader);
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void Sound_PlayAt(vector pos, string shader);
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#ifdef CLIENT
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void Sound_Update(entity target, int channel, int sample, float volume);
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#else
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void Sound_Speak(entity target, string shader);
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#endif
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