Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
This commit is contained in:
parent
f0957141cc
commit
fd05c2419c
16 changed files with 110 additions and 121 deletions
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@ -129,7 +129,7 @@ ambient_generic::UseLoop(entity act, int state)
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}
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m_iToggleSwitch = 1 - m_iToggleSwitch;
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SendFlags |= AG_SAMPLE;
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SetSendFlags(AG_SAMPLE);
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}
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void
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@ -153,7 +153,7 @@ ambient_generic::Respawn(void)
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}
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Trigger = UseLoop;
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SendFlags |= AG_SAMPLE;
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SetSendFlags(AG_SAMPLE);
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}
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}
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@ -36,7 +36,7 @@ void
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CBaseMonster::AnimPlay(float seq)
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{
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/* forces a client-side update */
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SendFlags |= BASEFL_CHANGED_FRAME;
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SetSendFlags(BASEFL_CHANGED_FRAME);
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SetFrame(seq);
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m_flAnimTime = time + frameduration(modelindex, frame);
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@ -67,7 +67,7 @@ class env_laser:CBaseTrigger
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virtual void(void) think;
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virtual void(entity, int) Trigger;
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virtual void(void) Respawn;
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virtual void(void) ParentUpdate;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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virtual void(string, string) SpawnKey;
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};
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@ -162,31 +162,21 @@ env_laser::SendEntity(entity ePEnt, float fChanged)
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}
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void
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env_laser::ParentUpdate(void)
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env_laser::EvaluateEntity(void)
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{
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/* FIXME: Check our fields for networking */
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if (origin != net_origin) {
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SendFlags |= ENVLASER_CHANGED_ORIGIN;
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SetSendFlags(ENVLASER_CHANGED_ORIGIN);
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net_origin = origin;
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}
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if (angles != net_angles) {
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SendFlags |= ENVLASER_CHANGED_ANGLES;
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SetSendFlags(ENVLASER_CHANGED_ANGLES);
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net_angles = angles;
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}
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if (m_iState != m_iStateOld) {
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SendFlags |= ENVLASER_CHANGED_STATE;
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SetSendFlags(ENVLASER_CHANGED_STATE);
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m_iStateOld = m_iState;
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}
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if (m_parent) {
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entity p = find(world, ::targetname, m_parent);
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if (!p) {
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return;
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}
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SetOrigin(p.origin);
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}
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}
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void
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@ -87,7 +87,7 @@ prop_door_rotating::Interact(void)
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m_iValue = 1 - m_iValue;
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frame = 1;
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frame1time = 0.0f;
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SendFlags |= BASEFL_CHANGED_FRAME;
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SetSendFlags(BASEFL_CHANGED_FRAME);
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if (m_iValue)
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think = TurnAway;
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@ -79,6 +79,7 @@ class CBaseEntity
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#endif
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/* we only provide these for networked keys, so we can send updates */
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virtual void(float) SetSendFlags;
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virtual void(float) SetEffects;
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virtual void(float) SetFrame;
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virtual void(string) SetModel;
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@ -388,11 +388,6 @@ CBaseEntity::Initialized(void)
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{
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}
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void
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CBaseEntity::CBaseEntity(void)
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{
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}
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/* our EV_SENTENCE event */
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void
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CBaseEntity_ParseSentence(void)
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@ -688,7 +683,7 @@ CBaseEntity::EvaluateEntity(void)
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* predict when origin/angle might change */
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= BASEFL_CHANGED_ORIGIN;
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SetSendFlags(BASEFL_CHANGED_ORIGIN);
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}
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if (net_angles != angles) {
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angles[0] = Math_FixDelta(angles[0]);
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@ -696,11 +691,11 @@ CBaseEntity::EvaluateEntity(void)
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angles[2] = Math_FixDelta(angles[2]);
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net_angles = angles;
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SendFlags |= BASEFL_CHANGED_ANGLES;
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SetSendFlags(BASEFL_CHANGED_ANGLES);
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}
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if (net_velocity != velocity) {
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net_velocity = velocity;
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SendFlags |= BASEFL_CHANGED_VELOCITY;
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SetSendFlags(BASEFL_CHANGED_VELOCITY);
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}
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}
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@ -759,10 +754,19 @@ CBaseEntity::Hide(void)
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SetMovetype(MOVETYPE_NONE);
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takedamage = DAMAGE_NO;
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}
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#endif
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/*
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============
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CBaseEntity::CBaseEntity
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client doesn't have to do a whole lot here
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============
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*/
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void
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CBaseEntity::CBaseEntity(void)
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{
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#ifdef SERVER
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/* Not in Deathmatch */
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if (spawnflags & 2048) {
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if (cvar("sv_playerslots") > 1) {
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@ -771,7 +775,9 @@ CBaseEntity::CBaseEntity(void)
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}
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}
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identity = 1;
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identity = 1; /* .identity is a global ent field we abuse to let find() calls
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reliably know that those are CBaseEntity class-based */
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effects |= EF_NOSHADOW;
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scale = 1.0f;
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@ -804,8 +810,8 @@ CBaseEntity::CBaseEntity(void)
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if (m_oldModel != "") {
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precache_model(m_oldModel);
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}
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}
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#endif
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}
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/* we want to really use those set functions because they'll notify of any
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* networking related changes. otherwise we'll have to keep track of copies
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@ -965,6 +971,15 @@ CBaseEntity::SetRenderColor(vector newColor)
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}
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#endif
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/*
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============
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CBaseEntity::SpawnKey
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note that the engine still likes to try and map key/value
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pairs on its own, but we can at least undo some of that in
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here if needed
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============
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*/
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void
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CBaseEntity::SpawnKey(string strKey, string strValue)
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{
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@ -1,6 +1,4 @@
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.int m_iVehNum;
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class CBaseVehicle:CBaseTrigger
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{
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int m_iVehicleFlags;
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@ -107,7 +107,7 @@ CBaseVehicle::EvaluateEntity(void)
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* predict when origin/angle might change */
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= VEHFL_CHANGED_ORIGIN;
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SetSendFlags(VEHFL_CHANGED_ORIGIN);
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}
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if (net_angles != angles) {
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angles[0] = Math_FixDelta(angles[0]);
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@ -115,11 +115,11 @@ CBaseVehicle::EvaluateEntity(void)
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angles[2] = Math_FixDelta(angles[2]);
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net_angles = angles;
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SendFlags |= VEHFL_CHANGED_ANGLES;
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SetSendFlags(VEHFL_CHANGED_ANGLES);
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}
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if (net_velocity != velocity) {
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net_velocity = velocity;
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SendFlags |= VEHFL_CHANGED_VELOCITY;
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SetSendFlags(VEHFL_CHANGED_VELOCITY);
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}
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}
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@ -227,7 +227,7 @@ CBaseVehicle::PlayerEnter(base_player pl)
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pl.flags |= FL_INVEHICLE;
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#ifdef SERVER
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SendFlags |= VEHFL_CHANGED_DRIVER;
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SetSendFlags(VEHFL_CHANGED_DRIVER);
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#endif
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}
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@ -247,7 +247,7 @@ CBaseVehicle::PlayerLeave(base_player pl)
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m_eDriver = __NULL__;
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#ifdef SERVER
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SendFlags |= VEHFL_CHANGED_DRIVER;
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SetSendFlags(VEHFL_CHANGED_DRIVER);
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#endif
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}
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@ -249,27 +249,27 @@ env_projectedtexture::Input(entity eAct, string strInput, string strData)
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switch (strInput) {
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case "LightColor":
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m_vecLight = stov(strData);
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SendFlags |= PRTEXFL_CHANGED_LIGHT;
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SetSendFlags(PRTEXFL_CHANGED_LIGHT);
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break;
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case "SetNearZ":
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m_flNearZ = stof(strData);
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SendFlags |= PRTEXFL_CHANGED_NEARZ;
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SetSendFlags(PRTEXFL_CHANGED_NEARZ);
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break;
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case "SetFarZ":
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m_flFarZ = stof(strData);
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SendFlags |= PRTEXFL_CHANGED_FARZ;
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SetSendFlags(PRTEXFL_CHANGED_FARZ);
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break;
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case "SetLightStyle":
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m_flStyle = stof(strData);
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SendFlags |= PRTEXFL_CHANGED_STYLE;
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SetSendFlags(PRTEXFL_CHANGED_STYLE);
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break;
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case "SpotlightTexture":
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m_strTextureName = strData;
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SendFlags |= PRTEXFL_CHANGED_TEXTURE;
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SetSendFlags(PRTEXFL_CHANGED_TEXTURE);
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break;
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case "SetPattern":
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m_strPattern = strData;
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SendFlags |= PRTEXFL_CHANGED_PATTERN;
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SetSendFlags(PRTEXFL_CHANGED_PATTERN);
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break;
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case "TurnOn":
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Trigger(eAct, TRIG_ON);
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@ -97,7 +97,7 @@ class func_monitor:CBaseTrigger
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virtual void(float) ReceiveEntity;
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#else
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virtual void(void) Respawn;
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virtual void(void) ParentUpdate;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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virtual void(string, string) SpawnKey;
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virtual void(entity, int) Trigger;
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@ -221,18 +221,11 @@ func_monitor::SendEntity(entity ePEnt, float flFlags)
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}
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void
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func_monitor::ParentUpdate(void)
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func_monitor::EvaluateEntity(void)
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{
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= MONITORFL_CHANGED_BASE;
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}
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if (m_parent) {
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entity p = find(world, ::targetname, m_parent);
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if (p)
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SetOrigin(p.origin);
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SetSendFlags(MONITORFL_CHANGED_BASE);
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}
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/* this monitor is disabled */
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@ -251,35 +244,35 @@ func_monitor::ParentUpdate(void)
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if (m_vecCamOrigin != viewer.origin) {
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m_vecCamOrigin = viewer.origin;
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SendFlags |= MONITORFL_CHANGED_ORIGIN;
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SetSendFlags(MONITORFL_CHANGED_ORIGIN);
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}
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if (m_vecCamAngles != viewer.angles) {
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m_vecCamAngles = viewer.angles;
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SendFlags |= MONITORFL_CHANGED_ANGLES;
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SetSendFlags(MONITORFL_CHANGED_ANGLES);
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}
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if (m_flFOV != viewer.m_flFOV) {
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m_flFOV = viewer.m_flFOV;
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SendFlags |= MONITORFL_CHANGED_FOV;
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SetSendFlags(MONITORFL_CHANGED_FOV);
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}
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if (m_iUseSAR != viewer.m_iUseSAR) {
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m_iUseSAR = viewer.m_iUseSAR;
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SendFlags |= MONITORFL_CHANGED_ASPECT;
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SetSendFlags(MONITORFL_CHANGED_ASPECT);
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}
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if (m_vecFogColor != viewer.m_vecFogColor) {
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m_vecFogColor = viewer.m_vecFogColor;
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SendFlags |= MONITORFL_CHANGED_FOGCOLOR;
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SetSendFlags(MONITORFL_CHANGED_FOGCOLOR);
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}
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if (m_flFogStart != viewer.m_flFogStart) {
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m_flFogStart = viewer.m_flFogStart;
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SendFlags |= MONITORFL_CHANGED_FOGSTART;
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SetSendFlags(MONITORFL_CHANGED_FOGSTART);
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}
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if (m_flFogEnd != viewer.m_flFogEnd) {
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m_flFogEnd = viewer.m_flFogEnd;
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SendFlags |= MONITORFL_CHANGED_FOGEND;
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SetSendFlags(MONITORFL_CHANGED_FOGEND);
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}
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if (m_flFogEnd != viewer.m_flFogEnd) {
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m_flFogEnd = viewer.m_flFogEnd;
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SendFlags |= MONITORFL_CHANGED_STATUS;
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SetSendFlags(MONITORFL_CHANGED_STATUS);
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}
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}
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@ -297,7 +290,7 @@ func_monitor::Trigger(entity act, int state)
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m_iValue = 1 - m_iValue;
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}
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SendFlags |= MONITORFL_CHANGED_STATUS;
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SetSendFlags(MONITORFL_CHANGED_STATUS);
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}
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void
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@ -65,7 +65,7 @@ class info_particle_system:CBaseTrigger
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virtual void(float) ReceiveEntity;
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#else
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virtual void(void) Respawn;
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virtual void(void) ParentUpdate;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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virtual void(string, string) SpawnKey;
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virtual void(entity, int) Trigger;
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@ -161,23 +161,16 @@ info_particle_system::SendEntity(entity ePEnt, float flFlags)
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}
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void
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info_particle_system::ParentUpdate(void)
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info_particle_system::EvaluateEntity(void)
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{
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= PARTSYSFL_CHANGED_ORIGIN;
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SetSendFlags(PARTSYSFL_CHANGED_ORIGIN);
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}
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if (net_angles != angles) {
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net_angles = angles;
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SendFlags |= PARTSYSFL_CHANGED_ANGLES;
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}
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if (m_parent) {
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entity p = find(world, ::targetname, m_parent);
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if (p)
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SetOrigin(p.origin);
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SetSendFlags(PARTSYSFL_CHANGED_ANGLES);
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}
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}
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@ -94,7 +94,7 @@ class light_dynamic:CBaseTrigger
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virtual void(void) Respawn;
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virtual float(entity, float) SendEntity;
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virtual void(entity, string, string) Input;
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virtual void(void) ParentUpdate;
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virtual void(void) EvaluateEntity;
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#endif
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};
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@ -182,22 +182,15 @@ light_dynamic::Initialized(void)
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}
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#else
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void
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light_dynamic::ParentUpdate(void)
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light_dynamic::EvaluateEntity(void)
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{
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= DLIGHTFL_CHANGED_ORIGIN;
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SetSendFlags(DLIGHTFL_CHANGED_ORIGIN);
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}
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if (net_angles != angles) {
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net_angles = angles;
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SendFlags |= DLIGHTFL_CHANGED_ANGLES;
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}
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if (m_parent) {
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entity p = find(world, ::targetname, m_parent);
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if (p)
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SetOrigin(p.origin);
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SetSendFlags(DLIGHTFL_CHANGED_ANGLES);
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}
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}
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@ -66,7 +66,7 @@ class trigger_camera:CBaseTrigger
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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virtual float(entity, float) SendEntity;
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virtual void(void) ParentUpdate;
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virtual void(void) EvaluateEntity;
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#endif
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};
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@ -139,7 +139,7 @@ trigger_camera::SendEntity(entity ePEnt, float flFlags)
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}
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void
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trigger_camera::ParentUpdate(void)
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trigger_camera::EvaluateEntity(void)
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{
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entity t = find(world, ::targetname, m_strAimAt);
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if (t) {
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@ -148,19 +148,11 @@ trigger_camera::ParentUpdate(void)
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= OCAMFL_CHANGED_ORIGIN;
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SetSendFlags(OCAMFL_CHANGED_ORIGIN);
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}
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if (net_angles != angles) {
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net_angles = angles;
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SendFlags |= OCAMFL_CHANGED_ANGLES;
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}
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/* camera don't support parenting when we're following paths! */
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if (m_parent && !m_strMoveTo) {
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entity p = find(world, ::targetname, m_parent);
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if (p)
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SetOrigin(p.origin);
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SetSendFlags(OCAMFL_CHANGED_ANGLES);
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}
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}
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@ -250,7 +242,7 @@ trigger_camera::Trigger(entity act, int state)
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target = m_strMoveTo;
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NextPath();
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GoToTarget();
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SendFlags |= OCAMFL_CHANGED_ORIGIN | OCAMFL_CHANGED_ANGLES | OCAMFL_CHANGED_WAIT;
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SetSendFlags(OCAMFL_CHANGED_ORIGIN | OCAMFL_CHANGED_ANGLES | OCAMFL_CHANGED_WAIT);
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}
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void
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@ -105,6 +105,7 @@ base_player
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float underwater_dmg;
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float pain_time;
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virtual void(void) Respawn;
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virtual void(void) EvaluateEntity;
|
||||
virtual float(entity, float) SendEntity;
|
||||
#endif
|
||||
|
|
|
@ -174,6 +174,19 @@ base_player::PredictPostFrame(void)
|
|||
ROLL_BACK(vehicle);
|
||||
}
|
||||
#else
|
||||
/*
|
||||
=================
|
||||
base_player::Respawn
|
||||
|
||||
it'd be pretty unfortunate if 'sv respawn_ents' or something called this
|
||||
=================
|
||||
*/
|
||||
void
|
||||
base_player::Respawn(void)
|
||||
{
|
||||
/* make sure nothing happens here */
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
base_player::EvaluateEntity
|
||||
|
@ -186,64 +199,64 @@ at the top of player::EvaluateEntity
|
|||
void
|
||||
base_player::EvaluateEntity(void)
|
||||
{
|
||||
SendFlags |= PLAYER_KEEPALIVE;
|
||||
SetSendFlags(PLAYER_KEEPALIVE);
|
||||
|
||||
if (ATTR_CHANGED(modelindex))
|
||||
SendFlags |= PLAYER_MODELINDEX;
|
||||
SetSendFlags(PLAYER_MODELINDEX);
|
||||
|
||||
if (VEC_CHANGED(origin, 0))
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
SetSendFlags(PLAYER_ORIGIN);
|
||||
|
||||
if (VEC_CHANGED(origin, 1))
|
||||
SendFlags |= PLAYER_ORIGIN;
|
||||
SetSendFlags(PLAYER_ORIGIN);
|
||||
|
||||
if (VEC_CHANGED(origin, 2))
|
||||
SendFlags |= PLAYER_ORIGIN_Z;
|
||||
SetSendFlags(PLAYER_ORIGIN_Z);
|
||||
|
||||
if (VEC_CHANGED(v_angle, 0))
|
||||
SendFlags |= PLAYER_ANGLES_X;
|
||||
SetSendFlags(PLAYER_ANGLES_X);
|
||||
|
||||
if (VEC_CHANGED(angles, 1))
|
||||
SendFlags |= PLAYER_ANGLES_Y;
|
||||
SetSendFlags(PLAYER_ANGLES_Y);
|
||||
|
||||
if (ATTR_CHANGED(colormap))
|
||||
SendFlags |= PLAYER_COLORMAP;
|
||||
SetSendFlags(PLAYER_COLORMAP);
|
||||
|
||||
if (VEC_CHANGED(velocity, 0))
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
SetSendFlags(PLAYER_VELOCITY);
|
||||
|
||||
if (VEC_CHANGED(velocity, 1))
|
||||
SendFlags |= PLAYER_VELOCITY;
|
||||
SetSendFlags(PLAYER_VELOCITY);
|
||||
|
||||
if (VEC_CHANGED(velocity, 2))
|
||||
SendFlags |= PLAYER_VELOCITY_Z;
|
||||
SetSendFlags(PLAYER_VELOCITY_Z);
|
||||
|
||||
if (ATTR_CHANGED(flags))
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
SetSendFlags(PLAYER_FLAGS);
|
||||
|
||||
if (ATTR_CHANGED(gflags))
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
SetSendFlags(PLAYER_FLAGS);
|
||||
|
||||
if (ATTR_CHANGED(pmove_flags))
|
||||
SendFlags |= PLAYER_FLAGS;
|
||||
SetSendFlags(PLAYER_FLAGS);
|
||||
|
||||
if (ATTR_CHANGED(activeweapon))
|
||||
SendFlags |= PLAYER_WEAPON;
|
||||
SetSendFlags(PLAYER_WEAPON);
|
||||
|
||||
if (ATTR_CHANGED(g_items))
|
||||
SendFlags |= PLAYER_ITEMS;
|
||||
SetSendFlags(PLAYER_ITEMS);
|
||||
|
||||
if (ATTR_CHANGED(health))
|
||||
SendFlags |= PLAYER_HEALTH;
|
||||
SetSendFlags(PLAYER_HEALTH);
|
||||
|
||||
if (ATTR_CHANGED(armor))
|
||||
SendFlags |= PLAYER_ARMOR;
|
||||
SetSendFlags(PLAYER_ARMOR);
|
||||
|
||||
if (ATTR_CHANGED(movetype))
|
||||
SendFlags |= PLAYER_MOVETYPE;
|
||||
SetSendFlags(PLAYER_MOVETYPE);
|
||||
|
||||
if (ATTR_CHANGED(view_ofs))
|
||||
SendFlags |= PLAYER_VIEWOFS;
|
||||
SetSendFlags(PLAYER_VIEWOFS);
|
||||
|
||||
SAVE_STATE(modelindex);
|
||||
SAVE_STATE(origin);
|
||||
|
|
|
@ -339,19 +339,19 @@ spectator::PostFrame(void)
|
|||
/* check for which values have changed in this frame
|
||||
and announce to network said changes */
|
||||
if (origin != origin_net)
|
||||
SendFlags |= SPECFL_ORIGIN;
|
||||
SetSendFlags(SPECFL_ORIGIN);
|
||||
|
||||
if (velocity != velocity_net)
|
||||
SendFlags |= SPECFL_VELOCITY;
|
||||
SetSendFlags(SPECFL_VELOCITY);
|
||||
|
||||
if (spec_ent != spec_ent_net)
|
||||
SendFlags |= SPECFL_TARGET;
|
||||
SetSendFlags(SPECFL_TARGET);
|
||||
|
||||
if (spec_mode != spec_mode_net)
|
||||
SendFlags |= SPECFL_MODE;
|
||||
SetSendFlags(SPECFL_MODE);
|
||||
|
||||
if (spec_flags != spec_flags_net)
|
||||
SendFlags |= SPECFL_FLAGS;
|
||||
SetSendFlags(SPECFL_FLAGS);
|
||||
|
||||
origin_net = origin;
|
||||
velocity_net = velocity;
|
||||
|
|
Loading…
Reference in a new issue