Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
126 lines
1.8 KiB
C
126 lines
1.8 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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RPG_IDLE,
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RPG_FIDGET,
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RPG_RELOAD,
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RPG_FIRE2,
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RPG_HOLSTER1,
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RPG_DRAW1,
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RPG_HOLSTER2,
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RPG_DRAW_UL,
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RPG_IDLE_UL,
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RPG_FIDGET_UL,
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};
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void w_rpg_precache(void)
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{
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precache_model("models/v_rpg.mdl");
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precache_model("models/w_rpg.mdl");
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precache_model("models/p_rpg.mdl");
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}
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string w_rpg_vmodel(void)
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{
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return "models/v_rpg.mdl";
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}
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string w_rpg_wmodel(void)
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{
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return "models/w_rpg.mdl";
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}
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string w_rpg_pmodel(void)
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{
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return "models/p_rpg.mdl";
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}
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string w_rpg_deathmsg(void)
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{
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return "";
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}
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void w_rpg_draw(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(RPG_DRAW1);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, pl.rpg_mag, pl.ammo_rocket, __NULL__);
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#endif
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}
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void w_rpg_holster(void)
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{
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}
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void w_rpg_primary(void)
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{
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}
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void w_rpg_secondary(void)
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{
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}
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void w_rpg_reload(void)
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{
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}
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void w_rpg_release(void)
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{
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}
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void w_rpg_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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void w_rpg_laser(void)
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{
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player pl = (player)self;
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Weapons_MakeVectors();
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vector src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 8192), FALSE, pl);
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#ifdef CSQC
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// Draw laser at laserpos
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#endif
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}
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weapon_t w_rpg =
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{
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ITEM_RPG,
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3,
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0,
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w_rpg_draw,
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w_rpg_holster,
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w_rpg_primary,
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w_rpg_secondary,
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w_rpg_reload,
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w_rpg_release,
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w_rpg_laser,
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w_rpg_precache,
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__NULL__,
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w_rpg_vmodel,
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w_rpg_wmodel,
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w_rpg_pmodel,
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w_rpg_deathmsg,
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w_rpg_hudpic
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};
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#ifdef SSQC
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void weapon_rpg(void) {
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Weapons_InitItem(WEAPON_RPG);
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}
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#endif
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