nuclide/Source/shared/valve/w_rpg.c
Marco Hladik 9d869d5c0a Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00

126 lines
1.8 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
RPG_IDLE,
RPG_FIDGET,
RPG_RELOAD,
RPG_FIRE2,
RPG_HOLSTER1,
RPG_DRAW1,
RPG_HOLSTER2,
RPG_DRAW_UL,
RPG_IDLE_UL,
RPG_FIDGET_UL,
};
void w_rpg_precache(void)
{
precache_model("models/v_rpg.mdl");
precache_model("models/w_rpg.mdl");
precache_model("models/p_rpg.mdl");
}
string w_rpg_vmodel(void)
{
return "models/v_rpg.mdl";
}
string w_rpg_wmodel(void)
{
return "models/w_rpg.mdl";
}
string w_rpg_pmodel(void)
{
return "models/p_rpg.mdl";
}
string w_rpg_deathmsg(void)
{
return "";
}
void w_rpg_draw(void)
{
#ifdef CSQC
Weapons_ViewAnimation(RPG_DRAW1);
#else
player pl = (player)self;
Weapons_UpdateAmmo(pl, pl.rpg_mag, pl.ammo_rocket, __NULL__);
#endif
}
void w_rpg_holster(void)
{
}
void w_rpg_primary(void)
{
}
void w_rpg_secondary(void)
{
}
void w_rpg_reload(void)
{
}
void w_rpg_release(void)
{
}
void w_rpg_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
void w_rpg_laser(void)
{
player pl = (player)self;
Weapons_MakeVectors();
vector src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 8192), FALSE, pl);
#ifdef CSQC
// Draw laser at laserpos
#endif
}
weapon_t w_rpg =
{
ITEM_RPG,
3,
0,
w_rpg_draw,
w_rpg_holster,
w_rpg_primary,
w_rpg_secondary,
w_rpg_reload,
w_rpg_release,
w_rpg_laser,
w_rpg_precache,
__NULL__,
w_rpg_vmodel,
w_rpg_wmodel,
w_rpg_pmodel,
w_rpg_deathmsg,
w_rpg_hudpic
};
#ifdef SSQC
void weapon_rpg(void) {
Weapons_InitItem(WEAPON_RPG);
}
#endif