/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { RPG_IDLE, RPG_FIDGET, RPG_RELOAD, RPG_FIRE2, RPG_HOLSTER1, RPG_DRAW1, RPG_HOLSTER2, RPG_DRAW_UL, RPG_IDLE_UL, RPG_FIDGET_UL, }; void w_rpg_precache(void) { precache_model("models/v_rpg.mdl"); precache_model("models/w_rpg.mdl"); precache_model("models/p_rpg.mdl"); } string w_rpg_vmodel(void) { return "models/v_rpg.mdl"; } string w_rpg_wmodel(void) { return "models/w_rpg.mdl"; } string w_rpg_pmodel(void) { return "models/p_rpg.mdl"; } string w_rpg_deathmsg(void) { return ""; } void w_rpg_draw(void) { #ifdef CSQC Weapons_ViewAnimation(RPG_DRAW1); #else player pl = (player)self; Weapons_UpdateAmmo(pl, pl.rpg_mag, pl.ammo_rocket, __NULL__); #endif } void w_rpg_holster(void) { } void w_rpg_primary(void) { } void w_rpg_secondary(void) { } void w_rpg_reload(void) { } void w_rpg_release(void) { } void w_rpg_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,45/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } void w_rpg_laser(void) { player pl = (player)self; Weapons_MakeVectors(); vector src = pl.origin + pl.view_ofs; traceline(src, src + (v_forward * 8192), FALSE, pl); #ifdef CSQC // Draw laser at laserpos #endif } weapon_t w_rpg = { ITEM_RPG, 3, 0, w_rpg_draw, w_rpg_holster, w_rpg_primary, w_rpg_secondary, w_rpg_reload, w_rpg_release, w_rpg_laser, w_rpg_precache, __NULL__, w_rpg_vmodel, w_rpg_wmodel, w_rpg_pmodel, w_rpg_deathmsg, w_rpg_hudpic }; #ifdef SSQC void weapon_rpg(void) { Weapons_InitItem(WEAPON_RPG); } #endif