nuclide/Source/shared
Marco Hladik d1f4e6b690 - Added team-killer punishment
- Added the really convoluted round loss bonus logic, thanks cstrike wiki
- Tweaked some existing money bonuses to reflect the real-world values of CS 1.5
- Implemented some Fire-In-The-Hole radio notices when throwing nades
- Added workaround for the shotgun reload glitch that comes from autoreloading. Proper fix soon
2019-03-21 20:14:51 +01:00
..
cstrike - Added team-killer punishment 2019-03-21 20:14:51 +01:00
scihunt - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
valve - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
decals.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
decals.h Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
effects.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
pmove.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
spraylogo.cpp Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00