nuclide/Source/shared/valve
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00
..
animations.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_crossbow.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_crowbar.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_egon.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_gauss.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_glock.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_handgrenade.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_hornetgun.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_mp5.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_python.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_rpg.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
w_satchel.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_shotgun.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
w_snark.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
w_tripmine.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapon_common.c weapon_crossbow: Experimental tests regarding client-side bolts, needs testing 2019-03-15 11:27:57 +01:00
weapons.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
weapons.h weapon_crossbow: Experimental tests regarding client-side bolts, needs testing 2019-03-15 11:27:57 +01:00