nuclide/Source/shared/valve/w_snark.c

126 lines
1.9 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
SNARK_IDLE,
SNARK_FIDGET1,
SNARK_FIDGET2,
SNARK_HOLSTER,
SNARK_DRAW,
SNARK_THROW
};
void w_snark_draw(void)
{
#ifdef CSQC
Weapons_ViewAnimation(SNARK_DRAW);
#else
player pl = (player)self;
Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_snark, __NULL__);
#endif
}
void w_snark_holster(void)
{
}
void w_snark_primary(void)
{
}
void w_snark_secondary(void)
{
}
void w_snark_reload(void)
{
}
void w_snark_release(void)
{
int r;
player pl = (player)self;
if (pl.w_idle_next > 0.0) {
return;
}
r = floor(random(0,3));
switch (r) {
case 0:
Weapons_ViewAnimation(SNARK_IDLE);
pl.w_idle_next = 1.875f;
break;
case 1:
Weapons_ViewAnimation(SNARK_FIDGET1);
pl.w_idle_next = 4.375f;
break;
default:
Weapons_ViewAnimation(SNARK_FIDGET2);
pl.w_idle_next = 5.0f;
break;
}
}
void w_snark_precache(void)
{
}
string w_snark_vmodel(void)
{
return "models/v_squeak.mdl";
}
string w_snark_wmodel(void)
{
return "models/w_sqknest.mdl";
}
string w_snark_pmodel(void)
{
return "models/p_squeak.mdl";
}
string w_snark_deathmsg(void)
{
return "";
}
void w_snark_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
weapon_t w_snark =
{
ITEM_SNARK,
4,
3,
w_snark_draw,
w_snark_holster,
w_snark_primary,
w_snark_secondary,
w_snark_reload,
w_snark_release,
__NULL__,
w_snark_precache,
__NULL__,
w_snark_vmodel,
w_snark_wmodel,
w_snark_pmodel,
w_snark_deathmsg,
w_snark_hudpic
};
#ifdef SSQC
void weapon_snark(void) {
Weapons_InitItem(WEAPON_SNARK);
}
#endif