VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
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Material Command List
reflectMask
Syntax
reflectMask <texturepath/texturename>
Overview
Defines a texture that specifies which parts of a material will reveal a reflective material, such as a [cubemap](@ref reflectcube). This applies to standard FTEQW. In Nuclide the reflectmask is currently unused with the included shaders. If you want to apply reflectivity to your materials, use the alpha channel of your normalmap instead.