nuclide/Documentation
2025-02-07 20:54:28 -08:00
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Bots Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
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Materials Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Models The mother of experimental commits. 2024-06-22 00:24:13 -07:00
Modules ncWeapon: streamline muzzleflash assignment and make it fireInfo oriented. 2025-02-07 20:54:28 -08:00
Multiplayer Fixes in base/, move hud weapon selection references out 2024-07-23 18:08:33 -07:00
Singleplayer ncWeapon: streamline muzzleflash assignment and make it fireInfo oriented. 2025-02-07 20:54:28 -08:00
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About.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Bots.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Building.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Classes.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
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Dependencies.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
DoxygenLayout.xml multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
EntityGuide.md add some progs 2025-01-08 22:59:04 -08:00
Filesystem.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Footer.html multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
footer.html multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
fte.svg Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00
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History.md multiprogs additions, decl integration, more of everything really 2024-10-16 22:52:27 -07:00
Icons.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
idtech.svg Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00
Launching.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
LevelEditing.md unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
MapTypes.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Materials.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Models.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Networking.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
openal.svg Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00
opengl.svg Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00
Particles.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
Progs.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
ReadMe.md unbreak against latest fteqcc 2025-01-31 23:58:54 -08:00
release-readme.txt make_dist.sh: Fix the inclusion of release-readme.txt and allow game-dirs to pack their own info texts. 2023-02-08 16:17:22 -08:00
Shaders.md ncWeapon: streamline muzzleflash assignment and make it fireInfo oriented. 2025-02-07 20:54:28 -08:00
Support.md The mother of experimental commits. 2024-06-22 00:24:13 -07:00
vulkan.svg Overhaul of the entire documentation. 2022-10-02 17:10:54 -07:00
XR.md Base: Give some love to base/ 2025-01-02 18:53:55 -08:00

Overview

Introduction

Welcome to the manual for Nuclide!

This is a game development kit (GDK) and development environment for id Technology, using FTE. We are sharing it with the world in the hopes that it is useful!

You can read more in-depth information, such as features here.

If you're looking for a similar project for vanilla id Tech 2 (Quake, QuakeWorld, HeXen II) then check out Nuclide-Lite.

Learning Resources

Getting Started

[Guide To Decl Files](@ref decl)

[Creating Weapons](@ref ncWeapon)

[Creating Items](@ref ncItem)

[Writing Game Rules](@ref ncGameRules)

Contributing

You can contribute by filing bugs here.