nuclide/Documentation/Materials/SurfaceCommands/normalmap.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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Material Command List

normalMap

Syntax

normalMap <texturepath/texturename>

Overview

Specifies the default texture to use for any normalmap operations. This depends heavily on which [GLSL program](@ref shaders) is used inside the later stages. The dynamic lights will use this to determine height information for light and shadows. So sometimes you want to skip setting this.

Creating normal maps to use with this command

Check out our [Normal mapping guide](@ref normal_mapping_guide).