VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
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Material Command List
normalMap
Syntax
normalMap <texturepath/texturename>
Overview
Specifies the default texture to use for any normalmap operations. This depends heavily on which [GLSL program](@ref shaders) is used inside the later stages. The dynamic lights will use this to determine height information for light and shadows. So sometimes you want to skip setting this.
Creating normal maps to use with this command
Check out our [Normal mapping guide](@ref normal_mapping_guide).