nuclide/Documentation/Models.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

1.3 KiB

Model Importing

The engine handles all the file formats related to model files.

Table of supported model formats:

File Extension Type Description
mdl Animated, Vertex Quake 'Alias' Model
md2 Animated, Vertex Quake II Model
md3 Animated, Vertex Quake III Arena Model
mdx Animated, Vertex Kingpin Model
mdl Animated, Skeletal Half-Life Model
iqm Animated, Skeletal Inter Quake Model
vvm Animated, Skeletal Vera Visions Model
psk Animated, Skeletal Unreal Engine Model
zym Animated, Skeletal Zymotic Models
dpm Animated, Skeletal Darkplaces Model
gltf Animated, Skeletal GL Transmission Format
glb Animated, Skeletal GL Transmission Format Binary file
spr Sprite Quake I variant, Global Palette
spr2 Sprite Quake II
spr32 Sprite Darkplaces variant, uncompressed 32-bit color
obj Static Wavefront Object
lwo Static LightWave Object
ase Static Autodesk ASCII Scene Export

Formats available in plugin-form:

File Extension Type Description
mdl Animated, Skeletal Source Engine Model