VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
1.3 KiB
1.3 KiB
Model Importing
The engine handles all the file formats related to model files.
Table of supported model formats:
File Extension | Type | Description |
---|---|---|
mdl | Animated, Vertex | Quake 'Alias' Model |
md2 | Animated, Vertex | Quake II Model |
md3 | Animated, Vertex | Quake III Arena Model |
mdx | Animated, Vertex | Kingpin Model |
mdl | Animated, Skeletal | Half-Life Model |
iqm | Animated, Skeletal | Inter Quake Model |
vvm | Animated, Skeletal | Vera Visions Model |
psk | Animated, Skeletal | Unreal Engine Model |
zym | Animated, Skeletal | Zymotic Models |
dpm | Animated, Skeletal | Darkplaces Model |
gltf | Animated, Skeletal | GL Transmission Format |
glb | Animated, Skeletal | GL Transmission Format Binary file |
spr | Sprite | Quake I variant, Global Palette |
spr2 | Sprite | Quake II |
spr32 | Sprite | Darkplaces variant, uncompressed 32-bit color |
obj | Static | Wavefront Object |
lwo | Static | LightWave Object |
ase | Static | Autodesk ASCII Scene Export |
Formats available in plugin-form:
File Extension | Type | Description |
---|---|---|
mdl | Animated, Skeletal | Source Engine Model |