Commit graph

11 commits

Author SHA1 Message Date
3ca223b673 PMove: Added a bit of a punchangle when falling/falldamage hits 2020-09-02 04:09:33 +02:00
30b72b0e3e Half-Life: Updated monster sound shader definitions. 2020-08-03 23:40:32 +02:00
02606bafe9 Counter-Strike: Precache item pickup sound shaders in advance, also
add sound shader for weapon.pickup
2020-05-02 00:24:54 +02:00
0d3f271b21 Half-Life: Convert item_battery and item_healthkit to use sound shader
definitions instead of using sound() directly.
2020-04-22 12:45:45 +02:00
8f6a826475 Moved footstep sound shader, manifest updates. 2020-04-08 08:50:09 +02:00
755eecfc34 A bunch of mod changes contributed to by Xylemon, mixed together with
some of my FX code which is going places.
2020-04-05 02:25:27 +02:00
a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
7c22d66c17 Valve: Converted more monsters to use sound shaders! 2020-04-03 09:22:22 +02:00
e6ff9520a1 Valve: MONSTER_ZOMBIE now uses sound shaders. 2020-04-03 00:40:54 +02:00
c113cc1994 Valve: Fixed WEAPON_HANDGRENADE bounce sound 2020-04-02 23:44:28 +02:00
2ceb72c9e4 Valve: Make most weapons use sound shader definition scripts. 2020-04-02 23:39:27 +02:00