Valve: Fixed WEAPON_HANDGRENADE bounce sound

This commit is contained in:
Marco Cawthorne 2020-04-02 23:44:28 +02:00
parent 2ceb72c9e4
commit c113cc1994
2 changed files with 4 additions and 4 deletions

View file

@ -85,7 +85,7 @@ void w_handgrenade_throw(void)
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 15, WEAPON_HANDGRENADE, DMG_BLUNT);
} else {
Sound_Play(other, CHAN_BODY, "weapon_handgrenade.bounce");
Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce");
}
self.frame = 0;
}

View file

@ -34,9 +34,9 @@ weapon_glock.fire
weapon_handgrenade.bounce
{
sample squeek/grenade_hit1.wav
sample squeek/grenade_hit2.wav
sample squeek/grenade_hit3.wav
sample weapons/grenade_hit1.wav
sample weapons/grenade_hit2.wav
sample weapons/grenade_hit3.wav
}
weapon_hornetgun.fire