Valve: Fixed WEAPON_HANDGRENADE bounce sound
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2ceb72c9e4
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c113cc1994
2 changed files with 4 additions and 4 deletions
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@ -85,7 +85,7 @@ void w_handgrenade_throw(void)
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 15, WEAPON_HANDGRENADE, DMG_BLUNT);
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} else {
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Sound_Play(other, CHAN_BODY, "weapon_handgrenade.bounce");
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Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce");
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}
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self.frame = 0;
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}
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@ -34,9 +34,9 @@ weapon_glock.fire
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weapon_handgrenade.bounce
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{
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sample squeek/grenade_hit1.wav
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sample squeek/grenade_hit2.wav
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sample squeek/grenade_hit3.wav
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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weapon_hornetgun.fire
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