Commit graph

22 commits

Author SHA1 Message Date
a79141a338 Menu: Fixed one small input glitch in the modlist 2019-01-19 02:23:54 +01:00
8783a130ce Menu: More reliable menu restart. 2019-01-19 02:21:44 +01:00
99d4f294f4 Disable shutdown/init for now when switching mods, as there seems to be some race condition 2019-01-19 01:37:51 +01:00
0783533932 Menu: Proper entity shutdown bobs 2019-01-19 01:37:31 +01:00
61fcdfcf07 Progs update 2019-01-18 21:09:53 +01:00
3933b256b0 Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
cbe3835813 Menu: Implemented Custom Game menu. Beware that the engine doesn't switch mods fast enough so there will be caching issues. The widgets might also mess about because of I'm not killing any existing entities/widgets. Be warned. 2019-01-18 21:05:42 +01:00
d946acc77e Menu: Fixed .bsp stripping messup on LAN 2019-01-16 18:05:10 +01:00
817cf43930 Menu: Strip .bsp extension from maps when launching
Menu: Internet-Create-Game now applies hostname, maxplayers and password to the server
2019-01-16 17:52:43 +01:00
d635fbc0c7 Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
d88c441f27 Menu: Prevent menu input interaction when Frag-Net dialogue is displayed 2019-01-16 05:17:24 +01:00
280fa8d99a Menu: Fixed dialog alignments by changing strings to textfields 2019-01-16 02:16:44 +01:00
7597f23a9d Menu: Added support for Half-Life's logo.avi header image 2019-01-16 01:14:54 +01:00
a4c77d7a95 Cleanup, removing unused cruft, moved menu into its own basedir. 2019-01-16 00:10:21 +01:00
99c878d4d0 Fixed some rendering-frame bugs (stuff that doesn't belong...)
and fixed up pmove a little bit.
2019-01-14 16:13:20 +01:00
6e82e3b576 Remove the loadingscreen stuff from the menu as it's empty right now anyway. 2019-01-10 11:17:45 +01:00
3ef5e6c009 Fix the 'kill' command 2019-01-06 00:22:06 +01:00
5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00
07b72429f6 Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00
d1ad1b13bf Misc prediction fixes 2018-12-30 06:37:53 +01:00
ff7e6b6c41 Made the connect button work in the Internet/LAN menus 2018-12-28 00:03:00 +01:00
8ffd4bb134 Initial New-Menu Commit. 2018-12-27 23:53:24 +01:00