df738da436
Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
2022-07-20 16:38:12 -07:00
30b4007894
Get rid of src/gs-entbase/baseentity.h
2022-07-20 16:33:52 -07:00
197ce20c31
BotLib: Start making use of some of NSNavAI
2022-07-20 16:27:24 -07:00
8fccdcbad1
build.cfg: Bump BUILD_ENGINEREVISION to include qqshka's FTEQW fix.
2022-07-19 18:09:40 -07:00
2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00
6ff42e4176
NSNavAI: Continously check whether we can already run to the next node, and target that if that's the case.
2022-07-18 11:51:48 -07:00
dc1cbc5da8
NSMonster: add InSequence() method. Fix scripted sequences.
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PMove: use self.mins instead of PHY_HULL_MINS when testing friction.
disable friction for monsters for now, as it can break some scripted sequences.
2022-07-18 11:32:18 -07:00
d7418151f0
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
0ae901f5e1
NSMonster: Add InAnimation() method. Also prohibit movement when in an animation.
2022-07-18 09:22:18 -07:00
4566d07313
NSMonster/NSTalkMonster: more reshuffling done. Started moving the pathfinding components over into a new class named NSNavAI
2022-07-17 20:34:19 -07:00
b275275652
GS-EntBase: Initial documentation for info_hint.
2022-07-17 09:04:16 -07:00
6c895d73b7
NSMonster: Initial work towards reworking states.
2022-07-17 00:04:01 -07:00
85cd67b798
Merge pull request #6 from dqus/monsters-clean-up
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NSMonster: move enemy invalidation from AttackThink() to SeeThink()
2022-07-16 16:40:37 -07:00
Ivan Kukush
ea462ea8ac
NSMonster: move enemy invalidation from AttackThink() to SeeThink()
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During enemy invalidation reseting m_eEnemy to __NULL__ also set monster state to idle,
should be a task for NSMonster::SetEnemy() which is missed right now.
Add new NSMonster::IsValidEnemy(entity enemy) - returns TRUE if 'enemy' should be
considered a valid target for killing, visibility/reachability is not checked.
Add sanity checkes in NSMonster::WalkRoute() otherwise __NULL__ m_eEnemy could be used.
NSMonster_FindClosestPlayer() use IsValidEnemy() insead of health checking,
probably too strict and that changes its behaviour too much, probably.
2022-07-17 01:35:22 +03:00
878df0941e
Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
2022-07-16 15:11:33 -07:00
220b424e33
Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
2022-07-14 18:04:11 -07:00
98afd5fa28
NSRenderableEntity: add SetBoneControl methods.
2022-07-10 16:39:15 -07:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength
2022-06-27 19:57:15 -07:00
5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments.
2022-06-27 12:16:11 -07:00
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
2022-06-27 08:31:41 -07:00
87c706ded7
NSEntity: Respect 'team_no' entity key in all team games to filter out which team can touch what
2022-06-22 14:58:45 -07:00
cf5a4da751
NSTrigger: respect the 'message' key with any UseTargets call
2022-06-22 13:08:37 -07:00
d633e80846
light_dynamic: Focus/optimise for the use of static rtlights. This _should_ provide a significant speedup.
2022-06-17 10:11:17 -07:00
c996986631
prop_vehicle_driveable: respect clipvehicle
2022-06-16 23:04:26 -07:00
b51541a3ae
NSTraceAttack: Check if we're a client before making the assumptions that our owner class has attributes related to bullet patterns
2022-06-16 14:39:08 -07:00
a7d7dcd9ee
Change the last commit by turning this into an NSMonster specific function instead.
2022-06-08 17:41:02 -07:00
5e9a65924a
NSRenderableEntity: add cvar rfx_q2pulse_intensity, rfx_q2pulse_speed
2022-06-08 14:08:13 -07:00
7f85a6f924
NSRenderableEntity: add render FX Q2PULSE. Which emulates the pulsing, fullbright
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rendering of items/pickups in Quake II
2022-06-08 13:30:52 -07:00
ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
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I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
14518aabf0
UI: Misc fixes... get 'base' building again
2022-06-05 11:56:23 -07:00
6982043380
Added NSInteractiveSurface. Make voting display which bindings to press for yes/no.
2022-06-04 14:09:50 -07:00
beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init.
2022-06-03 15:22:33 -07:00
78d3942789
env_glow: Fix Spawned() not calling its prior self.
2022-06-02 20:01:06 -07:00
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0.
2022-05-27 14:55:33 -07:00
0f7d4fd214
prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over
2022-05-26 17:42:35 -07:00
50070b031b
NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack.
2022-05-26 15:24:08 -07:00
bb2b7dbddf
NSClient: add method UpdateAliveCam()
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UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00
06efd9495d
func_door: Add some useful inputs.
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VGUI: Some misc changes related to classic mode.
2022-05-13 14:10:07 -07:00
1e0534c922
NSSpraylogo: Handle vid_reload's gracefully
2022-05-13 11:41:33 -07:00
128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos.
2022-05-12 20:34:18 -07:00
7048cea248
NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact.
2022-05-12 11:42:45 -07:00
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
a039a69dd3
Ultimately remove the deprecated old class names for base entities.
2022-05-10 15:01:40 -07:00
a474b820e2
momentary_rot_button: Fix DOORHACK, it's spawnflag is apparently set by the affected and not the ent controlling it.
2022-05-07 21:02:49 -07:00
5e70290017
ambient_generic: Make sure speech sentences use the attenuation as defined by the radius.
2022-05-05 19:18:26 -07:00
665572543f
prop_static: Support for the 'body' key.
2022-05-05 19:14:17 -07:00
10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC
2022-05-05 15:28:37 -07:00
c5b2107abf
ambient_generic: Implement support for playing back Sentences.
2022-05-04 21:31:37 -07:00