NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack.
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2 changed files with 11 additions and 1 deletions
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@ -117,7 +117,8 @@ typedef enumflags
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MSF_PREDISASTER,
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MSF_FADECORPSE,
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MSF_MULTIPLAYER,
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MSF_FALLING
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MSF_FALLING,
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MSF_HORDE
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} monsterFlag_t;
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/* movement states */
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@ -180,6 +180,15 @@ NSMonster::SeeThink(void)
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m_flSeeTime = time + 0.25f;
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/* a horse type monster always knows where the nearest player is */
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if (m_iFlags & MSF_HORDE) {
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m_eEnemy = Entity_FindClosest(this, "player");
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if (m_eEnemy)
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NewRoute(m_eEnemy.origin);
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return;
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}
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for (entity w = world; (w = findfloat(w, ::takedamage, DAMAGE_YES));) {
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/* prevent them from shooting non-sentient stuff */
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if (!(w.flags & FL_MONSTER) && !(w.flags & FL_CLIENT))
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