nuclide/src/gs-entbase
2022-06-02 20:01:06 -07:00
..
client env_glow: Fix Spawned() not calling its prior self. 2022-06-02 20:01:06 -07:00
server Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
shared Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
baseentity.h Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
client.src func_smokevolume: Initial implementation 2022-04-04 10:16:49 -07:00
decals.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
server.src Spring cleaning part one. 2022-05-11 12:49:04 -07:00
shared.src env_bubbles: Implementation. Should be complete. 2022-04-30 20:18:56 -07:00

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik