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70fe95e5a7
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Add support for Source styled surfaceproperties.txt definitions, which
is incorporated into func_breakable/pushable already. Mods can now control
material/surface properties without code.
|
2021-10-15 19:01:36 +02:00 |
|
|
a12eb94115
|
Add common/clipgrenade to vmap_tex.pk3dir.
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2021-09-24 12:11:36 +02:00 |
|
|
2b377fdd79
|
Document the various CONTENTBITS that are relevant to us and reserve
a GRENADECLIP content bit, so levels can be optimised for nade throws.
|
2021-09-24 10:48:05 +02:00 |
|
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42b1abf668
|
Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
|
2021-08-29 09:53:36 +02:00 |
|
|
4952e7fbe0
|
Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
|
2021-08-27 21:52:41 +02:00 |
|
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f562991ada
|
Clean-up defines for physics vars. Those are handled elsewhere...
|
2021-08-14 08:49:40 +02:00 |
|
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844c29bf23
|
Menu-FN: Off-load font definitions into external .font files, like cgame
|
2021-08-08 13:54:05 +02:00 |
|
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0cd6694c32
|
Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
|
2021-08-08 12:12:17 +02:00 |
|
|
9fb574d920
|
CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
|
2021-08-03 07:15:25 +02:00 |
|
|
0709688f9f
|
Add base/default.cfg, some fallback menu assets.
|
2021-08-02 22:36:36 +02:00 |
|
|
362895b19c
|
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
|
2021-07-19 08:32:52 +02:00 |
|
|
49632b9dd1
|
Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl
|
2021-07-07 11:51:07 +02:00 |
|
|
3a69435a6b
|
Platform: Update test_lightwarmth.bsp/map
|
2021-06-29 22:27:25 +02:00 |
|
|
2e8bb7e23c
|
Platform: updated test_lightwarmth with point light examples
|
2021-06-28 21:58:21 +02:00 |
|
|
a2865a5be8
|
Tweaked textures/lights/k_8000/9000/10000.tga
|
2021-06-28 20:36:18 +02:00 |
|
|
9cb23f381b
|
test_lightmwarmth: add env_glow entities for some minor visual flair
|
2021-06-27 08:39:45 +02:00 |
|
|
e42b714458
|
Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
|
2021-06-26 21:45:46 +02:00 |
|
|
fc63f9af55
|
Menu-FN: disable models/spray widgets in m_customize if we've got none.
|
2021-06-26 17:14:00 +02:00 |
|
|
b9644915ae
|
Platform: addd test_lightmwarmth and some generic light textures for
vmap that act as light volumes.
|
2021-06-26 12:13:24 +02:00 |
|
|
d4e615a075
|
error.mat: add pulsing alphaGen on top to aid visibility
|
2021-06-01 12:48:03 +02:00 |
|
|
af139751e0
|
setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
|
2021-06-01 12:40:53 +02:00 |
|
|
09528c2944
|
Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
|
2021-05-20 16:01:07 +02:00 |
|
|
3b36834b93
|
Platform: HL doesn't have concrete4 and flesh4 debris sounds
|
2021-05-17 22:19:29 +02:00 |
|
|
bccb29ce9a
|
test_shaders: example of lightmap scale added.
|
2021-05-16 23:06:14 +02:00 |
|
|
76507b3e9e
|
Client: Handle EFX_Shutdown() for OpenAL Environmental FX
|
2021-05-07 16:29:24 +02:00 |
|
|
31ae020cba
|
Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
|
2021-05-07 14:15:08 +02:00 |
|
|
f09f5833e0
|
Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
|
2021-04-22 11:33:48 +02:00 |
|
|
2ad3069b1d
|
vmap_tex.pk3dir: Add surfaceParm nolightmap to textures/common/*.mat where
it applies.
|
2021-04-21 17:36:31 +02:00 |
|
|
fb20b80b8f
|
Update testmap materials to have fallback info for pre-GLSL renderers
|
2021-04-21 17:18:17 +02:00 |
|
|
27b5b59f0d
|
Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
|
2021-04-18 08:24:55 +02:00 |
|
|
9ad73615d4
|
platform_default.cfg: expose definitions for pmove cvars
|
2021-04-07 12:58:00 +02:00 |
|
|
14e3690cd4
|
Create platform/masters.lst and change it so menu-fn doesn't change the
sv_public cvar all the time.
|
2021-03-31 11:54:41 +02:00 |
|
|
5b07ee41a9
|
Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
|
2021-03-27 09:09:10 +01:00 |
|
|
cec4872994
|
Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
|
2021-03-27 07:47:56 +01:00 |
|
|
cd9dad472e
|
func_door: define sound shaders for legacy move/stop sound 0 (nothing)
|
2021-03-17 11:58:00 +01:00 |
|
|
e4cb99dc02
|
Add player.sndshd to platform for convenience.
|
2021-03-15 11:31:44 +01:00 |
|
|
0fe863aabc
|
Server: Add water stepping, wading and swimming sounds + script definitions
|
2021-02-13 23:06:06 +01:00 |
|
|
f8606ae7e7
|
Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
|
2021-01-19 10:37:28 +01:00 |
|
|
dd741c1c39
|
Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
|
2020-12-30 17:19:21 +01:00 |
|
|
cefc30e4dc
|
Platform: Added custinfoparms.txt for q3map2 users.
|
2020-12-22 01:58:02 +01:00 |
|
|
46fb7c2e26
|
Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
|
2020-12-12 12:43:46 +01:00 |
|
|
f38bf28b9e
|
Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
|
2020-12-12 01:54:00 +01:00 |
|
|
a95440b9f9
|
env_projectedtexture: Add custom pattern support and show it off in test_dlights
|
2020-12-11 21:18:30 +01:00 |
|
|
5cbd4553f1
|
Added test_textest, due to request that such a map exist.
|
2020-12-09 19:06:38 +01:00 |
|
|
32a97eba41
|
De-desertified the smudge skybox
|
2020-12-09 19:00:24 +01:00 |
|
|
7018a7df16
|
test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
|
2020-12-09 16:49:47 +01:00 |
|
|
8fc5ac9b17
|
postproc_none: Change default lightmap format to e5bgr9
|
2020-12-07 20:02:37 +01:00 |
|
|
00a5a55202
|
dynamic_light: Added custom pattern support, which is custom to Nuclide.
|
2020-12-07 15:59:22 +01:00 |
|
|
23c5d14420
|
Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
|
2020-12-01 20:43:25 +01:00 |
|
|
172a4476f9
|
Platform: Add test_hdr level to show off iris adaption.
|
2020-11-30 12:32:41 +01:00 |
|