Commit graph

101 commits

Author SHA1 Message Date
70fe95e5a7
Add support for Source styled surfaceproperties.txt definitions, which
is incorporated into func_breakable/pushable already. Mods can now control
material/surface properties without code.
2021-10-15 19:01:36 +02:00
a12eb94115
Add common/clipgrenade to vmap_tex.pk3dir. 2021-09-24 12:11:36 +02:00
2b377fdd79
Document the various CONTENTBITS that are relevant to us and reserve
a GRENADECLIP content bit, so levels can be optimised for nade throws.
2021-09-24 10:48:05 +02:00
42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
f562991ada Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
844c29bf23 Menu-FN: Off-load font definitions into external .font files, like cgame 2021-08-08 13:54:05 +02:00
0cd6694c32 Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
9fb574d920 CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
0709688f9f Add base/default.cfg, some fallback menu assets. 2021-08-02 22:36:36 +02:00
362895b19c Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
2021-07-19 08:32:52 +02:00
49632b9dd1 Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl 2021-07-07 11:51:07 +02:00
3a69435a6b Platform: Update test_lightwarmth.bsp/map 2021-06-29 22:27:25 +02:00
2e8bb7e23c Platform: updated test_lightwarmth with point light examples 2021-06-28 21:58:21 +02:00
a2865a5be8 Tweaked textures/lights/k_8000/9000/10000.tga 2021-06-28 20:36:18 +02:00
9cb23f381b test_lightmwarmth: add env_glow entities for some minor visual flair 2021-06-27 08:39:45 +02:00
e42b714458 Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
2021-06-26 21:45:46 +02:00
fc63f9af55 Menu-FN: disable models/spray widgets in m_customize if we've got none. 2021-06-26 17:14:00 +02:00
b9644915ae Platform: addd test_lightmwarmth and some generic light textures for
vmap that act as light volumes.
2021-06-26 12:13:24 +02:00
d4e615a075 error.mat: add pulsing alphaGen on top to aid visibility 2021-06-01 12:48:03 +02:00
af139751e0 setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
2021-06-01 12:40:53 +02:00
09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
3b36834b93 Platform: HL doesn't have concrete4 and flesh4 debris sounds 2021-05-17 22:19:29 +02:00
bccb29ce9a test_shaders: example of lightmap scale added. 2021-05-16 23:06:14 +02:00
76507b3e9e Client: Handle EFX_Shutdown() for OpenAL Environmental FX 2021-05-07 16:29:24 +02:00
31ae020cba Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
2021-05-07 14:15:08 +02:00
f09f5833e0 Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
2021-04-22 11:33:48 +02:00
2ad3069b1d vmap_tex.pk3dir: Add surfaceParm nolightmap to textures/common/*.mat where
it applies.
2021-04-21 17:36:31 +02:00
fb20b80b8f Update testmap materials to have fallback info for pre-GLSL renderers 2021-04-21 17:18:17 +02:00
27b5b59f0d Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
2021-04-18 08:24:55 +02:00
9ad73615d4 platform_default.cfg: expose definitions for pmove cvars 2021-04-07 12:58:00 +02:00
14e3690cd4 Create platform/masters.lst and change it so menu-fn doesn't change the
sv_public cvar all the time.
2021-03-31 11:54:41 +02:00
5b07ee41a9 Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
2021-03-27 09:09:10 +01:00
cec4872994 Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
2021-03-27 07:47:56 +01:00
cd9dad472e func_door: define sound shaders for legacy move/stop sound 0 (nothing) 2021-03-17 11:58:00 +01:00
e4cb99dc02 Add player.sndshd to platform for convenience. 2021-03-15 11:31:44 +01:00
0fe863aabc Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
f8606ae7e7 Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
2021-01-19 10:37:28 +01:00
dd741c1c39 Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
2020-12-30 17:19:21 +01:00
cefc30e4dc Platform: Added custinfoparms.txt for q3map2 users. 2020-12-22 01:58:02 +01:00
46fb7c2e26 Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
2020-12-12 12:43:46 +01:00
f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
a95440b9f9 env_projectedtexture: Add custom pattern support and show it off in test_dlights 2020-12-11 21:18:30 +01:00
5cbd4553f1 Added test_textest, due to request that such a map exist. 2020-12-09 19:06:38 +01:00
32a97eba41 De-desertified the smudge skybox 2020-12-09 19:00:24 +01:00
7018a7df16 test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
2020-12-09 16:49:47 +01:00
8fc5ac9b17 postproc_none: Change default lightmap format to e5bgr9 2020-12-07 20:02:37 +01:00
00a5a55202 dynamic_light: Added custom pattern support, which is custom to Nuclide. 2020-12-07 15:59:22 +01:00
23c5d14420 Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
2020-12-01 20:43:25 +01:00
172a4476f9 Platform: Add test_hdr level to show off iris adaption. 2020-11-30 12:32:41 +01:00