cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't.
2023-04-19 13:36:27 -07:00
84db9ea404
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir
2023-03-24 13:22:12 -07:00
7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
2023-03-18 17:49:12 -07:00
8950666c69
Menu-FN: use the menutint material instead of a bland drawfill.
2023-03-15 15:16:34 -07:00
faaf67762f
Platform: minor cleanup, updated fonts/
2023-03-12 16:00:31 -07:00
5ad3931241
Remove platform/base_sound.pk3dir/
2023-02-16 18:19:32 -08:00
27105fc996
Menu-FN: treat 'ftehl' the same as 'valve' when indexing MP levels
2023-02-16 17:55:16 -08:00
1ff0b3f9ac
Menu-FN: Various improvements to the menu for when no menu assets are available at all.
2023-02-16 17:24:09 -08:00
86dfb3ff1a
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged
2023-02-12 13:02:35 -08:00
370396a415
Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements.
2023-02-11 17:10:43 -08:00
7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate
2023-02-10 13:50:36 -08:00
943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings
2023-02-09 19:08:47 -08:00
53c8665b11
Menu-FN: update spray related infokeys upon init
2023-02-09 17:12:31 -08:00
855daac7e7
Menu-FN: ensure g_iModInstallCache is set to -1 upon init to avoid Custom Game from being glitchy from a fresh install.
2023-02-08 15:55:13 -08:00
1bd9a5ea01
Menu-FN: Respect gameinfo_chatroom if it was set from a manifest override.
2022-12-30 12:09:23 -08:00
0891d9ea65
Platform: Set net_masterextra1 to broadcast.
2022-11-30 22:25:08 -08:00
74b61f35ed
Print a warning + backtrace when we manually call remove() on an entity that hasn't been destroyed properly.
2022-11-30 16:47:24 -08:00
2c6da152ed
Clean up more and more warnings fteqcc yells about
2022-11-30 14:21:55 -08:00
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
0713c390b9
Menu-FN: Force _pext_vrinputs to 0 upon init, as the physics will otherwise break. (FTEQW issue)
2022-09-25 16:29:20 -07:00
2526751db1
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
0e77bad51d
Menu-FN: Initial implementation of CComboBox
2022-08-04 11:57:26 -07:00
725a32a4d6
Menu-FN: Set up pkgname defaults for 'valve', so that the menu will go straight to the updater.
2022-07-16 16:51:37 -07:00
878df0941e
Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
2022-07-16 15:11:33 -07:00
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
db97db6820
Menu-VGUI: Fix up, change Input() method to block input from other widgets
2022-05-24 13:04:48 -07:00
128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos.
2022-05-12 20:34:18 -07:00
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
4716615a89
Menu-FN: run games_set after initial init to update the window details.
2022-05-01 15:57:37 -07:00
278d688159
Menu-FN: EAX and Aureal 3D audio options will now toggle reverb and HRTF respectively. Requires OpenAL.
2022-04-26 16:34:52 -07:00
9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
...
Menu-FN: Clear Rich-presence when no longer in a game.
2022-04-26 11:22:12 -07:00
36b9661abd
Platform: Go over some of the RichPresence APIs I was working on.
2022-04-25 17:00:13 -07:00
bd63874118
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done
2022-04-01 12:17:36 -07:00
96f3a1224a
This is a massive change. Check the full msg here:
...
https://icculus.org/~marco/txt/nuclide_may2022.txt
2022-03-15 19:33:11 -07:00
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
d4de286086
Menu-FN: Add 'menumap' to the liblist.gam extended specification.
2022-02-23 01:41:43 -08:00
bcf9e2e758
Cleaning up some warnings.
2022-02-01 13:37:21 -08:00
04fe9ae215
Menu-FN: Make this progs aware of DRAWFLAG_ADDITIVE
2022-01-31 18:26:34 -08:00
00e9eec764
Menu-FN: To make standard load faster, the parsing of game-info now happens
...
whenever try to enter 'Custom Game'.
2021-12-15 22:33:30 -08:00
eb85121716
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
...
like achievements, rich presense. Minor GLSL adjustments.
2021-11-20 17:27:52 +01:00
a48baff2d1
Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in
...
the process for something as simple as specifying character size.
2021-11-06 11:17:54 +01:00
c22b001f60
Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
...
font info through our internal font_s data structure.
2021-11-04 22:48:19 +01:00
aa0ccf4413
Add test_grenadeclip.
...
Add helper functions to convert RGB255 to ^x color codes.
Small fixes for fonts in vguilib.
2021-11-03 21:54:43 +01:00
0a8dbd0edb
Menu-FN: Skip intro page if we're playing with steambg in the liblist.gam.
2021-11-01 21:43:01 +01:00
56a616ec8b
CBaseEntity: Add reliable methods to query what certain attributes where
...
when the entity first spawned. (e.g. GetSpawnOrigin())
2021-09-16 17:34:56 +02:00
0bc83d289d
Menu-FN: Add r_pixelscale, to be used in combination with r_autoscale
2021-08-29 21:41:31 +02:00
42b1abf668
Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
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anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
4952e7fbe0
Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
...
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00