2018-12-27 22:53:24 +00:00
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/***
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*
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2019-01-16 16:43:50 +00:00
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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2018-12-27 22:53:24 +00:00
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*
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****/
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2019-01-21 02:00:14 +00:00
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void Game_StartFrame(void)
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2019-01-19 04:50:25 +00:00
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{
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}
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2019-01-16 16:43:50 +00:00
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2019-01-21 02:00:14 +00:00
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float Game_ConsoleCmd(string cmd)
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2019-01-19 04:50:25 +00:00
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{
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2019-01-21 02:00:14 +00:00
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return FALSE;
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}
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2019-01-19 04:50:25 +00:00
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2019-01-21 02:00:14 +00:00
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void Game_Worldspawn(void)
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{
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2019-01-29 02:40:14 +00:00
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precache_model("models/player.mdl");
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2019-08-21 22:49:35 +00:00
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precache_model("models/w_weaponbox.mdl");
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precache_sound("misc/null.wav");
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precache_sound("fvox/flatline.wav");
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/* TODO: Scan and precache models/player/.mdl */
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precache_model("models/player/barney/barney.mdl");
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precache_model("models/player/gman/gman.mdl");
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precache_model("models/player/gordon/gordon.mdl");
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precache_model("models/player/hgrunt/hgrunt.mdl");
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precache_model("models/player/scientist/scientist.mdl");
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precache_model("models/player/zombie/zombie.mdl");
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precache_model("models/player/helmet/helmet.mdl");
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precache_model("models/player/recon/recon.mdl");
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precache_model("models/player/robo/robo.mdl");
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2019-01-29 02:40:14 +00:00
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Weapons_Init();
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2019-01-19 04:50:25 +00:00
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}
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