nuclide/Source/server/valve
2019-08-21 15:49:35 -07:00
..
ammo.cpp More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
client.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
damage.c Weapon prediction experiments 2019-08-20 08:53:57 -07:00
defs.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
input.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
item_battery.cpp Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
item_healthkit.cpp Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
item_longjump.cpp Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
item_suit.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
item_weaponbox.cpp Weapon prediction experiments 2019-08-20 08:53:57 -07:00
items.cpp Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
monster_rat.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
monster_scientist.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
monster_scientist_dead.cpp Added monster_scientist_dead 2019-03-15 11:26:49 +01:00
player.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
rules.c Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
server.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
spawn.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
spectator.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
world_items.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00