nuclide/Source/server/valve/server.c

38 lines
966 B
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
void Game_StartFrame(void)
{
}
float Game_ConsoleCmd(string cmd)
{
return FALSE;
}
void Game_Worldspawn(void)
{
precache_model("models/player.mdl");
precache_model("models/w_weaponbox.mdl");
precache_sound("misc/null.wav");
precache_sound("fvox/flatline.wav");
/* TODO: Scan and precache models/player/.mdl */
precache_model("models/player/barney/barney.mdl");
precache_model("models/player/gman/gman.mdl");
precache_model("models/player/gordon/gordon.mdl");
precache_model("models/player/hgrunt/hgrunt.mdl");
precache_model("models/player/scientist/scientist.mdl");
precache_model("models/player/zombie/zombie.mdl");
precache_model("models/player/helmet/helmet.mdl");
precache_model("models/player/recon/recon.mdl");
precache_model("models/player/robo/robo.mdl");
Weapons_Init();
}