2019-09-01 02:18:15 +00:00
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/*
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2020-03-24 06:47:41 +00:00
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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2019-09-01 02:18:15 +00:00
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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2019-01-21 02:00:14 +00:00
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2019-09-01 02:18:15 +00:00
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/* flags for 2d drawing */
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#define DRAWFLAG_NORMAL 0
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#define DRAWFLAG_ADDITIVE 1
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#define DRAWFLAG_MODULATE 2
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#define DRAWFLAG_2XMODULATE 3
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2019-01-21 02:00:14 +00:00
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2019-09-01 02:18:15 +00:00
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/* undocumented printcall types */
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2020-03-24 06:47:41 +00:00
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#define PRINT_LOW 0
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2019-01-29 02:40:14 +00:00
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#define PRINT_MEDIUM 1
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2020-03-24 06:47:41 +00:00
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#define PRINT_HIGH 2
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#define PRINT_CHAT 3
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2019-01-21 02:00:14 +00:00
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2019-09-01 02:18:15 +00:00
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/* fonts */
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2019-01-21 02:00:14 +00:00
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var float FONT_16;
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var float FONT_20;
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var float FONT_CON;
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2019-09-01 02:18:15 +00:00
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/* clientside cvars */
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2019-01-21 02:00:14 +00:00
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var float autocvar_cl_bob = 0;
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var float autocvar_v_bob = 0.01;
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var float autocvar_v_bobcycle = 0.8;
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var float autocvar_v_bobup = 0.5;
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2019-09-01 02:18:15 +00:00
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var float autocvar_zoom_sensitivity = 1.0f;
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2019-01-21 02:00:14 +00:00
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var int autocvar_cl_smoothstairs = TRUE;
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2019-09-01 02:18:15 +00:00
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var int autocvar_cl_thirdperson = FALSE;
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var int autocvar_v_bobclassic = TRUE;
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2019-01-21 02:00:14 +00:00
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var int autocvar_v_lefthanded = FALSE;
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var string autocvar_cl_logofile = "lambda";
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2019-09-01 02:18:15 +00:00
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var vector autocvar_cl_logocolor = [255,0,0];
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var vector autocvar_con_color = [255,150,0];
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var vector autocvar_vgui_color = [255,170,0];
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var vector autocvar_v_gunofs = [0,0,0];
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2020-03-30 12:47:17 +00:00
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var int autocvar_r_viewmodelpass = 0;
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var float autocvar_r_viewmodelfov = 90.0f;
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2020-03-30 16:04:45 +00:00
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var float autocvar_r_viewmodelscale = 1.0f;
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2020-04-01 16:43:09 +00:00
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var float autocvar_cl_hudaspect = 0.0f;
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2019-01-21 02:00:14 +00:00
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2019-09-01 02:18:15 +00:00
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/* particle descriptors */
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2020-03-24 06:26:49 +00:00
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var float PART_DUSTMOTE;
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2019-01-21 02:00:14 +00:00
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2019-09-04 01:56:36 +00:00
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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var int MUZZLE_RIFLE;
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var int MUZZLE_WEIRD;
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2019-09-01 02:18:15 +00:00
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/* misc globals */
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2019-01-21 02:00:14 +00:00
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vector video_mins;
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vector video_res;
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vector mouse_pos;
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2020-03-08 09:59:46 +00:00
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int g_iWorldInitialized;
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2019-12-22 22:28:39 +00:00
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2019-09-01 02:18:15 +00:00
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/* this actually belongs in builtins.h since its an undocumented global */
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2019-01-21 02:00:14 +00:00
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float clframetime;
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2019-09-01 02:18:15 +00:00
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/* prototypes */
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2019-09-04 01:56:36 +00:00
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void View_SetMuzzleflash(int);
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2019-08-21 06:02:35 +00:00
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void View_UpdateWeapon(entity, entity);
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2019-09-04 01:56:36 +00:00
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void View_PlayAnimation(int);
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2019-01-29 02:40:14 +00:00
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void Game_Input(void);
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