/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* flags for 2d drawing */ #define DRAWFLAG_NORMAL 0 #define DRAWFLAG_ADDITIVE 1 #define DRAWFLAG_MODULATE 2 #define DRAWFLAG_2XMODULATE 3 /* undocumented printcall types */ #define PRINT_LOW 0 #define PRINT_MEDIUM 1 #define PRINT_HIGH 2 #define PRINT_CHAT 3 /* fonts */ var float FONT_16; var float FONT_20; var float FONT_CON; /* clientside cvars */ var float autocvar_cl_bob = 0; var float autocvar_v_bob = 0.01; var float autocvar_v_bobcycle = 0.8; var float autocvar_v_bobup = 0.5; var float autocvar_zoom_sensitivity = 1.0f; var int autocvar_cl_smoothstairs = TRUE; var int autocvar_cl_thirdperson = FALSE; var int autocvar_v_bobclassic = TRUE; var int autocvar_v_lefthanded = FALSE; var string autocvar_cl_logofile = "lambda"; var vector autocvar_cl_logocolor = [255,0,0]; var vector autocvar_con_color = [255,150,0]; var vector autocvar_vgui_color = [255,170,0]; var vector autocvar_v_gunofs = [0,0,0]; var int autocvar_r_viewmodelpass = 0; var float autocvar_r_viewmodelfov = 90.0f; var float autocvar_r_viewmodelscale = 1.0f; var float autocvar_cl_hudaspect = 0.0f; /* particle descriptors */ var float PART_DUSTMOTE; /* muzzleflash indices */ var int MUZZLE_SMALL; var int MUZZLE_RIFLE; var int MUZZLE_WEIRD; /* misc globals */ vector video_mins; vector video_res; vector mouse_pos; int g_iWorldInitialized; /* this actually belongs in builtins.h since its an undocumented global */ float clframetime; /* prototypes */ void View_SetMuzzleflash(int); void View_UpdateWeapon(entity, entity); void View_PlayAnimation(int); void Game_Input(void);