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The interface that the commander uses to watch over
his squad is called the command HUD (heads up display).
When plugged into a Command
Console, the HUD replaces the commander's field
of vision, and basic controls allow him to manipulate
and control the display.
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The three most important components of the HUD are
the mini-map,
the menu, and the
view.
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View
The commander's view of the battlefield, and his principle
means of interacting with his squad. This display incorporates
a wide variety of functions, the most important of which
are listed below:
Watching Over Marines
monitoring their status and progress, dropping
equipment as necessary.
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Sighting Aliens
any uncloaked
aliens near a marine are clearly visible to the
commander, even if the marine is unaware of them.
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Giving Orders
by selecting a marine or group of marines,
and then designating a map location, the commander
causes a waypoint to appear on the marines'
HUD. These can be used to navigate and group
marines, direct them to a build
a structure, or
alert them to each other's location.
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Selecting Structures
select structures to see what upgrades
they make available, or to recycle them for resources.
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Dropping Equipment
and Placing Structures use the view
to place equipment
and structures.
When a structure or piece of equipment is available
(see the tech tree),
it can be selected on the menu,
and its icon will appear as a three dimensional
"ghost" on the view. If the location
is invalid (over rough, occupied, or gridlock-restricted
space) the icon will change color to red. If
the location is valid, it will be colored green,
and can be successfully placed. Equipment
can then be picked up by any marine. Structures
will have to be built
by one or more marines, before they become active.
Most structures must be built in range of others
(for instance, turrets
must be built within range of a turret
factory), and all weapons must be placed
in range of an armory
or advanced
armory. Valid ranges will be drawn in fields
of green. See the appropriate listing for more
information.
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Environment Controls
any item that can be operated by a button or
lever (i.e. doors, lifts, airlocks), can also
be operated by the commander.
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Scans
select the observatory,
choose the scanner icon from the menu,
and move the view to the area of the map you
wish to scan. Any alien chambers,
hives or lifeforms
(cloaked or not) will be briefly revealed. Useful
to find the location of hives, or to plan an
assault.
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