Frontiersmen Data :: Marine :: Weaponry: Turrets

 
Knife
Shotgun
Trip Mine
Jet Pack
Pistol
Heavy Machine Gun
Welder
Heavy Armor
Light Machine Gun
Grenade Launcher
Turret
Siege Turret

Desc.: automated anti-personnel emplacements, turrets are equivalent in damage to a machine gun, but can fire on full automatic indefinitely, and never run out of ammo.


Use: turrets are used to defend an area. More than one is usually required to successfully hold off a determined Kharaa. Turret placement is crucial, and there are many theories on how to best cover an area. Turrets target line-of-sight in 360 degrees, but have limited vertical acquisition (they can't aim up or down more than around 30° - a 60° total vertical). Fast moving targets are also difficult for them to acquire.


Data: turrets are designed as deploy-and-forget (automated) anti-personnel weapons. They perform regular optical sweeps of their environment (around two a second), and fire on any object that can't be accounted for by the command network (chambers or hives) or FriendlyFire (alien species). Without an observatory present, cloaked aliens can also evade them (although aliens cannot move and remain cloaked). If attacked by multiple targets, turrets will always acquire the closest hostile.

      Sentry Turret

Damage

27

Range

800

Rate of Fire

1-2x a second

Armor Pts.

1000

Note

automated defense