Commit graph

211 commits

Author SHA1 Message Date
Walter Julius Hennecke
5810dd937f Lua documentation and function update 2013-08-28 20:03:09 +02:00
Walter Julius Hennecke
6a11d01f60 Updated lua documentation. 2013-08-28 20:02:55 +02:00
Walter Julius Hennecke
a59e311157 Code reformating 2013-08-28 20:02:45 +02:00
Walter Julius Hennecke
17163a2fb0 Updated lua functions and lua documentation ...
ATTENTION PLEASE NOTE THAT THE FOLLOWING LUA FUNCTIONS HAVE CHANGED:
vector.Set(vec,x,y,z) -> vector:Set(x,y,z)
vector.Length(vec) -> vector:Length()
vector.Normalize(vec) -> vector:Normalize()
vector.NormalizeFast(vec) -> vector:NormalizeFast()
vector.Add(a, b, result) -> vector:Add(b) returning result
vector.Subtract(a, b, result) -> vector:Subtract(b) returning result
vector.Scale(a, scale_factor, result) ->  vector:Scale(scale_factor)
returning result
vector.Clear(vec) -> vector:Clear()
YOU MIGHT HAVE TO ADJUST YOUR LUA CODE ACORDINGLY!
2013-08-28 20:02:12 +02:00
Walter Julius Hennecke
c17ecc141e Lua documentation update and config.ld for LDoc 2013-08-28 20:01:20 +02:00
Walter Julius Hennecke
a70d0cd939 Updated README 2013-08-28 20:00:43 +02:00
Walter Julius Hennecke
5dc7dd8f3e Updated VC project files 2013-08-28 19:58:53 +02:00
Walter Julius Hennecke
99dce191c3 Copied list module to cgame for future use 2013-08-28 19:58:42 +02:00
Walter Julius Hennecke
6b2b41500c Documentation update 2013-08-28 19:58:34 +02:00
Walter Julius Hennecke
ec7ce9d93c rpg_timedMessageTime is not 0 by default 2013-08-28 19:57:56 +02:00
Walter Julius Hennecke
b9d5d99f00 Added list_remove_at function ...
... that removes the list element at the given index.
2013-08-28 19:56:53 +02:00
Walter Julius Hennecke
b561fedc85 Updated list module 2013-08-28 19:56:39 +02:00
Walter Julius Hennecke
4e29409307 Update Lua 5.2 -> Lua 5.2.2 2013-08-28 19:54:10 +02:00
Walter Julius Hennecke
3dac36eb09 cherry pick 2013-08-28 19:53:33 +02:00
Walter Julius Hennecke
4e88b336a7 Updated lua functions 2013-08-28 19:48:15 +02:00
Walter Julius Hennecke
26a587bd3c Updated lua functions 2013-08-28 19:47:56 +02:00
Walter Julius Hennecke
03c2573a9a Updated some lua functions 2013-08-28 19:47:31 +02:00
Walter Julius Hennecke
1e831b0833 Updated some lua functions 2013-08-28 19:47:05 +02:00
Walter Julius Hennecke
51430fec77 Fixes resulting from code analysis 2013-08-28 19:46:05 +02:00
Walter Julius Hennecke
181e463cbf Fixes and additions
- minor fixes
- added missing files to VisualStudio project
2013-08-28 19:25:45 +02:00
Walter Julius Hennecke
6d73a796ca Added list_at function 2013-08-28 19:25:14 +02:00
Walter Julius Hennecke
3ffe39bf3a Big documentation update 2013-08-28 19:24:52 +02:00
Walter Julius Hennecke
71671b4fca Multiple changes
- added additonal documentation
- modified G_GetEntityByTargetname to use list
- modified G_GetEntityByTarget to use list
- modified G_GetEntityByBmodel to use list
2013-08-28 19:24:20 +02:00
Walter Julius Hennecke
5d0273fbec See extented description ...
- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-08-28 19:23:47 +02:00
Walter Julius Hennecke
d4c5758fd1 See extended description
- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-08-28 19:23:25 +02:00
Walter Julius Hennecke
aadb40d269 Documentation update ... 2013-08-28 19:23:02 +02:00
Walter Julius Hennecke
b45920b4cd Documentation update ... 2013-08-28 19:22:47 +02:00
Walter Julius Hennecke
be5ae59276 Corrected a comment 2013-08-28 19:22:21 +02:00
Walter Julius Hennecke
f6abe0a322 Multiple changes (list module related)
- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-08-28 19:21:56 +02:00
Walter Julius Hennecke
cc5b7d27ce Multiple changes
- updated documentation
- corrected data type for two list_append calls
2013-08-28 19:21:17 +02:00
Walter Julius Hennecke
f2e72ef75f Added possibility to add pointers to lists 2013-08-28 19:20:31 +02:00
Walter Julius Hennecke
4fc5e3489a Modified some code due to use of container ...
The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-08-28 19:19:36 +02:00
Walter Julius Hennecke
c35fbf170f Added type for level locations 2013-08-28 19:18:57 +02:00
Walter Julius Hennecke
910a93dff4 Bugfix
Added a missing malloc
2013-08-28 19:17:51 +02:00
Walter Julius Hennecke
f86e6cef43 Added addtional functions ...
- added list_append
- added list_prepend
2013-08-28 19:15:43 +02:00
Walter Julius Hennecke
86fb3565c4 Modified list module and sublicensed it 2013-08-28 19:10:52 +02:00
Walter Julius Hennecke
e757da99ff Revert "Modified list module and sublicensed it"
This reverts commit f54a709f00.
2013-08-28 19:10:17 +02:00
Walter Julius Hennecke
1c5217ae01 Modified list module and sublicensed it 2013-08-28 19:06:06 +02:00
Walter Julius Hennecke
f54a709f00 Modified list module and sublicensed it 2013-08-28 19:02:50 +02:00
Walter Julius Hennecke
bfe7d807e4 Test commit to test jenkins build trigger 2013-08-11 02:50:40 +02:00
Walter Julius Hennecke
881aa6e6d3 Update to sqlite 3.7.16.2 2013-05-08 20:49:26 +02:00
Walter Julius Hennecke
6382664a58 Manual merge of devel changes:
- lua function update (partial)
- lua documentation update
- config.ld for LDoc (documentation creation tool for Lua)
2013-04-29 23:50:27 +02:00
Harry Young
c9a8d31f3d More work on admin UI
I had some issues with the standalone Welcome Page so I modified the Login Page to include this and moved the Admin-Check there as well.
I altered the Defines in ui_admin.c and updated on other positions where required so far (I'll adapt the remainder as time comes)
I enabled subfolders for the Music-UI (I don't see why this is a problem at all)
I the Ingame menu I completely disabled the HC-Butttons.
Added Logout-Ability for userlogion (adapted from adminlogin)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-20 11:33:29 +01:00
Harry Young
6694f3845f More work on Admin UI
Finished Login UI
Build Welcome UI
Finished Hook
some cleanup

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-19 13:15:19 +01:00
Harry Young
18e3921d4f First series of mods to Admin UI
Implementet the Relaod-Callvote in Ingame
Build a rudimentary Login system

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-18 14:36:06 +01:00
Harry Young
cdcd259913 Quickly fixed FS#37 - Self Destruct Function kills when aborted
Turned out i removed that part of the think when I cleaned up stuff
Added a new end-think to remove the entity safely.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-03-12 06:11:54 +01:00
StFi
9736433110 Linux Beta 2.3 Fix 2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
e16722e2d2 Finished cleanup and reformating of g_local.h 2013-02-25 22:51:41 +01:00
Walter Julius Hennecke
fed00c7f67 Cleanup and reformatting of some structs in g_local.h 2013-02-25 13:23:30 +01:00
Walter Julius Hennecke
fd6e6fca30 Fix for FS#29
Fix for FS#29 - Server Change on ui_transporter seems broken
2013-02-25 12:15:53 +01:00