Walter Julius Hennecke
14a2f98330
Reformating and cleanup (RPG-X)
...
- reformated code for better readablility
- removed old /unused code
2012-10-17 16:06:05 +02:00
Harry Young
f98de9a8e1
Fixes to FX-System
...
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius Hennecke
cde51336e8
Removed old/commented code
2012-10-15 13:13:25 +02:00
Walter Julius 'GSIO01' Hennecke
fa51ff5a70
Sync with RPG-X2-rpgxEF Repo
2012-10-15 13:05:45 +02:00
Walter Julius 'GSIO01' Hennecke
def5d8ffd6
Added missing svFlag to g_public.h
2012-09-18 04:00:07 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius 'GSIO01' Hennecke
7f958b7651
Fixed some things ...
...
- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke
725dfe17a1
Sync with RPG-X rpgxEF edition repo
2012-09-09 09:16:07 +02:00
Walter Julius Hennecke
71e23e32ac
...
2012-08-04 18:22:20 +02:00
Walter Julius Hennecke
0748cb7b59
Fixed compile errors and modified Makefile
...
- fixed compile errors while compiling the engine
- fixed a warning while compiling the engine
- modified Makefile to compile client, server and shared libs by default
2012-08-04 17:16:01 +02:00
Walter Hennecke
c8ca3f2f37
Updated ReadMes
2012-08-04 15:24:25 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
b90a89ea61
Fixes and other
...
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
0e225482a6
Added first changes towards rpgxEF (Note this won't compile yet)
2011-12-09 18:47:04 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00