Commit graph

337 commits

Author SHA1 Message Date
Walter Julius Hennecke
bf37df807b see description ...
* Fixed repair function for func_breakables
* Added possibility to visualize traces (add flag 2 to value of
g_developer)
* Removed debug message for func_breakables
2012-11-11 00:36:17 +01:00
Walter Julius Hennecke
8f3626b625 Fixed wrong format string 2012-11-10 20:10:21 +01:00
Walter Julius Hennecke
74d3663441 Added code to debug G_Repair 2012-11-10 20:09:13 +01:00
Walter Julius Hennecke
b4fb3ba5d0 Added TODOs and removed unused cvars 2012-11-10 13:38:54 +01:00
Walter Julius Hennecke
bfd0a52b1b Added new Cvar and removed unused Cvars
* Added cvar rpg_spEasterEggs
* Removed some unused Cvars
2012-11-10 13:18:30 +01:00
Harry Young
ed2201873e finished work on Borg-MMBRefit
(had I known only the vinculum was left, lol ^^)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-10 10:45:47 +01:00
Harry Young
f8ecd98012 Lua Stuff
fixed a bug in game.print that would not make the string appear
added a new function entity.MMBRefit that will fit misc_model_breakables on SP maps only (made sure of that) with splashDamage, splashRadius and material/s.powerups
I will extend and tune this one as nessessary for other models
The Borg Maps already make use of this new feature, along with some minor fixes.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-10 02:42:10 +01:00
Harry Young
d6f95f5e19 Fixes to selfdestruct
selfdestructcountdown wouldn't blow. Moved safezonetrigger to 0.1 secs and at another position, to compensate.
selfdestructcountdown will no longer play no futher audiowarning sounds

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-06 20:22:24 +01:00
Harry Young
7d39fcad2d More work on selfdestruct
Added a new command selfdestructcountdown duration [safezone] [target]
It'll do exactly the same as selfdestruct start with the exception that it'll force the entity to think every 0.1 secs. to not do this accidently It got it's own command.
It uses the cp-command for display and disables admin_centerprint autoamtically.

On a more general selfdestruct note I got rid of those long warning sentences in favour of ^1Self Destruct in %.0f:%2.0f

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-06 19:47:11 +01:00
Harry Young
7f4b5e2fac Cleanup on SQL flag-values
Put the commands for client parameter manipulation and sound/music in one flag each.
Used the now empty flags to add in shiphealth etc. and debugging tools

added missing ')' in selfdestruct command
also fixed a compiler warning for a possibly undefined variable in shiphealth command

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-03 01:59:53 +01:00
Harry Young
59db98a605 minor fix
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-02 23:01:11 +01:00
Harry Young
17484683ab New command safezonelist + fix
New command safezonelist that lists all safezones in existance.
It returns their targetnames, state (safe/unsafe) and theuir shipflag.
Minor fix to target_shiphealth so it now frees than links when there are missing parameters.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-02 22:44:12 +01:00
Harry Young
0d2d9aac3d Work on Shiphealth, Safezone, Selfdestruct
Modified all of them to bertter support maps like rpg_runabout with more than one ship
both selfdestruct and shiphealth now allow for a safezones targetname to be added that is freed before called to list
that required modifications to the associated commands.
Now selfdestruct start asks for a safezone as it's 2nd to last argument and requires it if any safezone is spawnflaged as SHIP
shipdamage now has a 2nd argument that specifies the healthEnt it shall deal to. It requires that argument if it finds at least 2 healthEnts
shiphealth now displays the status of all healthEnts that exist and displays it's targetname in line one of the output
There ar also a few other things associated with this (e.g. healthEnt now frees at spawn if it misses required parameters)

Expanded description of target_safezone

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-31 20:54:37 +01:00
Harry Young
f5694b17c0 Added a usefunction to safezones that either toggles it 1/0 or adds it to the list 50ms before either entity blows.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-26 14:19:36 +02:00
Walter Julius Hennecke
debc977b22 Forgot to save g_target.c 2012-10-26 13:34:46 +02:00
Walter Julius Hennecke
ca510f36a1 Moved list of self destruct safezone into level locals 2012-10-26 13:32:55 +02:00
Walter Julius Hennecke
2f85e31baf Cleanup (RPG-X) 2012-10-26 13:21:46 +02:00
Walter Julius Hennecke
a090136963 Updated sqlite3 to newer version 2012-10-24 13:14:30 +02:00
Walter Julius Hennecke
b3050ce324 Added missing SVF_CLIENTMASK in g_public.h 2012-10-24 13:00:33 +02:00
Walter Julius Hennecke
f2b7356ed4 More reformating and cleanup 2012-10-17 16:26:50 +02:00
Walter Julius Hennecke
14a2f98330 Reformating and cleanup (RPG-X)
- reformated code for better readablility
- removed old /unused code
2012-10-17 16:06:05 +02:00
Harry Young
f98de9a8e1 Fixes to FX-System
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius Hennecke
cde51336e8 Removed old/commented code 2012-10-15 13:13:25 +02:00
Walter Julius 'GSIO01' Hennecke
fa51ff5a70 Sync with RPG-X2-rpgxEF Repo 2012-10-15 13:05:45 +02:00
Walter Julius 'GSIO01' Hennecke
def5d8ffd6 Added missing svFlag to g_public.h 2012-09-18 04:00:07 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius 'GSIO01' Hennecke
7f958b7651 Fixed some things ...
- fixed some unsecure code
- fixed lots of warnings
- removed some very long parts of commented code that is not used
anymore
2012-09-09 13:30:56 +02:00
Walter Julius 'GSIO01' Hennecke
725dfe17a1 Sync with RPG-X rpgxEF edition repo 2012-09-09 09:16:07 +02:00
Walter Julius Hennecke
71e23e32ac ... 2012-08-04 18:22:20 +02:00
Walter Julius Hennecke
0748cb7b59 Fixed compile errors and modified Makefile
- fixed compile errors while compiling the engine
- fixed a warning while compiling the engine
- modified Makefile to compile client, server and shared libs by default
2012-08-04 17:16:01 +02:00
Walter Hennecke
c8ca3f2f37 Updated ReadMes 2012-08-04 15:24:25 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
b90a89ea61 Fixes and other
- removed all #ifdefs ELITEFORCE nad #ifdefs XTRA
- changes to fix shader remapping
2012-08-01 15:29:19 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
0e225482a6 Added first changes towards rpgxEF (Note this won't compile yet) 2011-12-09 18:47:04 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00