rpgxef/code/game/g_main.c

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// Copyright (C) 1999-2000 Id Software, Inc.
//
#include "g_local.h"
#include "g_groups.h"
extern void BG_LoadItemNames(void);
extern qboolean BG_ParseRankNames ( char* fileName, rankNames_t rankNames[] );
//RPG-X: RedTechie
int RPGEntityCount; //Global entity count varible
level_locals_t level;
extern char races[256]; //this is evil!
extern qboolean levelExiting;
group_list_t group_list[MAX_GROUP_MEMBERS];
int group_count;
int numKilled;
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
int modificationCount; // for tracking changes
qboolean trackChange; // track this variable, and announce if changed
} cvarTable_t;
gentity_t g_entities[MAX_GENTITIES];
gclient_t g_clients[MAX_CLIENTS];
rankNames_t g_rankNames[MAX_RANKS];
g_classData_t g_classData[MAX_CLASSES];
vmCvar_t g_gametype;
vmCvar_t g_dmflags;
vmCvar_t g_friendlyFire;
vmCvar_t g_password;
vmCvar_t g_needpass;
vmCvar_t g_maxclients;
vmCvar_t g_maxGameClients;
vmCvar_t g_dedicated;
vmCvar_t g_speed;
vmCvar_t g_gravity;
vmCvar_t g_cheats;
vmCvar_t g_knockback;
vmCvar_t g_dmgmult;
vmCvar_t g_forcerespawn;
vmCvar_t g_inactivity;
vmCvar_t g_debugMove;
vmCvar_t g_debugDamage;
vmCvar_t g_debugAlloc;
vmCvar_t g_weaponRespawn;
vmCvar_t g_adaptRespawn;
vmCvar_t g_motd;
vmCvar_t g_synchronousClients;
vmCvar_t g_restarted;
vmCvar_t g_log;
vmCvar_t g_logSync;
vmCvar_t g_podiumDist;
vmCvar_t g_podiumDrop;
vmCvar_t g_allowVote;
vmCvar_t g_teamAutoJoin;
vmCvar_t g_teamForceBalance;
vmCvar_t g_banIPs;
vmCvar_t g_filterBan;
vmCvar_t g_banIDs; //TiM - Security ban system
vmCvar_t g_debugForward;
vmCvar_t g_debugRight;
vmCvar_t g_debugUp;
vmCvar_t g_language;
vmCvar_t g_holoIntro;
vmCvar_t g_intermissionTime;
vmCvar_t g_team_group_red;
vmCvar_t g_team_group_blue;
vmCvar_t g_random_skin_limit;
vmCvar_t g_classChangeDebounceTime;
//RPG-X: - RedTechie More CVAR INFO
vmCvar_t rpg_allowvote;
vmCvar_t rpg_chatsallowed;
vmCvar_t rpg_allowsuicide;
vmCvar_t rpg_selfdamage;
vmCvar_t rpg_rpg;
vmCvar_t rpg_kickspammers; //!< Specifies whether player that spam get kicked automatically.
vmCvar_t rpg_kicksuiciders; //!< Specifies whether player that sucide get kicked automatically.
vmCvar_t rpg_allowspmaps; //!< Specifies whether singleplayer maps can be loaded
vmCvar_t rpg_rangetricorder; //!< Maximum range the Tricorder can scan.
vmCvar_t rpg_rangehypo; //!< Maximum range of the Hypospray.
vmCvar_t rpg_norpgclasses;
vmCvar_t rpg_forceclasscolor; //!< Specifies whether class colors specified in the *.class file are enforced.
/*
* Ristrictions: nocloak = 1, noflight = 2
* Default value: 0
*/
vmCvar_t rpg_restrictions;
/*
* Which weapons do damage?
* Phaser = 1
* Crifle = 2
* TR116 = 4
* Grenade Laucher = 8
* Quantum Burst = 16
* Disruptor = 32
* Default value: 63
*/
vmCvar_t rpg_dmgFlags;
vmCvar_t rpg_noweapons; //!< Can be used to disable all weapons.
vmCvar_t rpg_welcomemessage; //!< Welcome message displayed when a player joins the server.
vmCvar_t rpg_timedmessagetime; //!< Delay between timed mesagges
vmCvar_t rpg_forcekillradius; //!< Specifies whether the forcekillradius command is avaible.
vmCvar_t rpg_forcekillradiuswaittime; //!< forcekillradius delay
vmCvar_t rpg_noclipspectating; //!< Specifies whether spectators uses clipping.
vmCvar_t rpg_chatarearange; //!< Maximumrange for area chat.
vmCvar_t rpg_forcefielddamage; //!< Damage a player takes when touching an admin force field
vmCvar_t rpg_invisibletripmines; //!< Specifies whether invisible tripmines are enabled.
vmCvar_t rpg_medicsrevive; //!< Are medics allowed to revive other players
vmCvar_t rpg_effectsgun; //!< Can be used to enable/disable the effects gun
vmCvar_t rpg_phaserdisintegrates; //!< If enabled phasers disintegrate players instead ob incapacitating them.
//! Kick player for n00bing after this ammount of kills
vmCvar_t rpg_kickAfterXkills; //RPG-X | Phenix | 06/04/2005
vmCvar_t rpg_rankSet; //!< Rankset to use
vmCvar_t rpg_passMessage; //RPG-X | TiM | 2/2/2006
//! If enabled the previous name of a player is displayed if the reconnects with a different one.
vmCvar_t rpg_renamedPlayers; //RPG-X | TiM | For players that disconnect, reconnect with dif names to try and be sneaky...
//! If enabled only one player can have a name at the same time.
vmCvar_t rpg_uniqueNames; //RPG-X | TiM | When active, only one player can have the same name on a server
//RPG-X | TiM | Cvars to make the rank system more controllable
vmCvar_t rpg_startingRank; //!< The rank players will start as, regardless
vmCvar_t rpg_maxRank; //!< Absolute rank players can set themselves to
vmCvar_t rpg_changeRanks; //!< If players are allowed to change ranks themselves
//TiM - height paramters
vmCvar_t rpg_maxHeight;
vmCvar_t rpg_minHeight;
vmCvar_t rpg_maxWeight;
vmCvar_t rpg_minWeight;
//! Classet to use
vmCvar_t rpg_classSet; //TiM: current server class configuration
vmCvar_t rpg_mapGiveFlags;
vmCvar_t rpg_scannablePanels; //!< Scan consoles and doors be scanned with the Tricorder
// Drop stuff
//! Enables weapon dropping
vmCvar_t rpg_allowWeaponDrop; //RPG-X | Marcin | 03/12/2008
//! Do weapons stay in inventory when a player drops them
vmCvar_t rpg_weaponsStay; //RPG-X | Marcin | 04/12/2008
//! Does a player drop his weapons when he dies
vmCvar_t rpg_dropOnDeath; //RPG-X | Marcin | 30/12/2008
//vmCvar_t rpg_flushDroppedOnDisconnect; //RPG-X | GSIO01 | 08/05/2009
// Weapon speeds
//! Speed for compression riffle projectiles
vmCvar_t rpg_rifleSpeed; //RPG-X | Marcin | 04/12/2008
//! Speed for disruptor projectiles
vmCvar_t rpg_disruptorSpeed; //RPG-X | Marcin | 04/12/2008
//! Speed for photon burst projectiles
vmCvar_t rpg_photonSpeed; //RPG-X | Marcin | 05/12/2008
//! Speed for altfire photon burst projectiles
vmCvar_t rpg_altPhotonSpeed; //RPG-X | Marcin | 06/12/2008
// Weapon delays
//! Fire delay for Compression Rifle
vmCvar_t rpg_rifleDelay; //RPG-X | Marcin | 06/12/2008
//! Fire delay for Disruptor
vmCvar_t rpg_disruptorDelay; //RPG-X | Marcin | 06/12/2008
//! Fire delay for photon burst primary fire
vmCvar_t rpg_photonDelay; //RPG-X | Marcin | 06/12/2008
//! Fire delay for photon burst secondary fire
vmCvar_t rpg_altPhotonDelay; //RPG-X | Marcin | 06/12/2008
//! Fire delay for TR116
vmCvar_t rpg_TR116Delay; //RPG-X | Marcin | 30/12/2008
//! Fire delay for Tricorder alt fire
vmCvar_t rpg_altTricorderDelay; //RPG-X | GSIO01 | 14/05/2009
// Weapon Damage
vmCvar_t rpg_rifleDamage;
vmCvar_t rpg_rifleAltDamage;
vmCvar_t rpg_phaserDamage;
vmCvar_t rpg_disruptorDamage;
vmCvar_t rpg_grenadeDamage;
vmCvar_t rpg_grenadeAltDamage;
vmCvar_t rpg_tr116Damage;
vmCvar_t rpg_photonDamage;
vmCvar_t rpg_photonAltDamage;
// Motd
//! Specifies the message of the day file
vmCvar_t rpg_motdFile; //RPG-X | Marcin | 23/12/2008
// Privacy
//! If enabled admins can the private chat messages
vmCvar_t rpg_respectPrivacy; //RPG-X | Marcin | 24/12/2008
// Weaps
vmCvar_t rpg_maxTricorders; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxPADDs; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxCups; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxPhasers; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxRifles; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxTR116s; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxAdminguns; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxPhotonbursts; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxDisruptors; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxMedkits; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxHyposprays; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxRegenerators; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxToolkits; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_maxHyperSpanners;//RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minTricorders; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minPADDs; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minCups; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minPhasers; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minRifles; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minTR116s; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minAdminguns; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minPhotonbursts; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minDisruptors; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minMedkits; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minHyposprays; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minRegenerators; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minToolkits; //RPG-X | Marcin | 30/12/2008
vmCvar_t rpg_minHyperSpanners;//RPG-X | Marcin | 30/12/2008
// respawn delay
//! Delay for respawn function
vmCvar_t rpg_fraggerSpawnDelay; //RPG-X | Marcin | 03/01/2009
// borg adaption
//! If enabled borg get immune to weapons after some time
vmCvar_t rpg_borgAdapt; //RPG-X | GSIO01 | 08/05/2009
//! Borg shield plays sound if hit?
vmCvar_t rpg_adaptUseSound; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptPhaserHits; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptPhotonHits; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptCrifleHits; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptDisruptorHits; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptTR116Hits; //RPG-X | GSIO01 | 08/05/2009
//! Number of hits before borg adapt to this weapon
vmCvar_t rpg_adaptGrenadeLauncherHits; //RPG-X | GSIO01 | 08/05/2009
//! Are player allowed to remodulate their weapons
vmCvar_t rpg_allowRemodulation; //RPG-X | GSIO01 | 10/05/2009
//! Can borg move through admin force fields
vmCvar_t rpg_borgMoveThroughFields; //RPG-X | GSIO01 | 19/05/2009
//! Delay for modulation
vmCvar_t rpg_RemodulationDelay;
// hypo melee
//! Can the hypospray be used as weapons
vmCvar_t rpg_hypoMelee;
// repairing breakables
//! Can be used to modify repairspeed
vmCvar_t rpg_repairModifier; //RPG-X | GSIO01 | 09/05/2009
// force field colors
//! Current force field color
vmCvar_t rpg_forceFieldColor; //RPG-X | GSIO01 | 09/05/2009
// modulation thingies //RPG-X | GSIO01 | 12/05/2009
vmCvar_t rpg_forceFieldFreq;
// calc lif travel duration by dec distance
//! Calculathe the travel durration of the turbolift by the difference between the deck numbers?
vmCvar_t rpg_calcLiftTravelDuration;
//! Can be used to modify the lift speed
vmCvar_t rpg_liftDurationModifier;
// admin vote override
//! Admins can override votes
vmCvar_t rpg_adminVoteOverride;
// server change
//! Enables/disables target_serverchange
vmCvar_t rpg_serverchange;
// SP level change
//! Allow target_levelchange to change the current level?
vmCvar_t rpg_allowSPLevelChange;
/* SQL Database */
vmCvar_t sql_use; //!< Use SQL? 1 = mysql, 2 = sqlite
// developer tools
vmCvar_t dev_showTriggers;
#ifdef G_LUA
// Print Lua debugging information into the game console?
vmCvar_t g_debugLua;
vmCvar_t lua_modules;
vmCvar_t lua_allowedModules;
#endif
vmCvar_t g_developer;
vmCvar_t rpg_spEasterEggs;
static cvarTable_t gameCvarTable[] = {
// don't override the cheat state set by the system
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{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
// noset vars
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{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
// latched vars
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{ &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_INIT | CVAR_ROM, 0, qfalse },
{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
// change anytime vars
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{ &g_dmflags, "dmflags", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_intermissionTime, "g_intermissionTime", "20", CVAR_ARCHIVE, 0, qtrue },
{ &g_log, "g_log", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_logSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_banIDs, "g_banIDs", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
{ &g_speed, "g_speed", "250", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue }, // Quake 3 default was 320.
{ &g_gravity, "g_gravity", "800", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
{ &g_knockback, "g_knockback", "500", 0, 0, qtrue },
{ &g_dmgmult, "g_dmgmult", "1", 0, 0, qtrue },
{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue }, // Quake 3 default (with 1 ammo weapons) was 5.
{ &g_adaptRespawn, "g_adaptrespawn", "1", 0, 0, qtrue }, // Make weapons respawn faster with a lot of players.
{ &g_forcerespawn, "g_forcerespawn", "0", 0, 0, qtrue }, // Quake 3 default was 20. This is more "user friendly".
{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
{ &g_motd, "g_motd", "", 0, 0, qfalse },
{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
{ &g_allowVote, "g_allowVote", "1", CVAR_SERVERINFO, 0, qfalse },
#if 0
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{ &g_debugForward, "g_debugForward", "0", 0, 0, qfalse },
{ &g_debugRight, "g_debugRight", "0", 0, 0, qfalse },
{ &g_debugUp, "g_debugUp", "0", 0, 0, qfalse },
#endif
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{ &g_language, "g_language", "", CVAR_ARCHIVE, 0, qfalse },
{ &g_holoIntro, "g_holoIntro", "1", CVAR_ARCHIVE, 0, qfalse },
{ &g_team_group_red, "g_team_group_red", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
{ &g_team_group_blue, "g_team_group_blue", "", CVAR_LATCH, 0, qfalse }, // Used to have CVAR_ARCHIVE
{ &g_random_skin_limit, "g_random_skin_limit", "4", CVAR_ARCHIVE, 0, qfalse },
{ &g_classChangeDebounceTime, "g_classChangeDebounceTime", "180", CVAR_ARCHIVE, 0, qfalse },
//RPG-X: RedTechie - RPG-X CVARS....duh....just for the slow ones
2012-11-11 23:05:34 +00:00
{ &rpg_allowvote, "rpg_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_chatsallowed, "rpg_chatsAllowed", "10", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_allowsuicide, "rpg_allowSuicide", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_selfdamage, "rpg_selfDamage", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_rpg, "rpg_rpg", "1", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_kickspammers, "rpg_kickSpammers", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_kicksuiciders, "rpg_kickSuiciders", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_allowspmaps, "rpg_allowSPMaps", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_rangetricorder, "rpg_rangeTricorder", "128", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_rangehypo, "rpg_rangeHypo", "32", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_norpgclasses, "rpg_noRPGClasses", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_forceclasscolor, "rpg_forceClassColor", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_restrictions, "rpg_restrictions", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_dmgFlags, "rpg_dmgFlags", "63", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_noweapons, "rpg_noWeapons", "0", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_welcomemessage, "rpg_welcomeMessage", "Welcome to the RPG-X Mod", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_timedmessagetime, "rpg_timedMessageTime", "5", CVAR_ARCHIVE, 0, qfalse }, //TiM : LATCH Not necessary here.
{ &rpg_forcekillradius, "rpg_forceKillRadius", "0", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
{ &rpg_forcekillradiuswaittime, "rpg_forceKillRadiusWaitTime", "45000", CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
{ &rpg_chatarearange, "rpg_chatAreaRange", "200", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue }, //Not latched (ie doesnt need server restart)
{ &rpg_forcefielddamage, "rpg_forcefieldDamage", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_invisibletripmines, "rpg_invisibleTripmines", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
{ &rpg_medicsrevive, "rpg_medicsRevive", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
{ &rpg_effectsgun, "rpg_effectsGun", "1", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
{ &rpg_phaserdisintegrates, "rpg_phaserDisintegrates", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_kickAfterXkills, "rpg_kickAfterNumkills", "2", CVAR_ARCHIVE, 0, qfalse }, //RPG-X | Phenix | 06/04/2005
{ &rpg_rankSet, "rpg_rankSet", RANKSET_DEFAULT, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
{ &rpg_passMessage, "rpg_passMessage", "", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_renamedPlayers, "rpg_renamedPlayers", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_uniqueNames, "rpg_uniqueNames", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_startingRank, "rpg_startingRank", "", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_maxRank, "rpg_maxRank", "", CVAR_ARCHIVE | CVAR_SERVERINFO, 0, qfalse },
{ &rpg_changeRanks, "rpg_changeRanks", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_classSet, "rpg_classSet", "rpgx_default", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
{ &rpg_maxHeight, "rpg_maxHeight", "1.15", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_minHeight, "rpg_minHeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_maxWeight, "rpg_maxWeight", "1.10", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_minWeight, "rpg_minWeight", "0.90", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_mapGiveFlags, "rpg_mapGiveFlags", "0", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
//TiM - maybe we can fix it later, but for now, disable it
2012-11-11 23:05:34 +00:00
{ &rpg_scannablePanels, "rpg_scannablePanels", "1", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO, 0, qfalse },
{ &rpg_allowWeaponDrop, "rpg_allowWeaponDrop", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 03/12/2008
{ &rpg_weaponsStay, "rpg_weaponsStay", "0", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 04/12/2008
{ &rpg_rifleSpeed, "rpg_rifleSpeed", "2700", 0, 0, qtrue }, // RPG-X | Marcin | 04/12/2008
{ &rpg_disruptorSpeed, "rpg_disruptorSpeed", "3000", 0, 0, qtrue },// RPG-X | Marcin | 04/12/2008
{ &rpg_photonSpeed, "rpg_photonSpeed", "1300", 0, 0, qtrue }, // RPG-X | Marcin | 05/12/2008
{ &rpg_altPhotonSpeed, "rpg_altPhotonSpeed", "650", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
{ &rpg_rifleDelay, "rpg_rifleDelay", "250", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
{ &rpg_disruptorDelay, "rpg_disruptorDelay", "700", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
{ &rpg_photonDelay, "rpg_photonDelay", "1200", 0, 0, qtrue }, // RPG-X | Marcin | 06/12/2008
{ &rpg_altPhotonDelay, "rpg_altPhotonDelay", "1600", 0, 0, qtrue },// RPG-X | Marcin | 06/12/2008
{ &rpg_TR116Delay, "rpg_TR116Delay", "500", 0, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_motdFile, "rpg_motdFile", "RPG-X_Motd.txt", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse }, // RPG-X | Marcin | 23/12/2008
{ &rpg_respectPrivacy, "rpg_respectPrivacy", "0", CVAR_ARCHIVE | CVAR_SERVERINFO , 0, qfalse }, // RPG-X | Marcin | 24/12/2008
{ &rpg_maxTricorders, "rpg_maxTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxPADDs, "rpg_maxPADDs", "10", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxCups, "rpg_maxCups", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxPhasers, "rpg_maxPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxRifles, "rpg_maxRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxTR116s, "rpg_maxTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxAdminguns, "rpg_maxAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxPhotonbursts, "rpg_maxPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxDisruptors, "rpg_maxDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxMedkits, "rpg_maxMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxHyposprays, "rpg_maxHyposprays", "2", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxRegenerators, "rpg_maxRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxToolkits, "rpg_maxToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_maxHyperSpanners, "rpg_maxHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minTricorders, "rpg_minTricorders", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minPADDs, "rpg_minPADDs", "5", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minCups, "rpg_minCups", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minPhasers, "rpg_minPhasers", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minRifles, "rpg_minRifles", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minTR116s, "rpg_minTR116s", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minAdminguns, "rpg_minAdminguns", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minPhotonbursts, "rpg_minPhotonbursts", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minDisruptors, "rpg_minDisruptors", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minMedkits, "rpg_minMedkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minHyposprays, "rpg_minHyposprays", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minRegenerators, "rpg_minRegenerators", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minToolkits, "rpg_minToolkits", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_minHyperSpanners, "rpg_minHyperSpanners", "1", CVAR_ARCHIVE, 0, qtrue }, // RPG-X | Marcin | 30/12/2008
{ &rpg_dropOnDeath, "rpg_dropItemsOnDeath", "1", CVAR_ARCHIVE, 0, qfalse }, // RPG-X | Marcin | 30/12/2008
{ &rpg_fraggerSpawnDelay, "rpg_fraggerSpawnDelay", "100", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_borgAdapt, "rpg_borgAdapt", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_hypoMelee, "rpg_hypoMelee", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptUseSound, "rpg_adaptUseSound", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptCrifleHits, "rpg_adaptCrifleHits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptDisruptorHits, "rpg_adaptDisruptorHits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptPhaserHits, "rpg_adaptPhaserHits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptPhotonHits, "rpg_adaptPhotonHits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptTR116Hits, "rpg_adaptTR116Hits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adaptGrenadeLauncherHits,"rpg_adaptGrenadeLauncherHits", "6", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_repairModifier, "rpg_repairModifier", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_forceFieldColor, "rpg_forceFieldColor", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_allowRemodulation, "rpg_allowRemodulation", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_forceFieldFreq, "rpg_forceFieldFreq", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_calcLiftTravelDuration, "rpg_calcLiftTravelDuration", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_liftDurationModifier, "rpg_liftDurationModifier" , "0.5", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_altTricorderDelay, "rpg_altTricorderDelay", "1000", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_borgMoveThroughFields, "rpg_borgMoveThroughFields", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_RemodulationDelay, "rpg_RemodulationDelay", "5000", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_adminVoteOverride, "rpg_adminVoteOverride", "1", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_serverchange, "rpg_serverchange", "0", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_allowSPLevelChange, "rpg_allowSPLevelChange", "1", CVAR_ARCHIVE | CVAR_LATCH, 0, qfalse },
{ &rpg_spEasterEggs, "rpg_spEasterEggs", "0", CVAR_ARCHIVE, 0, qfalse },
{ &dev_showTriggers, "dev_showTriggers", "0", CVAR_ARCHIVE, 0, qfalse },
{ &sql_use, "sql_use", "0", CVAR_ARCHIVE, 0, qfalse },
#ifdef G_LUA
2012-11-11 23:05:34 +00:00
{ &g_debugLua, "g_debugLua", "0", 0, 0, qfalse },
{ &lua_allowedModules, "lua_allowedModules", "", 0, 0, qfalse },
{ &lua_modules, "lua_modules", "", 0, 0, qfalse },
#endif
2012-11-11 23:05:34 +00:00
{ &rpg_rifleDamage, "rpg_rifleDamage", "75", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_rifleAltDamage, "rpg_rifleAltDamage", "16", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_phaserDamage, "rpg_phaserDamage", "55", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_disruptorDamage, "rpg_disruptorDamage", "80", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_grenadeDamage, "rpg_grenadeDamage", "75", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_grenadeAltDamage, "rpg_grenadeAltDamage", "80", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_tr116Damage, "rpg_tr116Damage", "150", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_photonDamage, "rpg_photonDamage", "140", CVAR_ARCHIVE, 0, qfalse },
{ &rpg_photonAltDamage, "rpg_photonAltDamage", "140", CVAR_ARCHIVE, 0, qfalse },
{ &g_developer, "g_developer", "0", CVAR_ARCHIVE, 0, qfalse }
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[0] );
2012-11-11 23:05:34 +00:00
static void G_InitGame( int levelTime, int randomSeed, int restart );
static void G_RunFrame( int levelTime );
void G_ShutdownGame( int restart );
2012-11-11 23:05:34 +00:00
static void CheckExitRules( void );
//=============================
//** begin code
/*
================
vmMain
This is the only way control passes into the module.
This MUST be the very first function compiled into the .q3vm file
================
*/
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
return 0;
case GAME_SHUTDOWN:
G_ShutdownGame( arg0 );
return 0;
case GAME_CLIENT_CONNECT:
2012-11-11 23:05:34 +00:00
return (size_t)ClientConnect( arg0, (qboolean)arg1, (qboolean)arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;
case GAME_CLIENT_USERINFO_CHANGED:
ClientUserinfoChanged( arg0 ); //TiM - this means a user just tried to change it
return 0;
case GAME_CLIENT_DISCONNECT:
ClientDisconnect( arg0 );
return 0;
case GAME_CLIENT_BEGIN:
ClientBegin( arg0, qtrue, qfalse, qtrue );
return 0;
case GAME_CLIENT_COMMAND:
ClientCommand( arg0 );
return 0;
case GAME_RUN_FRAME:
G_RunFrame( arg0 );
return 0;
case GAME_CONSOLE_COMMAND:
//RPG-X : TiM - plagiarised Red's logic from SFEFMOD here lol
return ConsoleCommand();
case BOTAI_START_FRAME:
return BotAIStartFrame( arg0 );
}
return -1;
}
void QDECL G_PrintfClientAll(const char *fmt, ...) {
va_list argptr;
char text[1024];
va_start (argptr, fmt);
vsprintf (text, fmt, argptr);
va_end (argptr);
trap_SendServerCommand(-1, va("print \"%s\n\"", text));
}
void QDECL G_PrintfClient(gentity_t *ent, const char *fmt, ...) {
va_list argptr;
char text[1024];
va_start (argptr, fmt);
vsprintf (text, fmt, argptr);
va_end (argptr);
#ifdef G_LUA
LuaHook_G_ClientPrint(text, ent-g_entities);
#endif
trap_SendServerCommand(ent-g_entities, va("print \"%s\n\"", text));
}
void QDECL G_Printf( const char *fmt, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, fmt);
vsprintf (text, fmt, argptr);
va_end (argptr);
if(trap_Cvar_VariableIntegerValue("developer")) {
}
#ifdef G_LUA
// Lua API callbacks
LuaHook_G_Print(text);
#endif
trap_Printf( text );
}
void QDECL G_Error( const char *fmt, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, fmt);
vsprintf (text, fmt, argptr);
va_end (argptr);
#ifdef G_LUA
G_LuaShutdown();
#endif
trap_Error( text );
}
stringID_table_t WeaponTable[] = {
{ ENUM2STRING(WP_2) },
{ ENUM2STRING(WP_3) },
{ ENUM2STRING(WP_4) },
{ ENUM2STRING(WP_5) },
{ ENUM2STRING(WP_6) },
{ ENUM2STRING(WP_7) },
{ ENUM2STRING(WP_8) },
{ ENUM2STRING(WP_9) },
{ ENUM2STRING(WP_10) },
{ ENUM2STRING(WP_11) },
{ ENUM2STRING(WP_12) },
{ ENUM2STRING(WP_13) },
{ ENUM2STRING(WP_14) },
{ ENUM2STRING(WP_15) },
{ NULL, -1 }
};
/**************************
G_LoadClassData
TiM: Loads a ".class" file
and parses the class data
for utilization on the server
and transfer to clients
**************************/
static qboolean G_LoadClassData( char* fileName )
{
char *buffer;
char *textPtr, *token;
int fileLen;
fileHandle_t f;
qboolean classValid=qfalse;
int classIndex=0;
int weapon;
int i;
//Init the storage place
memset( &g_classData, 0, sizeof ( g_classData ) );
fileLen = trap_FS_FOpenFile( fileName, &f, FS_READ );
if ( !f ) {
G_Printf( S_COLOR_RED "ERROR: File %s not found.\n", fileName );
return qfalse;
}
buffer = (char *)malloc((fileLen+1) * sizeof(char));
if(!buffer) {
G_Printf( S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", (fileLen+1) * sizeof(char) );
trap_FS_FCloseFile( f );
return qfalse;
}
trap_FS_Read( buffer, fileLen, f );
buffer[fileLen] = 0;
trap_FS_FCloseFile( f );
COM_BeginParseSession();
textPtr = buffer;
token = COM_Parse( &textPtr );
if ( !token[0] ) {
G_Printf( S_COLOR_RED "ERROR: No data was found when going to parse the file!\n" );
free(buffer);
return qfalse;
}
if ( Q_stricmpn( token, "{", 1 ) ) {
G_Printf( S_COLOR_RED "ERROR: File did not start with a '{' symbol!\n" );
free(buffer);
return qfalse;
}
while ( 1 )
{
if ( classIndex >= MAX_CLASSES )
break;
if ( !Q_stricmpn( token, "{", 1 ) )
{
while ( 1 )
{
token = COM_Parse( &textPtr );
if (!token[0]) {
break;
}
if ( !Q_stricmpn( token, "consoleName", 11 ) )
{
if ( COM_ParseString( &textPtr, &token ) )
{
G_Printf( S_COLOR_RED "ERROR: Invalid class console name in class index: %i.\n", classIndex );
SkipBracedSection( &textPtr );
continue;
}
Q_strncpyz( g_classData[classIndex].consoleName, token, sizeof( g_classData[classIndex].consoleName ) );
classValid = qtrue;
continue;
}
if ( !Q_stricmpn( token, "formalName", 11 ) )
{
if ( COM_ParseString( &textPtr, &token ) )
{
G_Printf( S_COLOR_RED "ERROR: Invalid class formal name in class index: %i.\n", classIndex );
SkipBracedSection( &textPtr );
continue;
}
Q_strncpyz( g_classData[classIndex].formalName, token, sizeof( g_classData[classIndex].formalName ) );
classValid = qtrue;
continue;
}
if ( !Q_stricmpn( token, "message", 7 ) )
{
if ( COM_ParseString( &textPtr, &token ) )
{
G_Printf( S_COLOR_RED "ERROR: Invalid class message in class index: %i.\n", classIndex );
continue;
}
Q_strncpyz( g_classData[classIndex].message, token, sizeof( g_classData[classIndex].message ) );
continue;
}
if ( !Q_stricmpn( token, "modelSkin", 9 ) )
{
if ( COM_ParseString( &textPtr, &token ) )
{
G_Printf( S_COLOR_RED "ERROR: Invalid class skin color in class index: %i.\n", classIndex );
continue;
}
Q_strncpyz( g_classData[classIndex].modelSkin, token, sizeof( g_classData[classIndex].modelSkin ) );
continue;
}
if ( !Q_stricmpn( token, "weapons", 7) )
{
token = COM_Parse( &textPtr );
if ( Q_stricmpn( token, "{", 1 ) )
{
G_Printf( S_COLOR_RED "No opening bracket found for weapons field in class: %i.\n", classIndex );
SkipRestOfLine( &textPtr );
continue;
}
//sub loop
while ( 1 )
{
token = COM_Parse( &textPtr );
if ( !token[0] )
break;
if ( !Q_stricmpn( token, "|", 1 ) )
continue;
if ( !Q_stricmpn( token, "}", 1 ) )
break;
if( !Q_stricmpn( token, "WP_", 3 ) )
{
weapon = GetIDForString( WeaponTable, token );
if ( weapon >= 0 )
{
g_classData[classIndex].weaponsFlags |= ( 1 << weapon );
continue;
}
}
}
continue;
}
if ( !Q_stricmpn( token, "admin", 5 ) )
{
if ( COM_ParseInt( &textPtr, &g_classData[classIndex].isAdmin ) )
{
G_Printf( S_COLOR_RED "ERROR: Class admin check for class %i was invalid.\n", classIndex );
continue;
}
continue;
}
if ( !Q_stricmpn( token, "marine", 6 ) )
{
if ( COM_ParseInt( &textPtr, &g_classData[classIndex].isMarine ) )
{
G_Printf( S_COLOR_RED "ERROR: Class marine check for class %i was invalid.\n", classIndex );
continue;
}
continue;
}
if ( !Q_stricmpn( token, "medical", 7 ) )
{
if ( COM_ParseInt( &textPtr, &g_classData[classIndex].isMedical ) )
{
G_Printf( S_COLOR_RED "ERROR: Class medic check for class %i was invalid.\n", classIndex );
continue;
}
continue;
}
if( !Q_stricmpn( token, "isBorg", 6 ) )
{
if( COM_ParseInt( &textPtr, &g_classData[classIndex].isBorg ) )
{
G_Printf( S_COLOR_RED "ERROR: Class borg check for class %i was invalid.\n", classIndex );
continue;
}
continue;
}
if ( !Q_stricmpn( token, "n00b", 4 ) )
{
if ( COM_ParseInt( &textPtr, &g_classData[classIndex].isn00b ) )
{
G_Printf( S_COLOR_RED "ERROR: Class n00b check for class %i was invalid.\n", classIndex );
continue;
}
continue;
}
//skip the client-side specific entries since they interfere with the parsing
if ( !Q_stricmpn( token, "radarColor", 10 )
|| !Q_stricmpn( token, "iconColor", 9 )
|| !Q_stricmpn( token, "hasRanks", 8 )
|| !Q_stricmpn( token, "noShow", 6 )
)
{
SkipRestOfLine( &textPtr );
continue;
}
if ( !Q_stricmpn( token, "}", 1 ) )
{
break;
}
}
if ( classValid )
{
classIndex++;
classValid = qfalse;
}
}
token = COM_Parse( &textPtr );
if (!token[0])
{
break;
}
}
free(buffer);
//build ourselves custom CVARs for each class
for ( i=0; g_classData[i].consoleName[0] && i < MAX_CLASSES; i++ )
{
trap_Cvar_Register( NULL, va("rpg_%sPass", g_classData[i].consoleName ), g_classData[i].consoleName, CVAR_ARCHIVE );
trap_Cvar_Register( NULL, va("rpg_%sFlags", g_classData[i].consoleName ), va("%i", g_classData[i].weaponsFlags), CVAR_ARCHIVE );
}
if ( classIndex > 0 )
{
return qtrue;
}
else
{
G_Printf( S_COLOR_RED "ERROR: No valid classes were found.\n");
return qfalse;
}
}
void BG_LanguageFilename(char *baseName,char *baseExtension,char *finalName);
void SP_target_location (gentity_t *ent);
static void G_LoadTimedMessages(void) {
fileHandle_t f;
char* buffer;
char* ptr;
char* message;
int len;
int i, n;
len = trap_FS_FOpenFile("timedmessages.cfg", &f, FS_READ);
if(!len) return;
buffer = (char *)malloc(sizeof(char) * (len+1));
if(!buffer) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i byte.\n", (len+1) * sizeof(char) );
trap_FS_FCloseFile(f);
return;
}
memset(buffer, 0, len+1);
level.timedMessages = create_list();
if(!level.timedMessages) {
trap_FS_FCloseFile(f);
free(buffer);
return;
}
trap_FS_Read(buffer, len, f);
ptr = buffer;
for(i = 0; i < 10; i++) {
for(n = 0; ptr[n] != ';' && ptr[n] != 0; n++);
if(ptr[n] == 0) break;
message = (char *)malloc(sizeof(char)*(n+1));
if(!message) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i byte.\n", (n+1) * sizeof(char) );
trap_FS_FCloseFile(f);
free(buffer);
if(level.timedMessages != NULL) {
destroy_list(level.timedMessages);
}
return;
}
memset(message, 0, sizeof(message));
strncpy(message, ptr, n);
list_add(level.timedMessages, message, strlen(message));
ptr += strlen(message)+1;
}
trap_FS_FCloseFile(f);
free(buffer);
}
holoData_t holoData;
static void G_LoadHolodeckFile(void) {
char fileRoute[MAX_QPATH];
char mapRoute[MAX_QPATH];
char *info;
fileHandle_t f;
char *buffer;
int file_len;
char *txtPtr, *token;
int numProgs = 0;
info = (char *)malloc(MAX_INFO_STRING * sizeof(char));
if(!info) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i byte.\n", MAX_INFO_STRING * sizeof(char) );
return;
}
//get the map name out of the server data
trap_GetServerinfo( info, MAX_INFO_STRING * sizeof(char) );
//setup the file route
Com_sprintf( mapRoute, sizeof( mapRoute ), "maps/%s", Info_ValueForKey( info, "mapname" ) );
BG_LanguageFilename( mapRoute, "holodeck", fileRoute );
file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
free(info);
if ( !file_len ) return;
buffer = (char *)malloc(32000 * sizeof(char));
if(!buffer) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", 32000 * sizeof(char) );
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read( buffer, file_len, f );
if ( !buffer[0] )
{
G_Printf( S_COLOR_RED "ERROR: Couldn't read in file: %s!\n", fileRoute );
trap_FS_FCloseFile( f );
free(buffer);
return;
}
buffer[file_len] = '\0';
trap_FS_FCloseFile( f );
memset(&holoData, 0, sizeof(holoData));
COM_BeginParseSession();
txtPtr = buffer;
while(1) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmpn(token, "HolodeckData", 12)) {
token = COM_Parse(&txtPtr);
if(Q_stricmpn(token, "{", 1)) {
G_Printf( S_COLOR_RED "ERROR: HolodeckData had no opening brace ( { )!\n");
continue;
}
while(Q_stricmpn(token, "}", 1)) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmpn(token, "Program", 7)) {
token = COM_Parse(&txtPtr);
if(Q_stricmpn(token, "[", 1)) {
G_Printf( S_COLOR_RED "ERROR: Program had no opening brace ( [ )!\n");
continue;
}
// expected format:
// <string> - target notnull
// <string> - name
// <string> - desc1
// <string> - desc2
// <string> - image
while(Q_stricmpn(token, "]", 1)) {
if(!token[0]) break;
if(numProgs >= 5) {
free(buffer);
return;
}
// targetname of info_notnull
token = COM_Parse(&txtPtr);
Q_strncpyz(holoData.target[numProgs], token, sizeof(holoData.target[numProgs]));
// parse name
token = COM_Parse(&txtPtr);
Q_strncpyz(holoData.name[numProgs], token, sizeof(holoData.name[numProgs]));
// parse desc1
token = COM_Parse(&txtPtr);
Q_strncpyz(holoData.desc1[numProgs], token, sizeof(holoData.desc1[numProgs]));
// parse desc2
token = COM_Parse(&txtPtr);
Q_strncpyz(holoData.desc2[numProgs], token, sizeof(holoData.desc2[numProgs]));
// parse image
token = COM_Parse(&txtPtr);
Q_strncpyz(holoData.image[numProgs], token, sizeof(holoData.image[numProgs]));
holoData.active = -1;
numProgs++;
token = COM_Parse(&txtPtr);
}
}
}
}
}
holoData.numProgs = numProgs;
free(buffer);
}
srvChangeData_t srvChangeData;
static void G_LoadServerChangeFile(void) {
char fileRoute[MAX_QPATH];
fileHandle_t f;
char *buffer;
int file_len;
char *txtPtr, *token;
int cnt = 0;
int i = 0;
BG_LanguageFilename("serverchange", "cfg", fileRoute);
file_len = trap_FS_FOpenFile(fileRoute, &f, FS_READ);
if(!file_len)
return;
buffer = (char *)malloc(32000 * sizeof(char));
if(!buffer) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", 32000 * sizeof(char) );
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read(buffer, file_len, f);
if ( !buffer[0] )
{
G_Printf( S_COLOR_RED "ERROR: Couldn't read in file: %s!\n", fileRoute );
trap_FS_FCloseFile( f );
free(buffer);
return;
}
buffer[file_len] = '\0';
trap_FS_FCloseFile(f);
memset(&srvChangeData, 0, sizeof(srvChangeData));
COM_BeginParseSession();
txtPtr = buffer;
while(1) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmp(token, "ServerChangeConfig")) {
token = COM_Parse( &txtPtr );
if ( Q_strncmp( token, "{", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: ServerChangeConfig had no opening brace ( { )!\n" );
continue;
}
while(Q_strncmp(token, "}", 1)) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmp(token, "Server")) {
token = COM_Parse(&txtPtr);
if ( Q_strncmp( token, "[", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: Server had no opening brace ( [ )!\n" );
continue;
}
token = COM_Parse(&txtPtr);
while(Q_strncmp(token, "]", 1)) {
if(!token[0]) break;
if(cnt > 12) break;
if(cnt % 2 == 0)
Q_strncpyz(srvChangeData.ip[i], token, sizeof(srvChangeData.ip[i]));
else
Q_strncpyz(srvChangeData.name[i], token, sizeof(srvChangeData.name[i]));
cnt++;
if(cnt % 2 == 0)
i++;
token = COM_Parse(&txtPtr);
}
}
}
}
}
free(buffer);
}
mapChangeData_t mapChangeData;
static void G_LoadMapChangeFile(void) {
char fileRoute[MAX_QPATH];
fileHandle_t f;
char *buffer;
int file_len;
char *txtPtr, *token;
int cnt = 0;
int i = 0;
BG_LanguageFilename("mapchange", "cfg", fileRoute);
file_len = trap_FS_FOpenFile(fileRoute, &f, FS_READ);
if(!file_len)
return;
buffer = (char *)malloc(32000 * sizeof(char));
if(!buffer) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", 32000 * sizeof(char) );
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read(buffer, file_len, f);
if ( !buffer[0] )
{
G_Printf( S_COLOR_RED "ERROR: Couldn't read in file: %s!\n", fileRoute );
trap_FS_FCloseFile( f );
free(buffer);
return;
}
buffer[file_len] = '\0';
trap_FS_FCloseFile(f);
memset(&srvChangeData, 0, sizeof(srvChangeData));
COM_BeginParseSession();
txtPtr = buffer;
while(1) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmp(token, "MapChangeConfig")) {
token = COM_Parse( &txtPtr );
if ( Q_strncmp( token, "{", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: MapChangeConfig had no opening brace ( { )!\n" );
continue;
}
while(Q_strncmp(token, "}", 1)) {
token = COM_Parse(&txtPtr);
if(!token[0]) break;
if(!Q_stricmp(token, "Map")) {
token = COM_Parse(&txtPtr);
if ( Q_strncmp( token, "[", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: Server had no opening brace ( [ )!\n" );
continue;
}
token = COM_Parse(&txtPtr);
while(Q_strncmp(token, "]", 1)) {
if(!token[0]) break;
if(cnt > 12) break;
if(cnt % 2 == 0)
Q_strncpyz(mapChangeData.name[i], token, sizeof(mapChangeData.name[i]));
else
Q_strncpyz(mapChangeData.bspname[i], token, sizeof(mapChangeData.bspname[i]));
cnt++;
if(cnt % 2 == 0)
i++;
token = COM_Parse(&txtPtr);
}
}
}
}
}
free(buffer);
}
static void G_LoadLocationsFile( void )
{
char fileRoute[MAX_QPATH];
char mapRoute[MAX_QPATH];
char *serverInfo;
2012-10-26 11:21:46 +00:00
fileHandle_t f;
char *buffer;
2012-10-26 11:21:46 +00:00
int file_len;
char *textPtr, *token;
vec3_t origin, angles;
gentity_t *ent;
char *desc;
2012-10-26 11:21:46 +00:00
int rest;
serverInfo = (char *)malloc(MAX_INFO_STRING * sizeof(char));
if(!serverInfo) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", MAX_INFO_STRING * sizeof(char));
return;
}
//get the map name out of the server data
trap_GetServerinfo( serverInfo, MAX_INFO_STRING * sizeof(char) );
//setup the file route
Com_sprintf( mapRoute, sizeof( mapRoute ), "maps/%s", Info_ValueForKey( serverInfo, "mapname" ) );
BG_LanguageFilename( mapRoute, "locations", fileRoute );
file_len = trap_FS_FOpenFile( fileRoute, &f, FS_READ );
free(serverInfo);
if ( !file_len )
return;
buffer = (char *)malloc((file_len+1) * sizeof(char));
if(!buffer) {
G_Printf(S_COLOR_RED "ERROR: Was unable to allocate %i bytes.\n", (file_len+1) * sizeof(char));
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read( buffer, file_len, f );
if ( !buffer[0] )
{
G_Printf( S_COLOR_RED "ERROR: Couldn't read in file: %s!\n", fileRoute );
trap_FS_FCloseFile( f );
free(buffer);
return;
}
buffer[file_len] = '\0';
trap_FS_FCloseFile( f );
G_Printf( "Locations file %s located. Proceeding to load scan data.\n", fileRoute ); //GSIO01: why did this say "Usables file ..."? lol ;)
COM_BeginParseSession();
textPtr = buffer;
while( 1 )
{
token = COM_Parse( &textPtr );
if ( !token[0] )
break;
if(!Q_strncmp( token, "LocationsList2", 19 )) { // new style locations list with restricted locations
token = COM_Parse( &textPtr );
if ( Q_strncmp( token, "{", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: LocationsList2 had no opening brace ( { )!\n" );
continue;
}
//expected format is "<origin> <angle> <int> <string>"
while ( Q_strncmp( token, "}", 1 ) )
{
if ( !token[0] )
break;
//Parse origin
if ( COM_ParseVec3( &textPtr, origin ) )
{
G_Printf( S_COLOR_RED "Invalid origin entry in %s!\n", fileRoute );
free(buffer);
return;
}
//Parse angles
if ( COM_ParseVec3( &textPtr, angles ) )
{
G_Printf( S_COLOR_RED "Invalid origin entry in %s!\n", fileRoute );
free(buffer);
return;
}
//Pars restriction value
if( COM_ParseInt( &textPtr, &rest ) )
{
G_Printf( S_COLOR_RED "Invalid restriction entry in %s!\n", fileRoute );
free(buffer);
return;
}
//Parse Location string
token = COM_ParseExt( &textPtr, qfalse );
if ( !token[0] )
{
G_Printf( S_COLOR_RED "Invalid string desc entry in %s!\n", fileRoute );
free(buffer);
return;
}
desc = token;
//create a new entity
ent = G_Spawn();
if ( !ent )
{
G_Printf( S_COLOR_RED "Couldn't create entity in %s!\n", fileRoute );
free(buffer);
return;
}
ent->classname = "target_location";
//copy position data
VectorCopy( origin, ent->s.origin );
VectorCopy( angles, ent->s.angles );
//copy string
ent->message = G_NewString( desc );
//copy desc into target as well
ent->target = ent->targetname = G_NewString( desc );
// copy restriction value
ent->sound1to2 = rest;
//initiate it as a location ent
SP_target_location( ent );
//reset the ent
ent = NULL;
//--
token = COM_Parse( &textPtr );
}
} else if ( !Q_strncmp( token, "LocationsList", 18 ) ) // old stly locations file
{
token = COM_Parse( &textPtr );
if ( Q_strncmp( token, "{", 1 ) != 0 )
{
G_Printf( S_COLOR_RED "ERROR: LocationsList had no opening brace ( { )!\n" );
continue;
}
//expected format is "<origin> <angle> <string>"
while ( Q_strncmp( token, "}", 1 ) )
{
if ( !token[0] )
break;
//Parse origin
if ( COM_ParseVec3( &textPtr, origin ) )
{
G_Printf( S_COLOR_RED "Invalid origin entry in %s!\n", fileRoute );
free(buffer);
return;
}
//Parse angles
if ( COM_ParseVec3( &textPtr, angles ) )
{
G_Printf( S_COLOR_RED "Invalid origin entry in %s!\n", fileRoute );
free(buffer);
return;
}
//Parse Location string
token = COM_ParseExt( &textPtr, qfalse );
if ( !token[0] )
{
G_Printf( S_COLOR_RED "Invalid string desc entry in %s!\n", fileRoute );
free(buffer);
return;
}
desc = token;
//create a new entity
ent = G_Spawn();
if ( !ent )
{
G_Printf( S_COLOR_RED "Couldn't create entity in %s!\n", fileRoute );
free(buffer);
return;
}
ent->classname = "target_location";
//copy position data
VectorCopy( origin, ent->s.origin );
VectorCopy( angles, ent->s.angles );
//copy string
ent->message = G_NewString( desc );
//copy desc into target as well
ent->target = ent->targetname = G_NewString( desc );
//initiate it as a location ent
SP_target_location( ent );
//reset the ent
ent = NULL;
//--
token = COM_Parse( &textPtr );
}
}
}
free(buffer);
}
#define MAX_GROUP_FILE_SIZE 5000
char *G_searchGroupList(const char *name)
{
char *text_p = NULL, *slash = NULL;
char text[MAX_GROUP_FILE_SIZE];
int i;
char mod_name[200];
memset (races, 0, sizeof(races));
memset (text, 0, sizeof(text));
// check to see if there is a '/' in the name
Q_strncpyz(mod_name, name, sizeof(mod_name));
slash = strstr( mod_name, "/" );
if ( slash != NULL )
{//drop the slash and everything after it for the purpose of finding the model name in th group
*slash = 0;
}
// find the name in the group list
for (i=0; i<group_count; i++)
{
if (!Q_stricmp(mod_name, group_list[i].name))
{
text_p = group_list[i].text;
break;
}
}
// did we find this group in the list?
if (i == group_count)
{
Com_sprintf(races, sizeof(races), "unknown");
}
else
{
Com_sprintf(races, sizeof(races), "%s", text_p);
}
return races;
}
/*
================
G_FindTeams
Chain together all entities with a matching team field.
Entity teams are used for item groups and multi-entity mover groups.
All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
All but the last will have the teamchain field set to the next one
================
*/
2012-11-11 23:05:34 +00:00
static void G_FindTeams( void ) {
gentity_t *e, *e2;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){
if (!e->inuse)
continue;
if (!e->team)
continue;
if (e->flags & FL_TEAMSLAVE)
continue;
if ( e->classname && Q_stricmp( "func_door", e->classname ) != 0 )
{//not a door
if ( Q_stricmp( "1", e->team ) == 0 || Q_stricmp( "2", e->team ) == 0 )
{//is trying to tell us it belongs to the TEAM_RED or TEAM_BLUE
continue;
}
}
e->teammaster = e;
c++;
c2++;
for (j=i+1, e2=e+1 ; j < level.num_entities ; j++,e2++)
{
if (!e2->inuse)
continue;
if (!e2->team)
continue;
if (e2->flags & FL_TEAMSLAVE)
continue;
if (!strcmp(e->team, e2->team))
{
c2++;
e2->teamchain = e->teamchain;
e->teamchain = e2;
e2->teammaster = e;
e2->flags |= FL_TEAMSLAVE;
// make sure that targets only point at the master
if ( e2->targetname ) {
e->targetname = e2->targetname;
e2->targetname = NULL;
}
}
}
}
G_Printf ("%i teams with %i entities\n", c, c2);
}
/*
=================
G_RegisterCvars
=================
*/
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static void G_RegisterCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = gameCvarTable ; i < gameCvarTableSize ; i++, cv++ )
{
if ( rpg_rpg.integer != 0 )
{
trap_Cvar_Set( "g_gametype", "0" );//RPG-X: RedTechie - Make sure we keep gametype at 0
}
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
if ( cv->vmCvar )
{
cv->modificationCount = cv->vmCvar->modificationCount;
}
}
// check some things
if ( g_gametype.integer < 0 || g_gametype.integer >= GT_MAX_GAME_TYPE ) {
G_Printf( "g_gametype %i is out of range, defaulting to 0\n", g_gametype.integer );
trap_Cvar_Set( "g_gametype", "0" );
}
}
/*
=================
G_UpdateCvars
=================
*/
2012-11-11 23:05:34 +00:00
static void G_UpdateCvars( void )
{
int i;
cvarTable_t *cv;
for ( i = 0, cv = gameCvarTable ; i < gameCvarTableSize ; i++, cv++ )
{
if ( cv->vmCvar )
{
trap_Cvar_Update( cv->vmCvar );
if ( cv->modificationCount != cv->vmCvar->modificationCount )
{
cv->modificationCount = cv->vmCvar->modificationCount;
if ( cv->trackChange )
{
if ( !levelExiting )
{//no need to do this during level changes
//RPG-X: J2J - Don't show gravity changed messages any more (for the gravity target ents)
if(Q_stricmp(cv->cvarName,"g_gravity") != 0)
{
trap_SendServerCommand( -1, va("print \"Server: %s changed to %s\n\"",
cv->cvarName, cv->vmCvar->string ) );
}
}
}
}
}
}
}
extern int altAmmoUsage[];
extern team_t borgTeam;
extern team_t initialBorgTeam;
2012-11-11 23:05:34 +00:00
static void G_InitModRules( void )
{
numKilled = 0;
}
static void Dev_ShowTriggers(gentity_t *ent) {
int i;
gentity_t *tar;
ent->nextthink = level.time + 9500;
for(i = 0; i < MAX_GENTITIES; i++) {
if((tar = &g_entities[i]) == NULL) continue;
if(!Q_stricmpn(tar->classname, "trigger_", 8)) {
if(!Q_stricmp(tar->classname, "trigger_always")) continue;
if(tar->r.svFlags & SVF_NOCLIENT)
tar->r.svFlags ^= SVF_NOCLIENT;
trap_LinkEntity(ent);
if(!Q_stricmpn(tar->classname, "trigger_push", 13))
G_AddEvent(tar, EV_TRIGGER_SHOW, 1);
else
G_AddEvent(tar, EV_TRIGGER_SHOW, 0);
}
}
}
/*
============
G_InitGame
============
*/
extern int lastKillTime[];
extern int LastFKRadius[]; //(RPG-X J2J) added so array can be initialised to 0 first.
extern RPGX_SiteTOSiteData TransDat[]; //(RPG-X J2J) added for tricorder transporter
extern RPGX_DragData DragDat[];
void G_InitGame( int levelTime, int randomSeed, int restart ) {
int i;
char fileName[MAX_QPATH];
float messageTime;
G_Printf ("------- Game Initialization -------\n");
G_Printf ("gamename: %s\n", GAMEVERSION);
G_Printf ("gamedate: %s\n", __DATE__);
init_tonextint(qtrue);
srand( randomSeed );
numKilled = 0;
level.numObjectives = 0;//no objectives by default
G_RegisterCvars();
G_ProcessIPBans();
G_ProcessIDBans();
G_InitMemory();
//G_initGroupsList();
BG_LoadItemNames();
// set some level globals
memset( &level, 0, sizeof( level ) );
//Class loader
memset( fileName, 0, sizeof( fileName ) );
Com_sprintf( fileName, sizeof( fileName ), "ext_data/classes/%s.classes", rpg_classSet.string );
if ( !G_LoadClassData( fileName ) )
{
G_Printf( S_COLOR_RED "ERROR: Could not load class set %s. Reverting to default.\n", fileName );
trap_Cvar_Set( "rpg_classSet", CLASS_DEFAULT );
if ( !G_LoadClassData( va( "ext_data/classes/%s.classes", CLASS_DEFAULT ) ) )
{
G_Error( "Could not load default class set: %s", CLASS_DEFAULT );
}
}
//Rank Loader
memset( fileName, 0, sizeof( fileName ) );
Com_sprintf( fileName, sizeof( fileName ), "ext_data/ranksets/%s.ranks", rpg_rankSet.string );
if ( !BG_ParseRankNames( fileName, g_rankNames ) )
{
G_Printf( S_COLOR_RED "ERROR: Could not load rankset %s. Reverting to default.\n", fileName );
trap_Cvar_Set( "rpg_rankSet", RANKSET_DEFAULT );
if ( !BG_ParseRankNames( va( "ext_data/ranksets/%s.ranks", RANKSET_DEFAULT ), g_rankNames ) )
{
G_Error( "Could not load default rankset: %s", RANKSET_DEFAULT );
}
}
level.time = levelTime;
level.startTime = levelTime;
2012-11-11 23:05:34 +00:00
level.restarted = (qboolean)restart;
//level.message = levelTime - (int)(rpg_timedmessagetime.value * 60000) + 30000;
if ( rpg_timedmessagetime.value < 0.2 ) {
messageTime = 0.2;
} else {
messageTime = rpg_timedmessagetime.value;
}
level.message = levelTime + (messageTime * 60000);
level.snd_fry = G_SoundIndex("sound/player/fry.wav"); // FIXME standing in lava / slime
if ( g_gametype.integer != GT_SINGLE_PLAYER && g_log.string[0] ) {
if ( g_logSync.integer ) {
trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND_SYNC );
} else {
trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND );
}
if ( !level.logFile ) {
G_Printf( "WARNING: Couldn't open logfile: %s\n", g_log.string );
} else {
char serverinfo[MAX_INFO_STRING];
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
G_LogPrintf("------------------------------------------------------------\n" );
G_LogPrintf("InitGame: %s\n", serverinfo );
}
} else {
G_Printf( "Not logging to disk.\n" );
}
#ifdef G_LUA
G_LuaInit();
#endif
G_LogWeaponInit();
G_InitWorldSession();
// initialize all entities for this game
memset( g_entities, 0, MAX_GENTITIES * sizeof(g_entities[0]) );
level.gentities = g_entities;
// initialize all clients for this game
level.maxclients = g_maxclients.integer;
memset( g_clients, 0, MAX_CLIENTS * sizeof(g_clients[0]) );
level.clients = g_clients;
// set client fields on player ents
for ( i=0 ; i<level.maxclients ; i++ ) {
g_entities[i].client = level.clients + i;
}
// always leave room for the max number of clients,
// even if they aren't all used, so numbers inside that
// range are NEVER anything but clients
level.num_entities = MAX_CLIENTS;
// let the server system know where the entites are
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
&level.clients[0].ps, sizeof( level.clients[0] ) );
// reserve some spots for dead player bodies
InitBodyQue();
ClearRegisteredItems();
// parse the map usables file
G_SetupUsablesStrings();
// parse the key/value pairs and spawn gentities
G_SpawnEntitiesFromString();
//TiM: load a locations file, whereever possible
G_LoadLocationsFile();
//GSIO: load server change file if avaible
G_LoadServerChangeFile();
//GSIO: load map change file if avaible
G_LoadMapChangeFile();
//GSIO: load holodeck file if avaible
G_LoadHolodeckFile();
//GSIO: load timed message
G_LoadTimedMessages();
// general initialization
G_FindTeams();
// make sure we have flags for CTF, etc
G_CheckTeamItems();
SaveRegisteredItems();
G_Printf ("-----------------------------------\n");
if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) ) {
G_ModelIndex( SP_PODIUM_MODEL );
G_SoundIndex( "sound/player/gurp1.wav" );
G_SoundIndex( "sound/player/gurp2.wav" );
}
if (g_gametype.integer >= GT_TEAM || trap_Cvar_VariableIntegerValue( "com_buildScript" ) )
{
G_ModelIndex( TEAM_PODIUM_MODEL );
}
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
BotAISetup( restart );
BotAILoadMap( restart );
G_InitBots( (qboolean)restart );
}
G_InitModRules();
levelExiting = qfalse;
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/*RPG-X J2J************************************************************************************/
G_Printf ("Initializing RPG-X Globals...");
//WARNING - used hard coded number to shut up compiler, 1023 is MAX_ENTITIES (which apperently cant be increased without substansial exe recoding)
//TiM : NB Ents 0 -> 128 are clients only. cyclicng thru all ents here is not needed.
for(i = 0; i < MAX_CLIENTS; i++)
2012-10-26 11:21:46 +00:00
{
//RPG-X: Redtechie - Make sure score cant be chnaged unless other wise told to
if(g_entities[i].client){
g_entities[i].client->UpdateScore = qfalse;
g_entities[i].client->AdminFailed = 0; // RPG-X | Phenix | 21/11/2004 | Init Admin Failed Integer
g_entities[i].client->LoggedAsAdmin = qfalse;
g_entities[i].client->LoggedAsDeveloper = qfalse;
}
}
for ( i = 0; i < MAX_CLIENTS; i++ )
{
lastKillTime[i] = level.time-30000;
//FKR
LastFKRadius[i] = level.time - rpg_forcekillradiuswaittime.integer;
//Transporter
memset( &TransDat[i], 0, sizeof( TransDat[i] ) );
TransDat[i].LastClick = level.time-5000; //Make last click current time less 5 seconds.
//Drag Data
DragDat[i].AdminId = -1;
}
G_Printf( "%i entities loaded.\n", level.num_entities );
G_Printf ("COMPLETED\n");
#ifdef G_LUA
LuaHook_G_InitGame(levelTime, randomSeed, restart);
#endif
if(dev_showTriggers.integer && !restart) {
gentity_t *t;
t = G_Spawn();
if(t) {
t->think = Dev_ShowTriggers;
t->nextthink = level.time + 1000;
}
}
#ifdef SQL
if(G_Sql_Init()) {
G_Printf("SQL initialization successful.\n");
} else {
G_Printf(S_COLOR_RED "Error: SQL initialization failed!\n");
}
#endif
/*************************************************************************************************/
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G_Printf(" ,. \n"); G_Printf(" ..:, :Xt. ,:. \n");
G_Printf(" ,=+t: .IRX= :++=. \n"); G_Printf(" .=iVt:. :RYYI. .itt+ \n");
G_Printf(" .:tXI=;. tRtiV; ,IYY:. \n"); G_Printf(" .+;ii=;. ,XVi+Vt. :tIi+ \n");
G_Printf(" .;ti;;:. +RI++IY, ,+tt=. \n"); G_Printf(" ,++YY;. ,XXi+++X= ;IYI=. \n");
G_Printf(" ;ttY+;. .,=iVRI++++YX+;. ;VYt; \n"); G_Printf(" .;ii+=, .;IXRRXVi++++iVRXVi:. ,=iii. \n");
G_Printf(" .==;ti, .;YRRVVXYii+++++IVIVRXt, ,+=tI= \n"); G_Printf(" .iitY=, .tRRVXXVRV+++ii++YRXVIYXV; :tYti, \n");
G_Printf(" .+iii=,,IBVVXYiiXViiiiiiitVtIXViVR= ,+t+I: \n"); G_Printf(" =+=I:.tBVXVt=;tRIiiiiiiiiXi:=YXiIX; :+=It; \n");
G_Printf(" .;;tYt:;RVVV+=:,YRiiiiiiiiiYI,.:IXiVY..+IYi= \n"); G_Printf(" .ti=t+;tRIXi;, :XViiiiiiiiiIV: ,YViX=.:titt. \n");
G_Printf(" iY++I;YVYY=: +BIiiiiiiiiiiX= +XiVi;i++Vi, \n"); G_Printf(" ,+YYYI:VYYY;. .YRiiiiiiiiiiiVt. ;RIYt:IIVVi: \n");
G_Printf(" ,+tYXi;YVIX; ;RVtiiiiIXXtiiVI, iRIVt,=XVit: \n"); G_Printf(" .+iiti++XiXI. iBIiiiiYXIIXtiIV: :XXIV++;i+iI;.\n");
G_Printf(" ;Ii=ii:VYtRi,VRtiiiVVi=;IXitX=;VBYXI=i+;iV+;.\n"); G_Printf(" ;tYtVt;;XYIRXBVttiVV+;:.:VYiXVRBVXY+;+IYVt+, \n");
G_Printf(" =iiItii,=XVIRRIttXV+=:..,tRtVBXVRI+=i:iIit+. \n"); G_Printf(" :t==++I:.=YXYIIiYBXYIttIVRBYtVXXI+;;t+;;+Y=, \n");
G_Printf(" +I=;+Y= .:IRItYIVXRRRBBRXXVIRY+=;.:i=;iVi;. \n"); G_Printf(" .+IYVV+: +BYXXVXXXXXXXXXVRVVi;:.:;tVYY+=: \n");
G_Printf(" .+ttii+ .IBXY++ittIIIti++tXXi, .++=tI+;: \n"); G_Printf(" ;YYtIY;;VBI+;:,::;;;;;:,:IBt,::tItYV=. \n");
G_Printf(" =IYYI++ti+;, ....... :Xt;i=iYYI+;. \n"); G_Printf(" .:+i++ii;;. .=i=+i=t+;;:. \n");
G_Printf(" ,tYIVI==:,.. ..,;=+iYIVt:.. \n"); G_Printf(" ,itt+iIYYti;. ,;itYIIt:iIi=;. \n");
G_Printf(" .:;;:+tIIVIi:.;iYYIii+=:,;;:. \n"); G_Printf(" . ,:=itIXi.tXYit=;::, . \n");
G_Printf(" .+tti=,,iIt+;. \n"); G_Printf(" .:;;:. ,;;;:. \n");
}
extern list_iter_p iterTimedMessages; /* list iterator for timed messages */
/*
=================
G_ShutdownGame
=================
*/
void G_ShutdownGame( int restart ) {
G_Printf ("==== ShutdownGame ====\n");
#ifdef G_LUA
LuaHook_G_Shutdown(restart);
G_LuaShutdown();
#endif
#if 0 // kef -- Pat sez this is causing some trouble these days
G_LogWeaponOutput();
#endif
if ( level.logFile ) {
G_LogPrintf("ShutdownGame:\n" );
G_LogPrintf("------------------------------------------------------------\n" );
trap_FS_FCloseFile( level.logFile );
}
// write all the client session data so we can get it back
G_WriteSessionData();
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
BotAIShutdown( restart );
}
// free self destruct safe zones
if(level.selfdestructSafeZones != NULL) {
destroy_list(level.selfdestructSafeZones);
}
if(level.timedMessages != NULL) {
destroy_list(level.timedMessages);
}
destroy_iterator(iterTimedMessages);
#ifdef SQL
G_Sql_Shutdown();
#endif
}
//===================================================================
#ifndef GAME_HARD_LINKED
// this is only here so the functions in q_shared.c and bg_*.c can link
void QDECL Com_Error ( int errlevel, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
G_Error( "%s", text);
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
G_Printf ("%s", text);
}
#endif
/*
========================================================================
PLAYER COUNTING / SCORE SORTING
========================================================================
*/
/*
=======================
RemoveTournamentLoser
Make the loser a spectator at the back of the line
=======================
*/
2012-11-11 23:05:34 +00:00
static void RemoveTournamentLoser( void ) {
int clientNum;
if ( level.numPlayingClients != 2 ) {
return;
}
clientNum = level.sortedClients[1];
if ( level.clients[ clientNum ].pers.connected != CON_CONNECTED ) {
return;
}
// make them a spectator
SetTeam( &g_entities[ clientNum ], "s" );
}
/*
=======================
AdjustTournamentScores
=======================
*/
2012-11-11 23:05:34 +00:00
static void AdjustTournamentScores( void ) {
int clientNum;
clientNum = level.sortedClients[0];
if ( level.clients[ clientNum ].pers.connected == CON_CONNECTED ) {
level.clients[ clientNum ].sess.wins++;
ClientUserinfoChanged( clientNum );
}
clientNum = level.sortedClients[1];
if ( level.clients[ clientNum ].pers.connected == CON_CONNECTED ) {
level.clients[ clientNum ].sess.losses++;
ClientUserinfoChanged( clientNum );
}
}
/*
=============
SortRanks
=============
*/
int QDECL SortRanks( const void *a, const void *b ) {
gclient_t *ca, *cb;
ca = &level.clients[*(int *)a];
cb = &level.clients[*(int *)b];
// sort special clients last
if ( ca->sess.spectatorState == SPECTATOR_SCOREBOARD || ca->sess.spectatorClient < 0 ) {
return 1;
}
if ( cb->sess.spectatorState == SPECTATOR_SCOREBOARD || cb->sess.spectatorClient < 0 ) {
return -1;
}
// then connecting clients
if ( ca->pers.connected == CON_CONNECTING ) {
return 1;
}
if ( cb->pers.connected == CON_CONNECTING ) {
return -1;
}
// then spectators
if ( ca->sess.sessionTeam == TEAM_SPECTATOR && cb->sess.sessionTeam == TEAM_SPECTATOR ) {
if ( ca->sess.spectatorTime < cb->sess.spectatorTime ) {
return -1;
}
if ( ca->sess.spectatorTime > cb->sess.spectatorTime ) {
return 1;
}
return 0;
}
if ( ca->sess.sessionTeam == TEAM_SPECTATOR ) {
return 1;
}
if ( cb->sess.sessionTeam == TEAM_SPECTATOR ) {
return -1;
}
// then sort by score & number of times killed
if ( ca->ps.persistant[PERS_SCORE]
> cb->ps.persistant[PERS_SCORE] ) {
return -1;
}
if ((ca->ps.persistant[PERS_SCORE] == cb->ps.persistant[PERS_SCORE]) &&
(ca->ps.persistant[PERS_KILLED] < cb->ps.persistant[PERS_KILLED]) )
{ return -1;}
if ( ca->ps.persistant[PERS_SCORE]
< cb->ps.persistant[PERS_SCORE] ) {
return 1;
}
if ((ca->ps.persistant[PERS_SCORE] == cb->ps.persistant[PERS_SCORE]) &&
(ca->ps.persistant[PERS_KILLED] > cb->ps.persistant[PERS_KILLED]) )
{ return 1;}
return 0;
}
/*
============
CalculateRanks
Recalculates the score ranks of all players
This will be called on every client connect, begin, disconnect, death,
and team change.
FIXME: for elimination, the last man standing must be ranked first
============
*/
void CalculateRanks( qboolean fromExit ) {
int i;
int rank;
int score;
int newScore;
gclient_t *cl;
level.follow1 = -1;
level.follow2 = -1;
level.numConnectedClients = 0;
level.numNonSpectatorClients = 0;
level.numPlayingClients = 0;
level.numVotingClients = 0; // don't count bots
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected != CON_DISCONNECTED ) {
level.sortedClients[level.numConnectedClients] = i;
level.numConnectedClients++;
if ( level.clients[i].sess.sessionTeam != TEAM_SPECTATOR ) {
level.numNonSpectatorClients++;
// decide if this should be auto-followed
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
level.numPlayingClients++;
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
level.numVotingClients++;
}
if ( level.follow1 == -1 ) {
level.follow1 = i;
} else if ( level.follow2 == -1 ) {
level.follow2 = i;
}
}
}
}
}
qsort( level.sortedClients, level.numConnectedClients,
sizeof(level.sortedClients[0]), SortRanks );
// set the rank value for all clients that are connected and not spectators
if ( g_gametype.integer >= GT_TEAM ) {
// in team games, rank is just the order of the teams, 0=red, 1=blue, 2=tied
for ( i = 0; i < level.numConnectedClients; i++ ) {
cl = &level.clients[ level.sortedClients[i] ];
if ( level.teamScores[TEAM_RED] == level.teamScores[TEAM_BLUE] ) {
cl->ps.persistant[PERS_RANK] = 2;
} else if ( level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE] ) {
cl->ps.persistant[PERS_RANK] = 0;
} else {
cl->ps.persistant[PERS_RANK] = 1;
}
}
} else {
rank = -1;
score = 0;
for ( i = 0; i < level.numPlayingClients; i++ ) {
cl = &level.clients[ level.sortedClients[i] ];
newScore = cl->ps.persistant[PERS_SCORE];
if ( i == 0 || newScore != score ) {
rank = i;
// assume we aren't tied until the next client is checked
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank;
} else {
// we are tied with the previous client
level.clients[ level.sortedClients[i-1] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
}
score = newScore;
if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) {
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
}
}
}
// set the CS_SCORES1/2 configstrings, which will be visible to everyone
if ( g_gametype.integer >= GT_TEAM ) {
trap_SetConfigstring( CS_SCORES1, va("%i", level.teamScores[TEAM_RED] ) );
trap_SetConfigstring( CS_SCORES2, va("%i", level.teamScores[TEAM_BLUE] ) );
} else {
if ( level.numConnectedClients == 0 ) {
trap_SetConfigstring( CS_SCORES1, va("%i", SCORE_NOT_PRESENT) );
trap_SetConfigstring( CS_SCORES2, va("%i", SCORE_NOT_PRESENT) );
} else if ( level.numConnectedClients == 1 ) {
trap_SetConfigstring( CS_SCORES1, va("%i", level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE] ) );
trap_SetConfigstring( CS_SCORES2, va("%i", SCORE_NOT_PRESENT) );
} else {
trap_SetConfigstring( CS_SCORES1, va("%i", level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE] ) );
trap_SetConfigstring( CS_SCORES2, va("%i", level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE] ) );
}
}
// see if it is time to end the level
if ( !fromExit )
{//not coming this from the CheckExitRules func
CheckExitRules();
}
// if we are at the intermission, send the new info to everyone
if ( level.intermissiontime ) {
SendScoreboardMessageToAllClients();
}
}
/*
========================================================================
MAP CHANGING
========================================================================
*/
/*
========================
SendScoreboardMessageToAllClients
Do this at BeginIntermission time and whenever ranks are recalculated
due to enters/exits/forced team changes
========================
*/
void SendScoreboardMessageToAllClients( void ) {
int i;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[ i ].pers.connected == CON_CONNECTED ) {
DeathmatchScoreboardMessage( g_entities + i );
}
}
}
/*
========================
MoveClientToIntermission
When the intermission starts, this will be called for all players.
If a new client connects, this will be called after the spawn function.
========================
*/
void MoveClientToIntermission( gentity_t *ent ) {
entityState_t *es = &ent->s;
playerState_t *ps = &ent->client->ps;
// take out of follow mode if needed
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
// move to the spot
VectorCopy( level.intermission_origin, es->origin );
VectorCopy( level.intermission_origin, ps->origin );
VectorCopy (level.intermission_angle, ps->viewangles);
ps->pm_type = PM_INTERMISSION;
ps->eFlags ^= EF_TELEPORT_BIT;
// clean up powerup info
memset( ps->powerups, 0, sizeof(ps->powerups) );
ps->eFlags = 0;
es->eFlags = 0;
es->eType = ET_GENERAL;
es->modelindex = 0;
es->loopSound = 0;
es->event = 0;
ent->r.contents = 0;
}
/*
==================
FindIntermissionPoint
This is also used for spectator spawns
==================
*/
void FindIntermissionPoint( void ) {
gentity_t *ent, *target;
vec3_t dir;
// find the intermission spot
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
if ( !ent ) { // the map creator forgot to put in an intermission point...
SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle );
} else {
VectorCopy (ent->s.origin, level.intermission_origin);
VectorCopy (ent->s.angles, level.intermission_angle);
// if it has a target, look towards it
if ( ent->target ) {
target = G_PickTarget( ent->target );
if ( target ) {
VectorSubtract( target->s.origin, level.intermission_origin, dir );
vectoangles( dir, level.intermission_angle );
}
}
}
}
/*
==================
ClearFiringFlags
==================
*/
2012-11-11 23:05:34 +00:00
static void ClearFiringFlags(void)
{
int i = 0;
gentity_t *ent = NULL;
for (i=0 ; i< level.maxclients ; i++)
{
ent = g_entities + i;
if (!ent->inuse)
continue;
// clear the firing flag
if (ent->client)
{
ent->client->ps.eFlags &= ~EF_FIRING;
}
}
}
/*
==================
BeginIntermission
==================
*/
void BeginIntermission( void ) {
int i;
gentity_t *client;
qboolean doingLevelshot;
if (level.intermissiontime == -1)
doingLevelshot = qtrue;
else
doingLevelshot = qfalse;
if ( level.intermissiontime && level.intermissiontime != -1 ) {
return; // already active
}
// if in tournament mode, change the wins / losses
if ( g_gametype.integer == GT_TOURNAMENT ) {
AdjustTournamentScores();
}
level.intermissiontime = level.time;
FindIntermissionPoint();
// kef -- make sure none of the players are still firing (cuz we don't want weapons fx going off while
//they're on the podium)
ClearFiringFlags();
// cdr - Want to generate victory pads for all game types - except level shots (gametype 10)
UpdateTournamentInfo();
if (!doingLevelshot)
SpawnModelsOnVictoryPads();
// move all clients to the intermission point
for (i=0 ; i< level.maxclients ; i++) {
client = g_entities + i;
if (!client->inuse)
continue;
if (client->health <= 0) {
respawn(client);
}
MoveClientToIntermission( client );
}
// send the current scoring to all clients
SendScoreboardMessageToAllClients();
}
void G_ClearObjectives( void )
{
gentity_t *tent;
tent = G_TempEntity( vec3_origin, EV_OBJECTIVE_COMPLETE );
//Be sure to send the event to everyone
tent->r.svFlags |= SVF_BROADCAST;
tent->s.eventParm = 0;//tells it to clear all
}
/*
=============
ExitLevel
When the intermission has been exited, the server is either killed
or moved to a new level based on the "nextmap" cvar
=============
*/
qboolean levelExiting = qfalse;
void ExitLevel (void) {
int i;
levelExiting = qtrue;
//bot interbreeding
BotInterbreedEndMatch();
G_ClearObjectives();
// if we are running a tournement map, kick the loser to spectator status,
// which will automatically grab the next spectator and restart
if ( g_gametype.integer == GT_TOURNAMENT ) {
if ( !level.restarted ) {
RemoveTournamentLoser();
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
level.restarted = qtrue;
level.changemap = NULL;
level.intermissiontime = 0;
}
return;
}
trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" );
level.changemap = NULL;
level.intermissiontime = 0;
// we need to do this here before chaning to CON_CONNECTING
G_WriteSessionData();
// change all client states to connecting, so the early players into the
// next level will know the others aren't done reconnecting
for (i=0 ; i< g_maxclients.integer ; i++) {
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
level.clients[i].pers.connected = CON_CONNECTING;
}
}
}
/*
=================
CheckExitRules
There will be a delay between the time the exit is qualified for
and the time everyone is moved to the intermission spot, so you
can see the last frag.
=================
*/
void CheckExitRules( void ) {
//RPG-X: RedTechie - No exit in RPG Your TRAPED! MHAHAHA
return;
}
/*
========================================================================
FUNCTIONS CALLED EVERY FRAME
========================================================================
*/
/*
=============
CheckTournement
Once a frame, check for changes in tournement player state
=============
*/
2012-11-11 23:05:34 +00:00
static void CheckTournement( void ) {
if ( level.numPlayingClients == 0 ) {
return;
}
if ( g_gametype.integer == GT_TOURNAMENT ) {
if ( level.warmupTime == 0 || level.warmupTime != 0) {//RPG-X: RedTechie - No warmup Fail safe
return;
}
2012-11-10 12:38:54 +00:00
} else if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
if ( level.warmupTime == 0) {
return;
}
}
}
/*
==================
CheckVote
==================
*/
2012-11-11 23:05:34 +00:00
static void CheckVote( void ) {
if ( !level.voteTime ) {
return;
}
if ( level.time - level.voteTime >= VOTE_TIME ) {
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
} else {
if ( level.voteYes > level.numVotingClients/2 ) {
// execute the command, then remove the vote
trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
} else if ( level.voteNo >= level.numVotingClients/2 ) {
// same behavior as a timeout
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
} else {
// still waiting for a majority
return;
}
}
level.voteTime = 0;
trap_SetConfigstring( CS_VOTE_TIME, "" );
}
/*
==================
CheckCvars
==================
*/
2012-11-11 23:05:34 +00:00
static void CheckCvars( void ) {
static int lastMod = -1;
if ( g_password.modificationCount != lastMod ) {
lastMod = g_password.modificationCount;
if ( *g_password.string && Q_stricmp( g_password.string, "none" ) ) {
trap_Cvar_Set( "g_needpass", "1" );
} else {
trap_Cvar_Set( "g_needpass", "0" );
}
}
}
/*
=============
G_RunThink
Runs thinking code for this frame if necessary
=============
*/
void G_RunThink (gentity_t *ent) {
float thinktime;
thinktime = ent->nextthink;
if (thinktime <= 0) {
return;
}
if (thinktime > level.time) {
return;
}
ent->nextthink = 0;
if (!ent->think) {
G_Error ( "NULL ent->think");
}
#ifdef G_LUA
if(ent->luaThink && !ent->client)
{
LuaHook_G_EntityThink(ent->luaThink, ent->s.number);
}
#endif
ent->think (ent);
}
/*
================
G_RunFrame
Advances the non-player objects in the world
================
*/
extern void SetClass( gentity_t *ent, char *s, char *teamName, qboolean SaveToCvar );
void DragCheck( void ); //RPG-X: J2J - Added to rid warning.
void CheckHealthInfoMessage( void );
extern qboolean levelExiting;
void G_RunFrame( int levelTime ) {
int i;
gentity_t *ent;
gclient_t *client;
playerState_t *ps;
entityState_t *es;
// if we are waiting for the level to restart, do nothing
if ( level.restarted ) {
return;
}
level.framenum++;
level.previousTime = level.time;
level.time = levelTime;
// get any cvar changes
G_UpdateCvars();
//
// go through all allocated objects
//
ent = &g_entities[0];
for (i=0 ; i<level.num_entities ; i++, ent++) {
if ( !ent->inuse ) {
continue;
}
es = &ent->s;
ps = &ent->client->ps;
// clear events that are too old
if ( level.time - ent->eventTime > EVENT_VALID_MSEC ) {
if ( es->event ) {
2012-10-26 11:21:46 +00:00
es->event = 0;
if ( ent->client ) {
ps->externalEvent = 0;
ps->events[0] = 0;
ps->events[1] = 0;
ps->events[2] = 0;
ps->events[3] = 0;
}
}
if ( ent->freeAfterEvent ) {
// tempEntities or dropped items completely go away after their event
G_FreeEntity( ent );
continue;
} else if ( ent->unlinkAfterEvent ) {
// items that will respawn will hide themselves after their pickup event
ent->unlinkAfterEvent = qfalse;
trap_UnlinkEntity( ent );
}
}
// temporary entities don't think
if ( ent->freeAfterEvent ) {
continue;
}
if ( !ent->r.linked && ent->neverFree ) {
continue;
}
if ( !ent->client )
{
if ( es->eFlags & EF_ANIM_ONCE )
{//this must be capped render-side
es->frame++;
}
}
if ( (es->eType == ET_MISSILE) || (es->eType == ET_ALT_MISSILE) ) {
G_RunMissile( ent );
continue;
}
if ( es->eType == ET_ITEM || ent->physicsObject ) {
G_RunItem( ent );
continue;
}
if ( es->eType == ET_MOVER || es->eType == ET_MOVER_STR ) { //RPG-X | GSIO01 | 13/05/2009
G_RunMover( ent );
continue;
}
if ( i < MAX_CLIENTS ) {
G_RunClient( ent );
continue;
}
G_RunThink( ent );
}
// perform final fixups on the players
ent = &g_entities[0];
for (i=0 ; i < level.maxclients ; i++, ent++ ) {
if ( ent->inuse ) {
ClientEndFrame( ent );
}
}
// see if it is time to do a tournement restart
CheckTournement();
// see if it is time to end the level
CheckExitRules();
// update to team status?
CheckTeamStatus();
// cancel vote if timed out
CheckVote();
// for tracking changes
CheckCvars();
//RPG-X: J2J - This will check for drag movements that need to be calculated.
DragCheck();
for ( i = 0; i < MAX_CLIENTS; i++ )
{
ent = &g_entities[i];
if(!ent || !ent->client)
continue;
client = ent->client;
if (!(client->pers.cmd.buttons & BUTTON_USE)) {
client->pressedUse = qfalse;
}
2012-10-26 11:21:46 +00:00
if (g_classData[client->sess.sessionClass].isn00b)
{
if ((client->n00bTime != -1) && (client->n00bTime <= level.time)&&client->origClass[0])
{
SetClass( ent, client->origClass, NULL, qtrue );
}
}
}
//RPG-X: Marcin: To clear pressedUse. - 30/12/2008
#ifdef G_LUA
LuaHook_G_RunFrame(levelTime);
#endif
}