rpg-x2/cgame
Harry Young 19dc95e05d fx_borg_bolt
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
..
cg_anims.h fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
cg_consolecmds.c . 2011-12-01 13:55:01 +01:00
cg_draw.c . 2011-12-01 13:55:01 +01:00
cg_drawtools.c Critical bugfixes ... 2011-12-08 19:30:38 +01:00
cg_effects.c initial commit 2011-06-01 14:20:56 +02:00
cg_ents.c more fixes 2011-12-05 12:37:32 +01:00
cg_env.c fx_borg_bolt 2011-12-17 15:50:02 +01:00
cg_event.c fx_borg_bolt 2011-12-17 15:50:02 +01:00
cg_info.c initial commit 2011-06-01 14:20:56 +02:00
cg_lensflares.c initial commit 2011-06-01 14:20:56 +02:00
cg_local.h fx_borg_bolt 2011-12-17 15:50:02 +01:00
cg_localents.c func_stasis_door 2011-12-13 13:05:06 +01:00
cg_lua.c Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
cg_lua.h Critical bugfixes ... 2011-12-08 19:30:38 +01:00
cg_main.c func_stasis_door 2011-12-13 13:05:06 +01:00
cg_main.c.orig initial commit 2011-06-01 14:20:56 +02:00
cg_marks.c more fixes as result of code analysis 2011-12-05 11:56:52 +01:00
cg_motionblur.c initial commit 2011-06-01 14:20:56 +02:00
cg_players.c Critical bugfixes ... 2011-12-08 19:30:38 +01:00
cg_playerstate.c initial commit 2011-06-01 14:20:56 +02:00
cg_predict.c initial commit 2011-06-01 14:20:56 +02:00
cg_public.h initial commit 2011-06-01 14:20:56 +02:00
cg_scoreboard.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
cg_screenfx.c initial commit 2011-06-01 14:20:56 +02:00
cg_screenfx.h initial commit 2011-06-01 14:20:56 +02:00
cg_servercmds.c Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
cg_snapshot.c initial commit 2011-06-01 14:20:56 +02:00
cg_syscalls.asm initial commit 2011-06-01 14:20:56 +02:00
cg_syscalls.c initial commit 2011-06-01 14:20:56 +02:00
cg_text.h initial commit 2011-06-01 14:20:56 +02:00
cg_view.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
cg_weapons.c Removed more unsued stuff, renamed more files 2011-12-05 09:58:30 +01:00
cgame.def initial commit 2011-06-01 14:20:56 +02:00
cgame.dsp initial commit 2011-06-01 14:20:56 +02:00
cgame.dsw initial commit 2011-06-01 14:20:56 +02:00
cgame.opt initial commit 2011-06-01 14:20:56 +02:00
cgame.plg initial commit 2011-06-01 14:20:56 +02:00
cgame.q3asm initial commit 2011-06-01 14:20:56 +02:00
cgame.vcproj initial commit 2011-06-01 14:20:56 +02:00
cgame.vcxproj Manual revert to make sure things are level here. 2011-12-12 21:52:43 +01:00
cgame.vcxproj.filters . 2011-12-07 12:56:34 +01:00
cgame.vcxproj.user initial commit 2011-06-01 14:20:56 +02:00
fx_compression.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_disruptor.c Removed more unsued stuff, renamed more files 2011-12-05 09:58:30 +01:00
fx_grenade.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_hypospray.c Removed even more unused things 2011-12-05 10:06:14 +01:00
fx_item.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_lib.c *Reintegrated the schimmery thing and prepped for some other fx. 2011-12-12 00:36:04 +01:00
fx_local.h *Reintegrated the schimmery thing and prepped for some other fx. 2011-12-12 00:36:04 +01:00
fx_misc.c initial commit 2011-06-01 14:20:56 +02:00
fx_phaser.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
fx_quantum.c same as last commit 2011-12-05 10:15:56 +01:00
fx_tetrion.c Removed even more unused things 2011-12-05 10:06:14 +01:00
fx_transporter.c fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
lua_cent.c Some cgame lua things 2011-12-06 14:15:21 +01:00
lua_cfx.c Some cgame lua things 2011-12-06 14:15:21 +01:00
lua_refent.c Added more functions to lua_refent 2011-12-08 13:51:43 +01:00
Makefile Modified makefiles 2011-12-16 00:51:16 +01:00
Todo.txt Added ToDo.txt files to cgame, game, and ui. 2011-12-05 10:33:40 +01:00
tr_types.h initial commit 2011-06-01 14:20:56 +02:00