more fixes

This commit is contained in:
Walter Julius Hennecke 2011-12-05 12:37:32 +01:00
parent c7785d73fa
commit dd6c3b228d
2 changed files with 493 additions and 1 deletions

View file

@ -1263,6 +1263,7 @@ static char *CG_ParseFontParms(char *buffer,int propArray[CHARMAX][3])
CG_LoadFonts
=================
*/
#ifdef QVM
void CG_LoadFonts(void)
{
char buffer[FONT_BUFF_LENGTH];
@ -1299,6 +1300,52 @@ void CG_LoadFonts(void)
holdBuf = CG_ParseFontParms( holdBuf,propMapBig);
}
#else
void CG_LoadFonts(void)
{
char *buffer;
int len;
fileHandle_t f;
char *holdBuf;
buffer = (char *)malloc(sizeof(char)*FONT_BUFF_LENGTH);
if(!buffer) {
CG_Printf("CG_LoadFonts: could not allocate %u byte\n", sizeof(char)*FONT_BUFF_LENGTH);
return;
}
len = trap_FS_FOpenFile( "ext_data/fonts.dat", &f, FS_READ );
if ( !f )
{
trap_Print( va( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file not found!\n"));
free(buffer);
return;
}
if (len > FONT_BUFF_LENGTH)
{
trap_Print( va( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH));
free(buffer);
return;
}
// initialise the data area
memset(buffer, 0, sizeof(buffer));
trap_FS_Read( buffer, len, f );
trap_FS_FCloseFile( f );
COM_BeginParseSession();
holdBuf = (char *) buffer;
holdBuf = CG_ParseFontParms( holdBuf,propMapTiny);
holdBuf = CG_ParseFontParms( holdBuf,propMap);
holdBuf = CG_ParseFontParms( holdBuf,propMapBig);
}
#endif
/*
=================
@ -1463,6 +1510,7 @@ CG_LoadRanks
By TiM
=================
*/
#ifdef QVM
qboolean CG_LoadRanks( void ) {
fileHandle_t file;
int file_len;
@ -1710,6 +1758,272 @@ qboolean CG_LoadRanks( void ) {
}
return qtrue;
}
#else
qboolean CG_LoadRanks( void ) {
fileHandle_t file;
int file_len;
char *charText;
char *textPtr, *prevValue;
char fileName[MAX_QPATH];
int i;
int rankCount=0;
char *token;
qboolean DefaultRankLoaded = qfalse;
charText = (char *)malloc(sizeof(char)*32000);
if(!charText) {
CG_Printf("CG_LoadRanks: could not allocate %u byte\n", sizeof(char)*32000);
return qfalse;
}
if ( cgs.rankSet ) {
Com_sprintf( fileName, sizeof( fileName ), "ext_data/ranksets/%s.ranks", cgs.rankSet );
}
else {
free(charText);
return qfalse;
}
file_len = trap_FS_FOpenFile( fileName, &file, FS_READ );
if ( file_len <= 0 ) {
return qfalse;
}
if ( file_len >= sizeof( charText ) - 1 ) {
Com_Printf( S_COLOR_RED "Size of rankset file %s is too large.\n", fileName );
return qfalse;
}
memset( &charText, 0, sizeof( charText ) );
memset( &cgs.defaultRankData, 0, sizeof( cgs.defaultRankData ) );
memset( &cgs.ranksData, 0, sizeof( cgs.ranksData ) );
trap_FS_Read( charText, file_len, file );
charText[file_len] = 0;
trap_FS_FCloseFile( file );
COM_BeginParseSession();
textPtr = charText;
token = COM_Parse( &textPtr );
if ( !token[0] ) {
Com_Printf( S_COLOR_RED "No data found in rankset: %s\n", fileName );
free(charText);
return qfalse;
}
if ( Q_stricmp( token, "{" ) ) {
Com_Printf( S_COLOR_RED "Missing starting { in rankset file: %s\n", fileName);
free(charText);
return qfalse;
}
//Parse the first one only... the first one should be the DEFAULT RANK!!!
//DEFAULT I SAY! IT'S SPECIAL!
//WE NEED A DEFAULT FOR ERRORS! NO DEFAULT NO RANK FOR YOU!
while ( 1 ) {
prevValue = textPtr;
token = COM_Parse( &textPtr );
if ( !token[0] ) {
break;
}
if ( !Q_stricmpn( token, "MenuTextureDef", 14 ) ) {
if ( CG_ParseRankData( &textPtr, &cgs.defaultRankData.rankMenuData ) ) {
continue;
}
DefaultRankLoaded = qtrue;
continue;
}
else if ( !Q_stricmpn( token, "BoltModel", 9 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
continue;
}
Q_strncpyz( cgs.defaultRankData.rankModelData.boltModelPath, token,
sizeof( cgs.defaultRankData.rankModelData.boltModelPath ) );
/*if ( !cgs.defaultRankData.boltModel ) {
Com_Printf(S_COLOR_RED "Unable to load model file: %s\n", token );
}*/
continue;
}
else if ( !Q_stricmpn( token, "boltShader", 8 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
continue;
}
Q_strncpyz( cgs.defaultRankData.rankModelData.boltShaderPath, token,
sizeof( cgs.defaultRankData.rankModelData.boltShaderPath ) );
/*cgs.defaultRankData.boltShader = trap_R_RegisterSkin( token );
if ( !cgs.defaultRankData.boltShader ) {
Com_Printf(S_COLOR_RED "Unable to load skin file: %s\n", token );
}*/
continue;
}
else if ( !Q_stricmpn( token, "AdmiralRank", 11 ) ) {
if ( COM_ParseInt( &textPtr, &i ) ) {
continue;
}
cgs.defaultRankData.rankModelData.admiralRank = i;
continue;
}
else if ( !Q_stricmp( token, "}" ) ) {
break;
}
}
//if we succeeded in loading a default value (^_^!), then begin parsing the main ranks
if ( !DefaultRankLoaded ) {
Com_Printf( S_COLOR_RED "No default rank located in %s\n", fileName );
free(charText);
return qfalse;
}
else {
//Parse.Rank.Data? :) *sigh* if only rofl
while (1) {
prevValue = textPtr;
token = COM_Parse( &textPtr );
if ( !token[0] ) {
break;
}
if ( rankCount >= MAX_RANKS ) {
break;
}
if ( !Q_stricmpn( token, "{", 1 ) ) {
while ( 1 ) {
token = COM_Parse( &textPtr );
if ( !token[0] ) {
break;
}
if ( !Q_stricmpn( token, "ConsoleName", 11 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Could not parse console rank name for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
Q_strncpyz( cgs.ranksData[rankCount].consoleName, token, sizeof( cgs.ranksData[rankCount].consoleName ) );
continue;
}
if ( !Q_stricmpn( token, "FormalName", 10 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Could not parse formal rank name for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
Q_strncpyz( cgs.ranksData[rankCount].formalName, token, sizeof( cgs.ranksData[rankCount].formalName ) );
continue;
}
if ( !Q_stricmpn( token, "MenuTextureRed", 14 ) ) {
if ( CG_ParseRankData( &textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_RED] ) ) {
Com_Printf( S_COLOR_RED "Could not parse red rank color for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
continue;
}
else if ( !Q_stricmpn( token, "MenuTextureTeal", 15 ) ) {
if ( CG_ParseRankData( &textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_TEAL] ) ) {
Com_Printf( S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
continue;
}
else if ( !Q_stricmpn( token, "MenuTextureGold", 15 ) ) {
if ( CG_ParseRankData( &textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GOLD] ) ) {
Com_Printf( S_COLOR_RED "Could not parse teal rank color for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
continue;
}
else if ( !Q_stricmpn( token, "MenuTextureGreen", 16 ) ) {
if ( CG_ParseRankData( &textPtr, &cgs.ranksData[rankCount].rankMenuData[CLR_GREEN] ) ) {
Com_Printf( S_COLOR_RED "Could not parse green rank color for rank number: %i\n", rankCount );
free(charText);
return qfalse;
}
continue;
}
else if ( !Q_stricmpn( token, "BoltModel", 9 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
continue;
}
//cgs.ranksData[rankCount].boltModel = trap_R_RegisterModel( token );
Q_strncpyz( cgs.ranksData[rankCount].rankModelData.boltModelPath,
token,
sizeof( cgs.ranksData[rankCount].rankModelData.boltModelPath) );
/*if ( !cgs.ranksData[rankCount].boltModel ) {
Com_Printf( S_COLOR_RED, "Could not load bolt model: %s\n", token );
}*/
continue;
}
else if ( !Q_stricmpn( token, "boltShader", 8 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
continue;
}
Q_strncpyz( cgs.ranksData[rankCount].rankModelData.boltShaderPath,
token,
sizeof( cgs.ranksData[rankCount].rankModelData.boltShaderPath) );
/*if ( !cgs.ranksData[rankCount].boltShader ) {
Com_Printf( S_COLOR_RED, "Could not load bolt skin: %s\n", token );
}*/
continue;
}
else if ( !Q_stricmpn( token, "AdmiralRank", 11 ) ) {
if ( COM_ParseInt( &textPtr, &i ) ) {
continue;
}
cgs.ranksData[rankCount].rankModelData.admiralRank = i;
continue;
}
else if ( !Q_stricmpn( token, "}", 1 ) ) {
break;
}
}
rankCount++;
}
}
}
free(charText);
return qtrue;
}
#endif
/*
=================
@ -1721,6 +2035,7 @@ and display multiple
crosshairs.
=================
*/
#ifdef QVM
qboolean CG_LoadCrosshairs(void) {
fileHandle_t f;
int file_len;
@ -1876,3 +2191,180 @@ qboolean CG_LoadCrosshairs(void) {
}
return qtrue;
}
#else
qboolean CG_LoadCrosshairs(void) {
fileHandle_t f;
int file_len;
char *charText;
char *token, *textPtr;
char *fileName = "ext_data/crosshairs.dat";
int cHairCount = 0;
//int i;
charText = (char *)malloc(sizeof(char)*20000);
if(!charText) {
CG_Printf("CG_LoadCrosshairs: could not allocate %u byte\n", sizeof(char)*20000);
return qfalse;
}
//load file and get file length
file_len = trap_FS_FOpenFile( fileName, &f, FS_READ );
memset( &charText, 0, sizeof( charText ) );
memset( &cgs.crosshairsData, 0, sizeof( &cgs.crosshairsData ) );
//check to see if we got anything
if ( file_len <= 0 ) {
Com_Printf( S_COLOR_RED "Could not find file: %s\n", fileName );
free(charText);
return qfalse;
}
//check to see if we got too much
if ( file_len > sizeof( charText) - 1 ) {
Com_Printf( S_COLOR_RED "File %s waaaaay too big.\n", fileName );
free(charText);
return qfalse;
}
//read the data into the array
trap_FS_Read( charText, file_len, f );
//EOF?
charText[file_len] = 0;
trap_FS_FCloseFile( f );
COM_BeginParseSession();
textPtr = charText;
token = COM_Parse( &textPtr );
//wtf? Nothing here??
if ( !token[0] ) {
Com_Printf( S_COLOR_RED "File: %s terminated rather unexpectantly\n", fileName );
free(charText);
return qfalse;
}
if ( Q_stricmp( token, "{" ) ) {
Com_Printf( S_COLOR_RED "File: %s had no starting {\n", fileName );
free(charText);
return qfalse;
}
//now for the natural hard-core loop parsing bit
while ( 1 ) {
if ( cHairCount >= MAX_CROSSHAIRS ) {
break;
}
if ( !Q_stricmpn( token, "{", 1 ) ) {
//Make color default to white
VectorCopy( colorTable[CT_WHITE], cgs.crosshairsData[cHairCount].color );
cgs.crosshairsData[cHairCount].color[3] = 1.0f;
while ( 1 )
{
token = COM_Parse( &textPtr );
if (!token[0]) {
break;
}
if ( !Q_stricmpn( token, "noDraw", 6 ) ) {
cgs.crosshairsData[cHairCount].noDraw = qtrue;
break;
}
else if ( !Q_stricmpn( token, "CrosshairColor", 14 ) ) {
if ( COM_ParseVec4( &textPtr, cgs.crosshairsData[cHairCount].color ) ) {
Com_Printf( S_COLOR_RED "Invalid Color Value in %s\n", fileName );
free(charText);
return qfalse;
}
VectorScale( cgs.crosshairsData[cHairCount].color, 1.0f/255.0f, cgs.crosshairsData[cHairCount].color );
cgs.crosshairsData[cHairCount].color[3] *= 1.0f/255.0f;
continue;
}
else if ( !Q_stricmpn( token, "BitmapCoords", 12 ) ) {
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "No bitmap co-ords found in %s\n", fileName );
free(charText);
return qfalse;
}
if ( Q_stricmpn( token, "{", 1 ) ) {
Com_Printf( S_COLOR_RED "No { found in bitmap co-ords in %s\n", fileName );
free(charText);
return qfalse;
}
//parse s1 value
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName );
free(charText);
return qfalse;
}
cgs.crosshairsData[cHairCount].s1 = atoi( token );
//parse t1 value
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName );
free(charText);
return qfalse;
}
cgs.crosshairsData[cHairCount].t1 = atoi( token );
//parse s2 value
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName );
free(charText);
return qfalse;
}
cgs.crosshairsData[cHairCount].s2 = atoi( token );
//parse t2 value
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName );
free(charText);
return qfalse;
}
cgs.crosshairsData[cHairCount].t2 = atoi( token );
//make sure we have } at the end FFS
if ( COM_ParseString( &textPtr, &token ) ) {
Com_Printf( S_COLOR_RED "Bit co-ord value ended prematurely: %s\n", fileName );
free(charText);
return qfalse;
}
//This is needed or else we can't tell between this and the main closing }
if ( Q_stricmpn( token, "}", 1 ) ) {
Com_Printf( S_COLOR_RED "No terminating } in bitmap co-ord: %s\n", fileName );
free(charText);
return qfalse;
}
}
else if ( !Q_stricmpn ( token, "}", 1 ) ) {
break;
}
}
cHairCount++;
}
token = COM_Parse( &textPtr );
if (!token[0]) {
break;
}
}
free(charText);
return qtrue;
}
#endif

View file

@ -716,7 +716,7 @@ static void CG_Missile( centity_t *cent, qboolean altfire ) {
}
// spin as it moves
if ( s1->pos.trType != TR_STATIONARY && ( cent->currentState.weapon != WP_DISRUPTOR || cent->currentState.weapon != WP_DISRUPTOR ) ) { //RPG-X-TiM: Stop from spinning O_o I got dizzy
if ( s1->pos.trType != TR_STATIONARY && (cent->currentState.weapon != WP_DISRUPTOR) ) { //RPG-X-TiM: Stop from spinning O_o I got dizzy
//RotateAroundDirection( ent.axis, cg.time / 4 );
RotateAroundDirection( ent.axis, cg.time * 0.25);
} else {