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cg_anims.h
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fixed all compile warning in cgame
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2011-06-09 12:27:51 +02:00 |
cg_consolecmds.c
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |
cg_draw.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_drawtools.c
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Critical bugfixes ...
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2011-12-08 19:30:38 +01:00 |
cg_effects.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_ents.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_env.c
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fx_plasma
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2011-12-27 14:50:34 +01:00 |
cg_event.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_info.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_lensflares.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_local.h
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |
cg_localents.c
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func_stasis_door
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2011-12-13 13:05:06 +01:00 |
cg_lua.c
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Manual revert to make sure things are level here.
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2011-12-12 21:52:43 +01:00 |
cg_lua.h
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Critical bugfixes ...
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2011-12-08 19:30:38 +01:00 |
cg_main.c
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |
cg_main.c.orig
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_marks.c
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more fixes as result of code analysis
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2011-12-05 11:56:52 +01:00 |
cg_motionblur.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_players.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_playerstate.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_predict.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_public.h
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since this one isn't supposed for rpgxef i turnde the xtra-defines 0
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2012-06-05 23:13:36 +02:00 |
cg_scoreboard.c
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fixed all compile warning in cgame
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2011-06-09 12:27:51 +02:00 |
cg_screenfx.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_screenfx.h
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_servercmds.c
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |
cg_snapshot.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_syscalls.asm
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_syscalls.c
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |
cg_text.h
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initial commit
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2011-06-01 14:20:56 +02:00 |
cg_view.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cg_weapons.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
cgame.def
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.dsp
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.dsw
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.opt
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.plg
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.q3asm
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.vcproj
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initial commit
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2011-06-01 14:20:56 +02:00 |
cgame.vcxproj
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Manual revert to make sure things are level here.
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2011-12-12 21:52:43 +01:00 |
cgame.vcxproj.filters
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.
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2011-12-07 12:56:34 +01:00 |
cgame.vcxproj.user
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initial commit
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2011-06-01 14:20:56 +02:00 |
fx_compression.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
fx_disruptor.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
fx_grenade.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
fx_hypospray.c
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Removed even more unused things
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2011-12-05 10:06:14 +01:00 |
fx_item.c
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fixed all compile warning in cgame
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2011-06-09 12:27:51 +02:00 |
fx_lib.c
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fx_plasma
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2011-12-27 14:50:34 +01:00 |
fx_local.h
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fx_plasma
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2011-12-27 14:50:34 +01:00 |
fx_misc.c
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initial commit
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2011-06-01 14:20:56 +02:00 |
fx_phaser.c
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fixed all compile warning in cgame
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2011-06-09 12:27:51 +02:00 |
fx_quantum.c
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Renamed weapons in weapon_t ...
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2012-03-16 13:05:41 +01:00 |
fx_tetrion.c
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Removed even more unused things
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2011-12-05 10:06:14 +01:00 |
fx_transporter.c
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fixed all compile warning in cgame
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2011-06-09 12:27:51 +02:00 |
lua_cent.c
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Some cgame lua things
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2011-12-06 14:15:21 +01:00 |
lua_cfx.c
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Some cgame lua things
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2011-12-06 14:15:21 +01:00 |
lua_refent.c
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Added more functions to lua_refent
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2011-12-08 13:51:43 +01:00 |
Makefile
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Synch with rpgxEF Edition (Updated Makefiles)
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2012-07-06 15:48:30 +02:00 |
Todo.txt
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Added ToDo.txt files to cgame, game, and ui.
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2011-12-05 10:33:40 +01:00 |
tr_types.h
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Revert of changes made by mistake
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2012-05-05 16:53:56 +02:00 |