rpg-x2/cgame/cgame.vcxproj.filters
Walter Julius Hennecke 8441147b55 .
2011-12-07 12:56:34 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
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<Extensions>c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{76164a83-7a3a-4473-b6db-f151d30a82d7}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
<Filter Include="Source Files\lua">
<UniqueIdentifier>{cc31ca7a-00a9-49ce-9830-b91beeffb091}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
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<Filter>Source Files</Filter>
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<ClCompile Include="..\game\bg_misc.c">
<Filter>Source Files</Filter>
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<ClCompile Include="..\game\bg_pmove.c">
<Filter>Source Files</Filter>
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<Filter>Source Files\lua</Filter>
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<Filter>Header Files</Filter>
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<ClInclude Include="cg_anims.h">
<Filter>Header Files</Filter>
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<ClInclude Include="cg_text.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="..\game\surfaceflags.h">
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<ClInclude Include="tr_types.h">
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<ClInclude Include="cg_lua.h">
<Filter>Header Files</Filter>
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<ItemGroup>
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<Filter>Header Files</Filter>
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<ItemGroup>
<CustomBuildStep Include="cg_syscalls.asm" />
<CustomBuildStep Include="cgame.bat" />
<CustomBuildStep Include="cgame.q3asm" />
</ItemGroup>
</Project>