rpg-x2/cgame/cg_servercmds.c
2012-05-05 16:53:56 +02:00

934 lines
22 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
#include "cg_local.h"
#define MAX_LOCAL_ENTITIES 512
extern localEntity_t cg_localEntities[MAX_LOCAL_ENTITIES];
/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores( void ) {
int i, powerups, eliminated;
cg.numScores = atoi( CG_Argv( 1 ) );
if ( cg.numScores > MAX_CLIENTS ) {
cg.numScores = MAX_CLIENTS;
}
cg.teamScores[0] = atoi( CG_Argv( 2 ) );
cg.teamScores[1] = atoi( CG_Argv( 3 ) );
memset( cg.scores, 0, sizeof( cg.scores ) );
for ( i = 0 ; i < cg.numScores ; i++ ) {
cg.scores[i].client = atoi( CG_Argv( i * 11+ 4 ) );
cg.scores[i].score = atoi( CG_Argv( i * 11+ 5 ) );
cg.scores[i].ping = atoi( CG_Argv( i * 11+ 6 ) );
cg.scores[i].time = atoi( CG_Argv( i * 11+ 7 ) );
cg.scores[i].scoreFlags = atoi( CG_Argv( i * 11+ 8 ) );
powerups = atoi( CG_Argv( i * 11+ 9 ) );
// cg.scores[i].faveTarget = atoi( CG_Argv( i * 12+ 10) );
// cg.scores[i].faveTargetKills = atoi( CG_Argv( i * 12+ 11) );
cg.scores[i].worstEnemy = atoi( CG_Argv( i * 11+ 10) );
cg.scores[i].worstEnemyKills= atoi( CG_Argv( i * 11+ 11) );
cg.scores[i].faveWeapon = atoi( CG_Argv( i * 11+ 12) );
cg.scores[i].killedCnt = atoi( CG_Argv( i * 11+ 13) );
eliminated = atoi( CG_Argv( i * 11+ 14) );
if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) {
cg.scores[i].client = 0;
}
cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
cgs.clientinfo[ cg.scores[i].client ].powerups = powerups;
cgs.clientinfo[ cg.scores[i].client ].eliminated = eliminated;
}
}
/*
=================
CG_ParseTeamInfo
=================
*/
static void CG_ParseTeamInfo( void ) {
int i;
int client;
numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
client = atoi( CG_Argv( i * 2 + 2 ) ); //6
sortedTeamPlayers[i] = client;
cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 2 + 3 ) ); //6 +
/*cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );*/
}
}
/*
=================
CG_ParseHealthInfo
=================
*/
static void CG_ParseHealthInfo( void ) {
int i;
int client;
int numHealthInfoClients = 0;
numHealthInfoClients = atoi( CG_Argv( 1 ) );
for ( i = 0 ; i < numHealthInfoClients ; i++ ) {
client = atoi( CG_Argv( i * 2 + 2 ) );
cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 2 + 3 ) );
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo( void ) {
const char *info;
char *mapname;
info = CG_ConfigString( CS_SERVERINFO );
cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
cgs.pModAssimilation = atoi( Info_ValueForKey( info, "g_pModAssimilation" ) );
cgs.pModDisintegration = atoi( Info_ValueForKey( info, "g_pModDisintegration" ) );
cgs.pModActionHero = atoi( Info_ValueForKey( info, "g_pModActionHero" ) );
cgs.pModSpecialties = atoi( Info_ValueForKey( info, "g_pModSpecialties" ) );
cgs.pModElimination = atoi( Info_ValueForKey( info, "g_pModElimination" ) );
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) );
cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
cgs.ForceClassColor = atoi( Info_ValueForKey( info, "rpg_forceClassColor" ) );
mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
//RPG-X: TiM - new Rankset
Q_strncpyz( cgs.rankSet, Info_ValueForKey( info, "rpg_rankSet"), sizeof(cgs.rankSet) );
//RPG-X: TiM - new Class set
Q_strncpyz( cgs.classSet, Info_ValueForKey( info, "rpg_classSet" ), sizeof( cgs.classSet ) );
//scannable panels
cgs.scannablePanels = atoi( Info_ValueForKey( info, "rpg_scannablePanels" ) );
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup( void ) {
const char *info;
int warmup;
info = CG_ConfigString( CS_WARMUP );
warmup = atoi( info );
cg.warmupCount = -1;
if ( warmup == 0 && cg.warmup ) {
} else if ( warmup > 0 && cg.warmup <= 0 ) {
trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER );
}
cg.warmup = warmup;
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues( void ) {
const char *s;
cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0';
cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
}
/*
=====================
CG_ClientShakeCamera
TiM: Parses the cam shake
config string, and inputs the useful
data.
=====================
*/
void CG_ClientShakeCamera ( void ) {
float intensity;
int duration;
char *str;
str = (char *)CG_ConfigString( CS_CAMERA_SHAKE );
intensity = (float)atoi( COM_Parse( &str ) )/10.0f;
duration = atoi( COM_Parse( &str ) ); //This is an offset so if a player somehow received
//the string halfway thru the cycle (ie just connected etc)
//This way, it'll only do it as much as is left for the rest of the players
cg.shake_serverIndex = duration; //Back up the index for later
duration -= ( cg.time - cgs.levelStartTime ); //This is the actual duration, based off of length, and the time the command was received
CG_CameraShake( intensity, duration, qtrue );
}
/*
==================
CG_ParseClassData
==================
*/
/*void CG_ParseClassData( void )
{
char *str;
int i;
char *val;
char *lineChar;
char *lineCharEnd;
int colorBits;
int classBits;
str = (char *)CG_ConfigString( CS_CLASS_DATA );
if ( !str[0] )
return;
memset( &cgs.classData, 0, sizeof( cgs.classData ) );
for ( i = 0; i < MAX_CLASSES; i++ ) {
val = Info_ValueForKey( str, va( "c%i", i ) );
if (!val[0])
break;
//First slash = consoleName, so skip that
lineChar = strstr( val, "|");
lineChar++;
//next line should be formal name
lineCharEnd = strstr( lineChar, "|" );
lineCharEnd--;
val = lineChar;
val[ strlen(lineChar) - strlen(lineCharEnd) + 1] = '\0';
Q_strncpyz( cgs.classData[i].formalName, val, sizeof( cgs.classData[i].formalName ) );
//CG_Printf( S_COLOR_RED "%s\n", cgs.classData[i].formalName );
//--Next is color
lineChar = lineChar + (strlen(lineChar) - strlen(lineCharEnd))+2;
lineCharEnd = strstr( lineChar, "|" );
lineCharEnd--;
val = lineChar;
val[ strlen(lineChar) - strlen(lineCharEnd)+1] = '\0';
colorBits=atoi( val );
cgs.classData[i].radarColor[0] = colorBits & 255;
cgs.classData[i].radarColor[1] = (colorBits >> 8) & 255;
cgs.classData[i].radarColor[2] = (colorBits >> 16) & 255;
//CG_Printf( S_COLOR_RED "%i\n", colorBits );
//cgs.classData[i].showRanks = (colorBits >> 25) & 1;
//--Next is Rank Icon Color
lineChar = lineCharEnd+2;
classBits = atoi( lineChar );
cgs.classData[i].isMedic = ( classBits >> 1 ) & 1;
cgs.classData[i].showRanks = ( classBits >> 2 ) & 1;
cgs.classData[i].iconColor = ( classBits >> 4 ) & 15;
//CG_Printf( S_COLOR_RED "%i\n", classBits );
}
}*/
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified( void ) {
const char *str;
int num;
num = atoi( CG_Argv( 1 ) );
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState( &cgs.gameState );
// look up the individual string that was modified
str = CG_ConfigString( num );
// do something with it if necessary
if ( num == CS_MUSIC ) {
CG_StartMusic();
} else if ( num == CS_CAMERA_SHAKE ) { //RPG-X : TiM - Camera Shake
CG_ClientShakeCamera();
} else if ( num == CS_SERVERINFO ) {
CG_ParseServerinfo();
} else if ( num == CS_WARMUP ) {
CG_ParseWarmup();
} else if ( num == CS_SCORES1 ) {
cgs.scores1 = atoi( str );
} else if ( num == CS_SCORES2 ) {
cgs.scores2 = atoi( str );
} else if ( num == CS_WARMUP ) {
CG_ParseWarmup();
} else if ( num == CS_LEVEL_START_TIME ) {
cgs.levelStartTime = atoi( str );
} else if ( num == CS_VOTE_TIME ) {
cgs.voteTime = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_YES ) {
cgs.voteYes = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_NO ) {
cgs.voteNo = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_STRING ) {
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
} else if ( num == CS_INTERMISSION ) {
cg.intermissionStarted = atoi( str );
} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
if ( str[0] != '*' ) { // player specific sounds don't register here
cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str );
}
} else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
CG_NewClientInfo( num - CS_PLAYERS );
} else if ( num >= CS_DECOYS && num < CS_DECOYS+MAX_DECOYS ) {
CG_NewDecoyInfo( num - CS_DECOYS );
} else if ( num == CS_FLAGSTATUS ) {
// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
cgs.redflag = str[0] - '0';
cgs.blueflag = str[1] - '0';
}
#ifdef XTRA
else if(num == CS_SHADERSTATE) {
CG_ShaderStateChanged();
}
#endif
}
/*
=======================
CG_AddToTeamChat
=======================
*/
static void CG_AddToTeamChat( const char *str ) {
int len;
char *p, *ls;
int lastcolor;
int chatHeight;
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) {
chatHeight = cg_teamChatHeight.integer;
} else {
chatHeight = TEAMCHAT_HEIGHT;
}
if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) {
// team chat disabled, dump into normal chat
cgs.teamChatPos = cgs.teamLastChatPos = 0;
return;
}
len = 0;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
lastcolor = '7';
ls = NULL;
while (*str) {
if (len > TEAMCHAT_WIDTH - 1) {
if (ls) {
str -= (p - ls);
str++;
p -= (p - ls);
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
*p++ = Q_COLOR_ESCAPE;
*p++ = lastcolor;
len = 0;
ls = NULL;
}
if ( Q_IsColorString( str ) ) {
*p++ = *str++;
lastcolor = *str;
*p++ = *str++;
continue;
}
if (*str == ' ') {
ls = p;
}
*p++ = *str++;
len++;
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight)
cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A tournement restart will clear everything, but doesn't
require a reload of all the media
===============
*/
static void CG_MapRestart( void ) {
if ( cg_showmiss.integer ) {
CG_Printf( "CG_MapRestart\n" );
}
CG_InitLocalEntities();
CG_InitMarkPolys();
// make sure the "3 frags left" warnings play again
cg.fraglimitWarnings = 0;
cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse;
cgs.voteTime = 0;
CG_StartMusic();
// we really should clear more parts of cg here and stop sounds
// play the "fight" sound if this is a restart without warmup
if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */)
{
trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
}
}
/***********************
CG_EncodeIDFile
The server detected that
we have a pure copy of
the ID, so it's sent us
the IP it received so we
can byte encrypt it into
an ID and save it to file
***********************/
static void CG_EncodeIDFile( void )
{
unsigned int playerID;
char *IP;
char strSubnet[3];
int intSubnet[4];
int i, j;
memset(strSubnet, 0, sizeof(strSubnet));
IP = (char *)CG_Argv( 1 );
//IP = "143.163.12.2";
//TiM - Scooter's IP List
//Double-check we're not spawning an ID off of these
if( Q_stricmp( IP, "localhost" ) //localhost
&& Q_strncmp( IP, "10.", 3 ) //class A
&& Q_strncmp( IP, "172.16.", 7 ) //class B
&& Q_strncmp( IP, "192.168.", 8 ) //class C
&& Q_strncmp( IP, "127.", 4 ) //loopback
&& Q_strncmp( IP, "169.254.", 8 ) //link-local
)
{
return;
}
//check we don't already have an ID
if ( (unsigned)atoul( sv_securityCode.string ) != SECURITY_PID )
return;
i = 0;
j = 0;
while ( *IP )
{
if( *IP != '.' )
{
if ( i < 3 )
strSubnet[i++] = *IP;
}
else
{
if ( j < 4 )
intSubnet[j++] = atoi( strSubnet );
i=0;
memset( strSubnet, 0, 3 );
}
IP++;
}
//the final cell
intSubnet[j++] = atoi( strSubnet );
//calculate the key
playerID = ( intSubnet[3] << 24 ) | ( intSubnet[2] << 16 ) | ( intSubnet[1] << 8 ) | intSubnet[0];
//CG_Printf( "%i %i %i %i - %u\n", intSubnet[0], intSubnet[1], intSubnet[2], intSubnet[3], playerID );
//encode the information into the id key file
{
fileHandle_t f;
//unsigned char buffer[SECURITY_SIZE];
int fileLen;
rpgxSecurityFile_t sF;
fileLen = trap_FS_FOpenFile( SECURITY_FILE, &f, FS_READ );
if ( !f || fileLen != SECURITY_SIZE )
{
CG_Error( "ERROR: Could not validate %s file.\n", SECURITY_FILE );
return;
}
trap_FS_Read( &sF, SECURITY_SIZE, f );
trap_FS_FCloseFile( f );
if ( !sF.ID || sF.ID != SECURITY_ID )
{
CG_Error( "ERROR: %s was loaded, but it wasn't valid.\n", SECURITY_FILE );
return;
}
//ensure the hash is valid
if ( sF.hash != atoul( sv_securityHash.string ) )
{
CG_Error( "ERROR: %s was loaded, but the hash wasn't valid.\n", SECURITY_FILE );
return;
}
//okay, reopen the file for writing, and input the new ID
f = 0;
fileLen = trap_FS_FOpenFile( SECURITY_FILE, &f, FS_WRITE );
if ( !f )
{
CG_Error( "ERROR: Could not validate %s file for writing.\n", SECURITY_FILE );
return;
}
//copy over the new key
sF.playerID = playerID;
trap_FS_Write( &sF, SECURITY_SIZE, f );
trap_FS_FCloseFile( f );
}
trap_Cvar_Set( "sv_SecurityCode", va( "%u", playerID ) );
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs2( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for ( i = start ; i < c ; i++ ) {
trap_Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
#ifdef XTRA
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged(void) {
char originalShader[MAX_QPATH];
char newShader[MAX_QPATH];
char timeOffset[16];
const char *o;
char *n,*t;
o = CG_ConfigString( CS_SHADERSTATE );
if(!o) return;
while (o && *o) {
n = strstr(o, "=");
if (n && *n) {
strncpy(originalShader, o, n-o);
originalShader[n-o] = 0;
n++;
t = strstr(n, ":");
if (t && *t) {
strncpy(newShader, n, t-n);
newShader[t-n] = 0;
} else {
break;
}
t++;
o = strstr(t, "@");
if (o) {
strncpy(timeOffset, t, o-t);
timeOffset[o-t] = 0;
o++;
trap_R_RemapShader( originalShader, newShader, timeOffset );
}
} else {
break;
}
}
}
#endif
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
const char *cmd;
cmd = CG_Argv(0);
if ( !cmd[0] ) {
// server claimed the command
return;
}
//RPG-X | Phenix | 13/02/2005
// Play a insult to the n00b when moved into n00b class
if ( !strcmp( cmd, "playN00bInsult") ) {
trap_S_StartLocalSound( cgs.media.N00bSound[(rand()%N00bSoundCount)], CHAN_LOCAL_SOUND );
CG_CenterPrint( "Welcome to the n00b Class", SCREEN_HEIGHT * 0.25, BIGCHAR_WIDTH );
return;
}
// RPG-X | Phenix | 08/06/05
if ( !strcmp( cmd, "servermsg") ) {
trap_S_StartLocalSound( cgs.media.AdminMsgSound, CHAN_LOCAL_SOUND );
cg.adminMsgTime = cg.time + 10000;
Q_strncpyz( cg.adminMsgMsg, ConcatArgs2(1), sizeof( cg.adminMsgMsg ) );
//CG_CenterPrint( cg.adminMsgMsg, SCREEN_HEIGHT * 0.25, BIGCHAR_WIDTH );
return;
}
if( !strcmp( cmd, "servercprint") ) {
trap_S_StartLocalSound( cgs.media.AdminMsgSound, CHAN_LOCAL_SOUND );
//cg.adminMsgTime = cg.time + 10000;
Q_strncpyz( cg.adminMsgMsg, ConcatArgs2(1), sizeof( cg.adminMsgMsg ) );
CG_CenterPrint( cg.adminMsgMsg, SCREEN_HEIGHT * 0.25, BIGCHAR_WIDTH );
return;
}
if ( !strcmp( cmd, "cp" ) ) {
CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.25, BIGCHAR_WIDTH );
return;
}
if ( !strcmp( cmd, "cs" ) ) {
CG_ConfigStringModified();
return;
}
if ( !strcmp( cmd, "print" ) ) {
CG_Printf( "%s", CG_Argv(1) );
return;
}
if ( !strcmp( cmd, "chat" ) ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
CG_Printf( "%s\n", CG_Argv(1) );
return;
}
if ( !strcmp( cmd, "pc" ) ) {
trap_Cvar_Set("ui_playerClass", CG_Argv(1));
return;
}
if ( !strcmp( cmd, "prank" ) ) {
trap_Cvar_Set("ui_playerRank", CG_Argv(1));
return;
}
/*if ( !strcmp( cmd, "cr" ) ) {
trap_Cvar_VariableStringBuffer( "ui_playerclass", pClass, sizeof(pClass) );
trap_Cvar_VariableStringBuffer( "ui_playerrank", pRank, sizeof(pRank) );
if ( !strcmp( pClass, "maker" ) || !strcmp( pClass, "alphaomega22" ) ) {
trap_SendClientCommand( "class command" );
trap_SendClientCommand( va( "rank %s", pRank) );
}
trap_SendClientCommand( va( "class %s", pClass) );
trap_SendClientCommand( va( "rank %s", pRank) );
return;
}*/
if ( !strcmp( cmd, "tchat" ) ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
CG_AddToTeamChat( CG_Argv(1) );
CG_Printf( "%s\n", CG_Argv(1) );
return;
}
if ( !strcmp( cmd, "scores" ) ) {
CG_ParseScores();
return;
}
if ( !strcmp( cmd, "awards" ) ) {
AW_SPPostgameMenu_f();
return;
}
if ( !strcmp( cmd, "tinfo" ) ) {
CG_ParseTeamInfo();
return;
}
if ( !strcmp( cmd, "hinfo" ) ) {
CG_ParseHealthInfo();
return;
}
if ( !strcmp( cmd, "map_restart" ) ) {
CG_MapRestart();
return;
}
//TiM: Purge all active effects
if ( !strcmp( cmd, "cg_flushFX" ) ) {
int i;
for ( i = 0; i < MAX_LOCAL_ENTITIES; i ++ ) {
cg_localEntities[i].endTime = cg.time;
}
return;
}
/*if ( !strcmp( cmd, "cg_flushAngles" ) ) {
//CG_ResetPlayerEntity( &cg.predictedPlayerEntity ); //&cg_entities[ cg.predictedPlayerState.clientNum ]
cg_entities[cg.predictedPlayerState.clientNum].pe.torso.yawAngle = cg_entities[cg.predictedPlayerState.clientNum].lerpAngles[YAW];
cg_entities[cg.predictedPlayerState.clientNum].pe.legs.yawAngle = cg_entities[cg.predictedPlayerState.clientNum].lerpAngles[YAW];
return;
}*/
// loaddeferred can be both a servercmd and a consolecmd
if ( !strcmp( cmd, "loaddeferred" ) ) { // FIXME: spelled wrong, but not changing for demo
CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if ( !strcmp( cmd, "clientLevelShot" ) ) {
cg.levelShot = qtrue;
return;
}
//TiM - client received a command from a turbolift ent
//Show the decks UI
if ( !strcmp( cmd, "lift" ) ) {
trap_SendConsoleCommand( va( "ui_turbolift %i", CG_Argv( 1 ) ) );
return;
}
//The server motd thingzor
//RPG-X | Marcin | 15/12/2008
if ( !strcmp( cmd, "motd" ) ) {
trap_SendConsoleCommand( "ui_motd_reset\n" );
trap_SendConsoleCommand( "ui_motd\n" );
return;
}
//RPG-X | Marcin | 15/12/2008
if ( !strcmp( cmd, "motd_line" ) ) {
trap_SendConsoleCommand( va( "ui_motd_line \"%s\"\n", CG_Argv( 1 ) ) );
return;
}
if ( !strcmp( cmd, "configID" ) )
{
CG_EncodeIDFile();
return;
}
if ( !strcmp( cmd, "changeClientInfo" ) )
{
//create local copy of the args
//due to the way CG_Argv works
char arg1[64];
char arg2[64];
Q_strncpyz( arg1, CG_Argv(1), sizeof(arg1) );
Q_strncpyz( arg2, CG_Argv(2), sizeof(arg2) );
trap_Cvar_Set( arg1, arg2 );
return;
}
if ( !strcmp( cmd, "playSnd" ) )
{
trap_SendConsoleCommand( va( "play %s", CG_Argv(1) ) );
return;
}
if ( !strcmp( cmd, "cg_connect" ) ) {
trap_SendConsoleCommand( va( "connect %s", CG_Argv(1) ) );
return;
}
#ifdef XTRA
if ( Q_stricmp (cmd, "remapShader") == 0 )
{
if (trap_Argc() == 4)
{
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
}
return;
}
#endif
if(!strcmp(cmd, "ui_transporter")) {
trap_SendConsoleCommand(va("ui_transporter %s", CG_Argv(1)));
return;
}
if(!strcmp(cmd, "ui_trdata")) {
trap_SendConsoleCommand(va("ui_trdata \"%s\"", CG_Argv(1)));
return;
}
if(!strcmp(cmd, "holo_data")) {
trap_SendConsoleCommand(va("holo_data \"%s\"", CG_Argv(1)));
return;
}
if(!strcmp(cmd, "ui_holodeck")) {
trap_SendClientCommand(va("ui_holodeck %i", CG_Argv(1)));
return;
}
#ifdef XTRA
if(!strcmp(cmd, "sqlkey")) {
trap_SendClientCommand(va("sqlkey %i", CG_Argv(1)));
return;
}
#endif
CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence ) {
while ( cgs.serverCommandSequence < latestSequence ) {
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
CG_ServerCommand();
}
}
}