Removed some language about the old mailing list, pointed to forums,
and more accurately to the
wiki, updated reference to SDL.
Zardoz speaks to you, His chosen ones.
A built-in GNU Make rule causes code/tools/lcc/lburg/gram.y to replace
gram.c if gram.y has a newer modified time. This causes git diff to
pick up changes to gram.c, which seems to have been manually modified
to fix warnings and may vary by Yacc used to create it. It also
requires installing a program to generate a file that already exists
in a usable state in the code repository.
So replace the built-in rule so it is only used if USE_YACC is 1
(defaults to 0). The Yacc executable name can be overriden using
`make YACC=yacc` like before.
I preferred to touch gram.c instead of installing Yacc because of the
problems it causes. It doesn't really seem like a good idea to recommend
others do that instead of disabling Yacc the Makefile though.
Bot's lastkilledplayer was set to -1 after carrying out an ordered kill.
Later in BotChat_Random() the PlayerName function was passed -1 which
caused a "Error: PlayerName: playernum out of range" message.
I think the reason it was set to negative one is so that if the bot is
ordered to kill the player again, the bot will not say it's done and
drop the goal. Though, if the bot killed the player based on it's own
decision, it will just say it's done and drop the goal (bug?).
Let's check the time of the last kill to see if it happened since the
team order was received instead of setting lastkilledplayer to -1
after completing the team ordered kill. This fixes bot dropping goal
if target player was the last player they killed and the PlayerName
out of range error.
At the end of CL_RunCinematic, RoQShutdown sets currentHandle to -1.
This causes the return at the end to be return cinTable[-1].status.
Use return FMV_EOF when RoQShutdown is called.
I think FMV_EOF should be returned instead of FMV_IDLE which is set in
RoQShutdown because RoQShutdown is clearing out state so it can be reused
for a new cinematic.
The return value isn't actually read by the ioq3 client, renderers,
cgame, or ui.